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Nerds13

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First Upgrade - which card? Life/Death deck https://elementscommunity.org/forum/index.php?topic=28015.msg357490#msg357490
« on: June 27, 2011, 09:04:39 pm »
Greetings, everyone!

I've been playing this game for maybe a couple of weeks or so, and finally have enough to buy an upgrade! Now I only need to figure out which card to upgrade. Any ideas?

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4t4 52o 52o 52o 52o 52o 52p 542 542 542 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bu 5bu 5bu 5c0 5c0 5c2 5c2 5c2 5c3 5c3 5c4 5c5 5c6 5c6 5c7 5c8 5c9 6rn 8pn

*EDIT* the "?" isn't anything, and I currently use a Mark of Life.

I'm primarily looking at "Thorn Carapace," as the DR 1/- looks great with the poison effect. I also have a little extra electrum so if there's another card that is worth upgrading I could buy it as well.

Also, any suggestions on how to improve would be great. I've tried some of those top-50 AIs and MAN, do they pack a punch. I'm currently trying to ignore the idea of battling Level-5s and False Gods at the moment. I have a feeling I need another 40 or so upgraded cards before I should consider them.

Finally, props to the people that make this game happen!!! It's so fantastic, beautiful and amazing!

~Nerds13~


Hodari

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Re: First Upgrade - which card? Life/Death deck https://elementscommunity.org/forum/index.php?topic=28015.msg357519#msg357519
« Reply #1 on: June 27, 2011, 10:20:08 pm »
You might be better off cutting out the entire death portion of the deck and using a mono life.  In any case, reducing the size a little is probably a good idea.  30-35 cards is best unless you have some way of drawing more than one per turn such as hourglasses.  As for what to upgrade, when in doubt, pillars are usually a good place to start, especially for a deck which relies on playing creatures quickly.  This also gives you a card which may be useful in many decks rather than just your current one.

Offline Shantu

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Re: First Upgrade - which card? Life/Death deck https://elementscommunity.org/forum/index.php?topic=28015.msg357548#msg357548
« Reply #2 on: June 27, 2011, 11:22:06 pm »
First of all, I'll assume you are making the deck for Level 3.

I'd try to refine the deck a bit before going for upgrades. It seems very unfocused right now - it looks like as if you wanted to put in everything. The problem is, it doesn't work too well. That plague, for example, looks very random. You also have only 7 creatures, and even though there is the potential for more via mitosis, relying on drawing a single card is never good. 2 Empathic Bonds for only 7 creatures (potential 14 healing a turn, ignoring all the creature control that you might get in your face), in my opinion, does not worth it.

There are many ways to go with the deck. If you want to keep the Life/Death duo, I'd change the mark to Death, and switch out the Plague for another Poison, while adding a few more Emerald Pillars. This will make your draws more consistent - you will always have the quanta to play those poisons.

One way is to focus on the poison aspect. If you want this, use more scorpions, and either Mitosis or Adrenalines with them. Or if you don't like those, you can go for pure damage and drop in a few dragons. If you have an Arsenic or two, I'd also add them in in place of something. This will effectively turn your semi-stall deck into a rush deck. Your main weakness would be shields and creature control, since Scorpions are very fragile - a reason not to use Mitosis or Adrenalines with them. You will win and lose faster. (Note: if you want to try and build the decks yourself, don't look at the spoilers.)

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Heals allow you to get Elemental Mastery occasionally.
Another way is to focus more on the healing side, while waiting for the Poison to chip away at your opponent's life. You will still need other sources of damage, since 6 Poisons won't be fast enough. In this case, you need more healing, but I don't think Empathic Bonds are the way to go for this. If you have more Shards of Gratitude - great, but I doubt it. They provide cheap healing for every deck, so if you have them, you can use them here.

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52o 52o 52o 52o 52o 52o 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bt 5c2 5c2 5c2 5c2 5c3 5c3 5c5 5c5 6rn 8pk


Heals, Druidic Staff and that SoG keeps you alive while the Poison wears down both your opponent and his or her creatures. Dragons help with the damage.
If you really like Bonds and Mitosis, you could try to build a deck around them too, but Life's creatures - except for Dragons - are not sturdy enough to survive all the creature control you will be facing.

About the upgrades.. Hodari is right. You can rarely, if ever, can go wrong with Pillars, since chances are you will need them again later for another deck. They hasten the deck considerably. If you don't like the idea of upgrading Pillars, I'd recommend you to look at cost-effect ratio. There are cards that gain a lot from upgrading, while there are ones that gain very little. Poisons deal 1 more damage when upgraded, which is very good, but they also cost 1 :death quanta more, which will slow you down a lot if you power them from your mark alone. I'd rather look at Scorpions or Dragons. Scorpions gain 1 more damage when upgraded, which means you can penetrate a lot more shields with them, while Dragons gain +2 | +3, for a 2 :life cost increase. Spine Carapace is good too, but there are times when you wish it wasn't upgraded: there are creatures with 1 attack (like Arctic Squid) whose main use lie in their abilities - unupgraded Carapace kills them, while the upgraded does not.


Okay, I'm off to sleep. :) I hope I haven't missed anything and that this wall of text will help you a bit.

Nerds13

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Re: First Upgrade - which card? Life/Death deck https://elementscommunity.org/forum/index.php?topic=28015.msg357558#msg357558
« Reply #3 on: June 27, 2011, 11:36:54 pm »
@Hodari:

I started with a water-themed deck, and enjoyed it primarily with being able to keep foes at bay via ice bolt, ice shield and freeze. I also liked the use Chryssora/Mitosis/Bone Pillars to heavily poison the other player. Eventually I switched to Life for the HPs (and "elemental Master"), but still liked the use of poison (also found with Forest Scorpion).

I'm considering switching back to a Life/Water deck, but dropping the poison so as to optimize Freeze and Forest Spirit. The mono-life deck I've tried, and while effective, doesn't do much for variety and interest. That is, the game can get boring/tedious.

In regards to reducing size, the deck is already 36 cards. I had figured it was close enough to 30 to not matter all that much.

I didn't really think Towers were all that effective versus pillars. The first-turn quantum certainly would help in getting out creatures early, but that seems to be something only effective en masse. Whereas, I could add/swap a Supernova and get a similar effect.

However, I understand I'm still new at this. Thanks for the advice!

~Nerds13~

Nerds13

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Re: First Upgrade - which card? Life/Death deck https://elementscommunity.org/forum/index.php?topic=28015.msg357561#msg357561
« Reply #4 on: June 27, 2011, 11:43:16 pm »
@Shantu: see above regarding reasons for card selection.

First, you are correct; I've primarily been playing against Level 3s, with the occasional PvP1.

You raise many good points. I personally favor the creature control, and have seen many Level 3s using swarm tactics; perhaps more Mitosis/Bonds and maybe (if I switch back to Water) some Flooding would also help.

Thanks for the advice!

~Nerds13~

Hodari

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Re: First Upgrade - which card? Life/Death deck https://elementscommunity.org/forum/index.php?topic=28015.msg357585#msg357585
« Reply #5 on: June 28, 2011, 12:08:49 am »
Well, first thing is decide what type of deck you are going for.
A life rush deck works by getting out as many creatures as quickly as possible, possibly with a few heals to keep you alive or get EM but not much else.
A control deck works by stopping your opponent or at least slowing things down as much as possible.
A poison deck also will need to slow things down to really be effective

Problem is your deck is trying to be a little of one and a little of the other which means it won't be overly effective at any.  If you want variety, you might even be better off not upgrading anything and instead buy 2-3 complete unupped decks first(could even check the oracle each day, find out which fg you're fighting, build a deck to counter them(there's a whole forum section with decks for this), and if you're lucky you'll win an upped card which you can either keep or sell to build another whole unupped deck with.


Thiefboy109

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Re: First Upgrade - which card? Life/Death deck https://elementscommunity.org/forum/index.php?topic=28015.msg357599#msg357599
« Reply #6 on: June 28, 2011, 12:22:44 am »
Building Flay EM' is a good FG farming choice for 3 upgrades. Search it. You don't need the miracle.

Nerds13

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Re: First Upgrade - which card? Life/Death deck https://elementscommunity.org/forum/index.php?topic=28015.msg360408#msg360408
« Reply #7 on: July 04, 2011, 03:09:43 am »
Building Flay EM' is a good FG farming choice for 3 upgrades. Search it. You don't need the miracle.
Please don't take this as insensitive, but this doesn't answer my question. In fact, this doesn't tell me how to improve my deck at all; you're just telling me a good deck to buy.

Not that it's a bad deck, it's not my deck though.

Anywho, I've been holding off what to upgrade and now I have lots more money! That is, more money for, like, four upgrades now. I've also modified my deck from what it was, focusing on the life aspect and removing the death. Take a look:

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4t4 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bu 5bu 5bu 5bu 5bu 5c0 5c0 5c0 5c0 5c2 5c2 5c2 5c3 5c4 5c5 5c6 5c6 5c6 5c6 5c7 5c9 5c9 5c9 5c9 6rn 8pn


I'm now considering getting a Jade staff, maybe another Shard of Gratitude (already have the green shard), a Spine Carapace, or maybe a couple Giant Frogs or Elite Cockatrices. What do you think?

I'm also trying to make a solid deck for the arena. Unfortunately it's not playing out very well. I'm currently a Level 20, but the water deck I'm using now (with "Freeze" as my oracle card") is really bad. Any help on this would be nice. Of course, I can always see what tomorrow's card brings.

Thanks again, everyone!

~Nos13~

Offline Qwandri

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Re: First Upgrade - which card? Life/Death deck https://elementscommunity.org/forum/index.php?topic=28015.msg360416#msg360416
« Reply #8 on: July 04, 2011, 03:30:47 am »
Okay, I'd suggest not upgrading your jade staff but the SoG, because those are more widely used in decks should you choose to switch. Your deck looks okay, but could use some improvement in, say, removing the shields, sword, single copy of adrenaline, and maybe some other things that I can't really know definitively now, and maybe adding some pillars. For further progress in the game, I'd suggest switching away from life, as it is primarily an AI3 grinding element as its highest potential, and trying to farm either halfbloods or false gods, taking something that you see here and modifying it if you wish, just to start accelerating your eventual rise to having fully upgraded decks. I mean, you're past some of the tutorials here, but it can't hurt to check them out. They weren't here when I first started playing, but I know that I would have progressed much faster if they had been.
Strike that, reverse it.

Nerds13

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Re: First Upgrade - which card? Life/Death deck https://elementscommunity.org/forum/index.php?topic=28015.msg360419#msg360419
« Reply #9 on: July 04, 2011, 03:38:11 am »
Okay, I'd suggest not upgrading your jade staff but the SoG, because those are more widely used in decks should you choose to switch. Your deck looks okay, but could use some improvement in, say, removing the shields, sword, single copy of adrenaline, and maybe some other things that I can't really know definitively now, and maybe adding some pillars. For further progress in the game, I'd suggest switching away from life, as it is primarily an AI3 grinding element as its highest potential, and trying to farm either halfbloods or false gods, taking something that you see here and modifying it if you wish, just to start accelerating your eventual rise to having fully upgraded decks. I mean, you're past some of the tutorials here, but it can't hurt to check them out. They weren't here when I first started playing, but I know that I would have progressed much faster if they had been.
Thanks for your thoughts. A couple notes:

The SoG's multi-deck ability certainly is a wonderful aspect, and I've been considering it for some time, I just wasn't sure if now was optimal. Thanks!

Now that you mention it, all I've been able to do right now is grind AI3s; I had only thought it was because I didn't have any upgraded cards, not that the element itself was bad. Although I did read that life was more of a support (which now that I think about it, I agree with). Which elements would you suggest? Light, Air and Water seem like decks I'd enjoy. Maybe a Life/Light deck? Actually, that sounds like two supports, which probably wouldn't work.

I'll hold off upgrading, then, until I find a deck I can really enjoy. Thanks again!

~Nos13~

Thiefboy109

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Re: First Upgrade - which card? Life/Death deck https://elementscommunity.org/forum/index.php?topic=28015.msg360891#msg360891
« Reply #10 on: July 04, 2011, 10:55:49 pm »
Building Flay EM' is a good FG farming choice for 3 upgrades. Search it. You don't need the miracle.
Please don't take this as insensitive, but this doesn't answer my question. In fact, this doesn't tell me how to improve my deck at all; you're just telling me a good deck to buy.

Not that it's a bad deck, it's not my deck though.
What I meant is that you should build that with your upgrades. Then you will have enough money to make whatever you want.

On Topic:
Fast Games:
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5bt 5bt 5bt 5bt 5bt 5bt 5bv 5bv 5bv 5bv 5bv 5bv 5c2 5c2 5c2 5c2 5c2 5c2 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8With Death:
Death (Poison):
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Death-Life Rush:
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Death Life Novelty:
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52n 52n 52n 52n 52n 52p 52p 52p 52v 52v 52v 52v 542 542 542 542 542 542 542 542 542 542 542 5c3 5c3 5c3 5c6 5c6 5c6 5c6Different Kind of Life-Air-Entropy
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Here is a collection of death/life decks, and mono life decks.
Some are more novelty, some are serious.

First one is the common adrenaline life rush. Adrenaline is for the frogs.
Second one is different, it is based on a deck called pepoker, or UUSEM.
Third if a decent poison-life rush.
Fourth is a life-death rush.
Fifth is a interesting concept that is great when it works. Skeletons are made from deaths from Thorn Carapace. Those skeletons are your damage and heal you with the bonds.
Sixth is one of my favorite all time decks, very fun and fast. Adrenaline on fireflies, play rustler from nova, and mitosis the dragons using quanta from the fireflies.

Selvaria

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Re: First Upgrade - which card? Life/Death deck https://elementscommunity.org/forum/index.php?topic=28015.msg360999#msg360999
« Reply #11 on: July 05, 2011, 07:15:58 am »
The SoG's multi-deck ability certainly is a wonderful aspect, and I've been considering it for some time, I just wasn't sure if now was optimal. Thanks!
I second this. You should upgrade cards thats useful for multiple decks in case you get bored of your current deck. Upgrading cards that are useful to farm FG is a good idea too, like electrum hourglass and such. Then once you have a fast deck to farm FG and tons of money you can upgrade cards that you like.

And uh, if you want to move up from AI 3 i suggest not using mono life as slight creature control could kill it. You will definitely need permanent control and creature control as rushing dont work very well against opponents with higher hp than you.

 

blarg: Nerds13,Shantu,Thiefboy109