My Deck is a modified version of Poisonous Sun on the Wiki Forums. Slowly I have started making changes to it, and works about 75% of the time vs. PVP and Top 50 (It beat the ranked 3 and ranked 7 people, but not a 29 or 40. Odd right?) The deck is made for Denial and Poisons. I just want it more streamlined and Reliable, maybe better vs. lvl 5 (which I beat about 10% of the time.)
Here is the List:
15 x Quanturn Pillar
6 x Poison
6 x Chrysaora
2 x Rain of Fire
2 x Mind Flayer
2 x Golden Hourglass
4 x Sundial
2 x Steal
2 x Deflageration
3 x Dimensional Shield
2 x Quintessence
1 x Owl's Eye (Have 2)
Water Mark
Let me explain my thoughts here. Obviously the main focus is the Poisons and Chry's, they are cheap and get things rolling quickly. I have gotten up to 30 poisons on a lvl 5 before (Stupid Miracles), so that is pretty obvious. So once I get them out and working, I needed to shield myself, so the sundials and Dim Shields take care of that, usually when i use them I can get like 8-10 turns of no attacking.
My next problem came in devour decks and FFQ decks. The original deck called for One Rain of Fire - and that didn't work. If they poisons aren't out and I can't get them out without them dying, whats the point. So I put two in. If I save them up, I can usually drop everything off the field. The immortality guys usually don't bother me. I also recently bought the Quintessence so that at least Two of the Chry's are out.
The Deflag and Steals usually are used for other shields or specific pillars, like death pillars or time ones. I also have fun stealing things like Shards of gratitude and Druid Staff. The Mind Flayer is, if I get them out early it makes a nice defense vs. computers who leave things like Devours open and FFQ's and Divers.
Like I said this works pretty well most of the time. I just want to make it better. I had thoughts of putting in a few specific pillars, or changing my mark, or mutations. But you guys know best. Few things to note - the deck size has yet to be a problem. Still things that are issues are pillar denial decks, especially ones that deal with Earthquake/Quicksand and BlackHole.