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Uilk

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Fire/Entropy rush https://elementscommunity.org/forum/index.php?topic=26588.msg337958#msg337958
« on: May 21, 2011, 12:41:12 pm »
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This is an idea I was tooling with, intended for AI5, Half Bloods.

I'm using usually an upped golem rush for AI4, with the addiction of some low mana shield and CC, but I find it quite repeating, while keeping a constant 2 win 1 loose throughout (I blindly try HG with it too, and AI%, therefore my win/loose ratio is so so).

I like the havok entropy based decks may dish out, so I wanted to mix the two, but I'm not sure this is the best way to.

I would like to be able to mostly reinforce golems / keep them safe from early devours, therefore I've add the chaos seeds; while the improved mutations is for when I have too much low level creatures out.

For one, the mana production is not really fast here, and for two, this kinda sucks against Time, Darkness, Aether, Death and even Green rush.

Any tips to improve it? Thanks! :)

Offline Rutarete

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Re: Fire/Entropy rush https://elementscommunity.org/forum/index.php?topic=26588.msg338028#msg338028
« Reply #1 on: May 21, 2011, 04:12:50 pm »
Maybe -1 phoenix and +1 thunderbolt, since you only have 1 CC card.
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Re: Fire/Entropy rush https://elementscommunity.org/forum/index.php?topic=26588.msg338036#msg338036
« Reply #2 on: May 21, 2011, 04:35:30 pm »
The deck is a bit unfocused in its present state (i.e., not many copies of entropy cards).
    If you want to get a discord out faster, you'll probably want 3 or 4 copies in a 30-card deck.The improved mutations will on average not improve the damage of this deck, since you will mostly immolate the gemfinders and use lava destroyers and phoenix/MP for damageThe chaos powers could improve the early survivability of golems, but there are not enough copies
If you want an entropy / fire rush, I'd recommend using a 30 card deck with either 3-4 discords and no other entropy cards or upgraded pandemonium for CC.

If you want a more versatile entropy/fire deck, you could add some fire pendula and maxwell's demons + fire buckler.  Demons + buckler + shards of gratitude makes for great survivability while you develop your damage.

For whatever deck you pick, I'd add 1-2 shard of gratitude and remove the shard of divinity; the shard of divinity slows your damage down while not adding much speed.

Offline Pineapple

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Re: Fire/Entropy rush https://elementscommunity.org/forum/index.php?topic=26588.msg338045#msg338045
« Reply #3 on: May 21, 2011, 04:49:02 pm »
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Offline TheForbiddenOracle

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Re: Fire/Entropy rush https://elementscommunity.org/forum/index.php?topic=26588.msg338046#msg338046
« Reply #4 on: May 21, 2011, 04:50:51 pm »
Improved Mutation is arguable to keep here...

Offline Rutarete

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Re: Fire/Entropy rush https://elementscommunity.org/forum/index.php?topic=26588.msg338050#msg338050
« Reply #5 on: May 21, 2011, 04:58:52 pm »
Improved Mutation is arguable to keep here...
Why not unupped mutation for CC?
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Uilk

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Re: Fire/Entropy rush https://elementscommunity.org/forum/index.php?topic=26588.msg338147#msg338147
« Reply #6 on: May 21, 2011, 07:39:51 pm »
Thank you guys, you make many good points, in regards the balance of the deck.

- Discord I added just to have a non Fire dependent weapon, in alternative to a Vampire Stiletto (< Cremations).
Therefore i may take it out completely.

- Improved Mutation was the point of the Entropy choice, to have a deck using it while borrowing part of the fire rush, since I usually ended up having a couple of unuseful low level creatures (maybe 1 Gemfinder or an upped Phoenix more than necessary).

What do you think if i would take out a couple of Lava Destroyers and add more Improved Mutations and some inexpensive creatures more?

I need to tinker with it a bit...

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Re: Fire/Entropy rush https://elementscommunity.org/forum/index.php?topic=26588.msg338409#msg338409
« Reply #7 on: May 22, 2011, 04:27:33 am »
Replace towers/pends with novas to make it more rainbow-ey so that you can use the skills of the mutants. Take out the rainbow cards from my deck to add more fodder/mutations?

Uilk

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Re: Fire/Entropy rush https://elementscommunity.org/forum/index.php?topic=26588.msg338779#msg338779
« Reply #8 on: May 22, 2011, 10:15:26 pm »
Code: [Select]
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But the win/loose ratio against AI5 is like 1/6 or lower...

The main problem is the output of fast inexpensive creatures, too low, and the lack of fast entropy/death quanta, which, with the lack of stall and creature protections are a major downside.

I will look to improve it a bit tomorrow.

Thanks for the input!

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Re: Fire/Entropy rush https://elementscommunity.org/forum/index.php?topic=26588.msg338796#msg338796
« Reply #9 on: May 22, 2011, 11:16:12 pm »
Graveyards are meh. You hve to kill your fodder creatures to get them out, and then to be triggered you often have to have your opponent kill your creatures. I just don't think you'd get enough out of them to be worth the deck space/card cost. Maybe if you could work in some cats, or go for some heavier CC.

 

anything
blarg: