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This is an idea I was tooling with, intended for AI5, Half Bloods.
I'm using usually an upped golem rush for AI4, with the addiction of some low mana shield and CC, but I find it quite repeating, while keeping a constant 2 win 1 loose throughout (I blindly try HG with it too, and AI%, therefore my win/loose ratio is so so).
I like the havok entropy based decks may dish out, so I wanted to mix the two, but I'm not sure this is the best way to.
I would like to be able to mostly reinforce golems / keep them safe from early devours, therefore I've add the chaos seeds; while the improved mutations is for when I have too much low level creatures out.
For one, the mana production is not really fast here, and for two, this kinda sucks against Time, Darkness, Aether, Death and even Green rush.
Any tips to improve it? Thanks!
