*Author

FinalSlayer

  • Guest
FinalSlayer's Crappy Fire Rush PVP deck https://elementscommunity.org/forum/index.php?topic=4472.msg44227#msg44227
« on: March 27, 2010, 05:48:14 am »
I originally wanted to play a version of this with Earthquakes galore, but that didn't quite work out.  I think I need Towers, and an upgrade to Quicksand for that to work. 

Anyways, here is what I have;  Edit 2- Now CONSIDERABLY less crappy!



It works okay on weaklings (less than 3k score), but is obviously in dire need of improvement.  Suggest away. 

(Also, I'm missing Farenheit, so do you guys know if there are any farm decks for it?)

Re: FinalSlayer's Crappy Fire Rush PVP deck https://elementscommunity.org/forum/index.php?topic=4472.msg44277#msg44277
« Reply #1 on: March 27, 2010, 10:18:06 am »
u put 2 firestorm 6 firebolt and 3 deflag, that is 11cards for control
firestorm is very powerful, u probably wun need so much firebolt, i suggest remove 2firebolts
immolation + photon is great, but not very effective for 3 of each only since u need to use them together and u want to use them early
but u got lots of control cards, so i suggest removing 3 immo and 3 photon
I d also remove red nymph, since she is very expensive and u got enough creature control

So the deck goes: 14 pillar 1 fireshield 2 firestorm 4 firebolt 3deflag 4 golms
thats 28 cards in total
get two more dragons, change the mark to earth
a 30-card deck is done
=================================================================
So we have 4 golems and 2 dragons as heavy hitters which is not much
True, your deck cannot rush well, but people can not rush you too
Get out golems (1-2 is enough in early game) and use growth asap, while firebolting and firestorming all the creatures enemy got
this will be the play style

Hope this helps

FinalSlayer

  • Guest
Re: FinalSlayer's Crappy Fire Rush PVP deck https://elementscommunity.org/forum/index.php?topic=4472.msg44285#msg44285
« Reply #2 on: March 27, 2010, 10:40:39 am »
I edited my first post above with the current version of the deck. 

u put 2 firestorm 6 firebolt and 3 deflag, that is 11cards for control
I agree mostly with this, but the Firebolts are for also for hitting the opponent's HP, not just killing his creatures.  I got rid of one firebolt and one deflag though before even reading your post though, so I think you're correct. 

Quote
immolation + photon is great, but not very effective for 3 of each only since u need to use them together and u want to use them early
but u got lots of control cards, so i suggest removing 3 immo and 3 photon
What do you think is the ideal ratio?  I changed it from 3/37 in the first version to 4/36 in the one above.  Is 6/30 even better for this kind of deck, or can you play it looser, like I have tried? 

Quote
I d also remove red nymph, since she is very expensive and u got enough creature control
Very possible. 

Quote
So the deck goes: 14 pillar 1 fireshield 2 firestorm 4 firebolt 3deflag 4 golms
thats 28 cards in total
get two more dragons, change the mark to earth
a 30-card deck is done
I really don't like dragons in this game, even the marginally superior Crimson ones.  They're too easy to kill, have an awful cost to attack ratio, and are slow as hell.

At any rate, thanks a lot for the advice, dude.  I appreciate it. 

Re: FinalSlayer's Crappy Fire Rush PVP deck https://elementscommunity.org/forum/index.php?topic=4472.msg44290#msg44290
« Reply #3 on: March 27, 2010, 10:51:49 am »
Sorry but i dun have time to quote all your replies...

-For non upped, i would use 5 immolation 5 photon 7 pillar 5 control (perm+creature) and the rest for golems and dragons, then it would be a rush deck
-But since u place so many creature control, i believe u dont like rushing decks and like to control the board while dealing damage slowly
-Then, u wun need immolations for fast quanta, u can play it slowly
-IMO immolation+photon should be AT LEAST 4-4, othwise bad luck can get u killed
-if u dun like dragons, feel free to use golems, maybe they are even better
-2 deflag may not be enough, in pvp i would use 3 for perm control

FinalSlayer

  • Guest
Re: FinalSlayer's Crappy Fire Rush PVP deck https://elementscommunity.org/forum/index.php?topic=4472.msg44293#msg44293
« Reply #4 on: March 27, 2010, 11:01:51 am »
Sorry but i dun have time to quote all your replies...

-For non upped, i would use 5 immolation 5 photon 7 pillar 5 control (perm+creature) and the rest for golems and dragons, then it would be a rush deck
-But since u place so many creature control, i believe u dont like rushing decks and like to control the board while dealing damage slowly
-Then, u wun need immolations for fast quanta, u can play it slowly
-IMO immolation+photon should be AT LEAST 4-4, othwise bad luck can get u killed
-if u dun like dragons, feel free to use golems, maybe they are even better
-2 deflag may not be enough, in pvp i would use 3 for perm control
Awesome dude, I've implemented the majority of these suggestions, and gotten rid of the Nymph.  First post updated accordingly. 

The deck has officially gone from "crappy" to...."okay". 

Offline yaladilae

  • Sr. Member
  • ****
  • Posts: 951
  • Reputation Power: 12
  • yaladilae is taking their first peeks out of the Antlion's burrow.yaladilae is taking their first peeks out of the Antlion's burrow.
  • † RIP Butterfly Angel †
  • Awards: Undefeated 100-0 Competition Winner
Re: FinalSlayer's Crappy Fire Rush PVP deck https://elementscommunity.org/forum/index.php?topic=4472.msg44312#msg44312
« Reply #5 on: March 27, 2010, 01:03:02 pm »
Sorry but i dun have time to quote all your replies...

-For non upped, i would use 5 immolation 5 photon 7 pillar 5 control (perm+creature) and the rest for golems and dragons, then it would be a rush deck
-But since u place so many creature control, i believe u dont like rushing decks and like to control the board while dealing damage slowly
-Then, u wun need immolations for fast quanta, u can play it slowly
-IMO immolation+photon should be AT LEAST 4-4, othwise bad luck can get u killed
-if u dun like dragons, feel free to use golems, maybe they are even better
-2 deflag may not be enough, in pvp i would use 3 for perm control
Awesome dude, I've implemented the majority of these suggestions, and gotten rid of the Nymph.  First post updated accordingly. 

The deck has officially gone from "crappy" to...."okay".
Since you got so many pillar

you just reli need 11 pillar, 5 dragon, 4 ash eater 4 immolation 3 defrag 2 fire storm, 1 nymph

The nymph can kill opponent unit well
change Mark to fire

you dont reli need to up the fire storm, if you just want to be rich, sell the fire storm and work on FG deck *.*


 

anything
blarg: