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lordfraction

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Fire Golem Rush help https://elementscommunity.org/forum/index.php?topic=5144.msg51051#msg51051
« on: April 10, 2010, 06:02:00 am »
Hello im new and ive been using this deck for farming AI3s. I've been doing this for a few days now and I think my win rate is only around 50-60%. ive heard that some other people use this deck and havee 80-90% win rates and also use this deck to farm top 50! So Im wondering is it just me unlucky or this a bad deck? and if it is a bad deck could I have some suggestions please thanks  :-*

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Offline plastiqe

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Re: Fire Golem Rush help https://elementscommunity.org/forum/index.php?topic=5144.msg51099#msg51099
« Reply #1 on: April 10, 2010, 08:40:13 am »
I use this kind of deck all the time.  It certanly was possible to get a near perfect win rate but the problem is in the latest patch Lava Golem cost changed from 4 :fire to 5 :fire .  This really hurts cause it becomes a lot harder to get out 2 on the first turn, you now need 1 Immolation per Golem.  I've done it with Mark of Fire to compensate which works reasonably well, but it's a bit slower now.

The problem I see with your deck is a not quite enough offense & I bet you run into situations where you're stuck with Lava Golems in your hand.  I'd suggest changing to Mark of Fire and adding a few more threats in exchange for a little less utility/defense.  The version you posted looks nice, cards like Quintessence and Steal would be good for a pvp style deck but I don't think you need them to fight AI3's.  Here is the deck I've been testing, it doesn't compare to the old days of Super-Golems but it works pretty well.

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4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 5c1 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9Other cards that work well are Graviton Fire Eater, Lightning, Reverse Time, Mind Flayer, Arsenic, Vampire Dagger...  I usually stick to non fire cards that cost 2 or less to play, and even then I only put in one or two to make sure the deck is fast.

icybraker

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Re: Fire Golem Rush help https://elementscommunity.org/forum/index.php?topic=5144.msg51165#msg51165
« Reply #2 on: April 10, 2010, 01:27:50 pm »
Quote
Other cards that work well are Graviton Fire Eater, Lightning, Reverse Time, Mind Flayer, Arsenic, Vampire Dagger...
If you keep the :earth mark, you can even put in 1 or 2 Graboids. Those things work very well.

Plastique's version looks very sound. It's true that the main reason your deck doesn't work the best is because it lacks offense.

lordfraction

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Re: Fire Golem Rush help https://elementscommunity.org/forum/index.php?topic=5144.msg51584#msg51584
« Reply #3 on: April 11, 2010, 08:11:06 am »
thanks for the tips
but I was wondering, if one of these decks really well should I focus on upgrading the golems and immolations etc? or should I try and create a rainbow deck to fight top 50 and fake gods. Because I used an unupraded rainbow deck to try and kill half bloods which did not work out very well. So should I persevere with grinding the AI3s and wait to upgrade for a rainbow deck?

Offline yaladilae

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Re: Fire Golem Rush help https://elementscommunity.org/forum/index.php?topic=5144.msg51610#msg51610
« Reply #4 on: April 11, 2010, 11:37:49 am »
Mine has reli high offense
The only problem is it has no momentum

(http://www.screenshotdumpster.com/)
 :earth :earth Mark of EARTH  :earth :earth

I find shockwave nice early creature control, but feel free to subsitute those for momentum

Use it as a stepping stone to build a FG farm deck, then you will be super rich !

Lyelle

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Re: Fire Golem Rush help https://elementscommunity.org/forum/index.php?topic=5144.msg51627#msg51627
« Reply #5 on: April 11, 2010, 12:37:11 pm »
I find shockwave nice early creature control, but feel free to subsitute those for momentum
Use Lightning instead, cause u'll never see frozen creatures.

Im running a similar deck myself. Dont feel the need of using momentum.

Offline yaladilae

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Re: Fire Golem Rush help https://elementscommunity.org/forum/index.php?topic=5144.msg51632#msg51632
« Reply #6 on: April 11, 2010, 12:49:22 pm »
I find shockwave nice early creature control, but feel free to subsitute those for momentum
Use Lightning instead, cause u'll never see frozen creatures.

Im running a similar deck myself. Dont feel the need of using momentum.
Mind flayer takes your aether away, so no lightning....

And 4 damage from shockwave is very strong already...

Offline Antagon

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Re: Fire Golem Rush help https://elementscommunity.org/forum/index.php?topic=5144.msg51969#msg51969
« Reply #7 on: April 11, 2010, 11:25:40 pm »
I find shockwave nice early creature control, but feel free to subsitute those for momentum
Use Lightning instead, cause u'll never see frozen creatures.

Im running a similar deck myself. Dont feel the need of using momentum.
Mind flayer takes your aether away, so no lightning....

And 4 damage from shockwave is very strong already...
true, but elite chargers and in mirrormatches that can make a difference, AND you can shoot at the enemy himself. on the other side, in mirror matches mind flayers are also nice, but against most other decks not THAT usefull. you should maybe also think of momentums (bone walls are a real pain, same goes for fire bucklers and all other shields are also disturbing).

but that are just my suggestions :)

lordfraction

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Re: Fire Golem Rush help https://elementscommunity.org/forum/index.php?topic=5144.msg52009#msg52009
« Reply #8 on: April 12, 2010, 12:44:00 am »
im always dead against entropy because of maxwells demon so i think quint is good

steve57man

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Re: Fire Golem Rush help https://elementscommunity.org/forum/index.php?topic=5144.msg52070#msg52070
« Reply #9 on: April 12, 2010, 02:55:36 am »
similar deck that's mostly upgraded.  will beat fully upgraded rainbows, life rushes and shrieker rushes most of the time.
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Offline Antagon

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Re: Fire Golem Rush help https://elementscommunity.org/forum/index.php?topic=5144.msg52142#msg52142
« Reply #10 on: April 12, 2010, 08:48:16 am »
similar deck that's mostly upgraded.  will beat fully upgraded rainbows, life rushes and shrieker rushes most of the time.
the minor phoenixes can be cremated and then turned back into phoenixes.
if you dont draw 3 or more cremations fast, youll have problems against fully upgraded shriekers rushes. they usually play with 6 rewinds, and your few pillars will be quaked away in no time, your deflagrations are dead cards and they are able to beat you in speed, cause you have no creature control and they have the rewinds, i mentioned before.

Offline yaladilae

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Re: Fire Golem Rush help https://elementscommunity.org/forum/index.php?topic=5144.msg52286#msg52286
« Reply #11 on: April 12, 2010, 06:09:15 pm »
I find shockwave nice early creature control, but feel free to subsitute those for momentum
Use Lightning instead, cause u'll never see frozen creatures.

Im running a similar deck myself. Dont feel the need of using momentum.
Mind flayer takes your aether away, so no lightning....

And 4 damage from shockwave is very strong already...
true, but elite chargers and in mirrormatches that can make a difference, AND you can shoot at the enemy himself. on the other side, in mirror matches mind flayers are also nice, but against most other decks not THAT usefull. you should maybe also think of momentums (bone walls are a real pain, same goes for fire bucklers and all other shields are also disturbing).

but that are just my suggestions :)
Lightning cant kill a buffed oty, mind flayer can (nothing can kill a quinted one anyway !)
Same goes to druid, etc etc annoying thing
Besides, mind flayer is not one tim

i agree with your point against elite charge, but any gravity deck would bring black whole, so you are dead in some way or the other. The only real way to overcome this is to be faster then them, before they black hole you...

Besides, this deck is un-upped, so an un-upped charge is only 4 dmg, not too big a deal, 1 graboid will be 8/3 already.

Besides mind flayer in long term will do over 5 dmg (you only need it to hit 2.5 turns)

Shockwave however can be replace with momentum if one wish to do so =)

 

blarg: