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Offline aqwsz0Topic starter

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Fiery Flying Babies https://elementscommunity.org/forum/index.php?topic=30370.msg385811#msg385811
« on: August 28, 2011, 03:40:45 pm »
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6u3 6u3 6u3 6u3 6u3 7ac 7ac 7ac 7ac 7dh 7dh 7dh 7dh 7dh 7dn 7dn 7dn 7dn 7dn 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7n3 7n3 7n3 7n3 7n3 7n3 8pj


yeah... this can take down half bloods, AI4, havent tried AI5 yet. 

You guys can try this deck with AI5, tell me how it goes!

Rules:

1: Play as many pillars as you can.
2: Play the Supernovas
3: Play the Brimstone Eaters and Elite Queen
4: Use the queens ability to get Elite Fireflies
5: Play Fahrenheit
6: Repeat steps 1,2,3, and 4

WEAKNESS:

1: Sheilds (such as Fire Buckler and Spine Carapace)
2: Poison
3: No Supernovas (no major quanta production)
4: No Fahrenheits to play (your major damage dealer is not in play)

Any more you find? please let me know

Offline omegareaper7

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Re: Fiery Flying Babies https://elementscommunity.org/forum/index.php?topic=30370.msg385822#msg385822
« Reply #1 on: August 28, 2011, 03:57:46 pm »
Why supernovas? They seem like a dead card, just turn mark to fire and put more life towers.
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Offline aqwsz0Topic starter

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Re: Fiery Flying Babies https://elementscommunity.org/forum/index.php?topic=30370.msg385828#msg385828
« Reply #2 on: August 28, 2011, 04:07:21 pm »
that would slow it down a bit...

Offline omegareaper7

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Re: Fiery Flying Babies https://elementscommunity.org/forum/index.php?topic=30370.msg385847#msg385847
« Reply #3 on: August 28, 2011, 05:05:55 pm »
A little bit slower > less stability.
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Offline EvaRia

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Re: Fiery Flying Babies https://elementscommunity.org/forum/index.php?topic=30370.msg385850#msg385850
« Reply #4 on: August 28, 2011, 05:21:16 pm »
A little bit slower > less stability.
Tell that to cremation rushes ::)

But in this case I agree.

Simply switching to fire mark and switching SNovas out for Life pillars would give you more stability. Or even using air mark.

After that, you may want to add some stall in the form of healing or shields, so that you can survive long enough to get the combo going.

Also, Fire Lance and Explosion are both cards that are incredibly good with this kind of deck. Fire Lance can be used as either powerful CC or Direct Damage, and Explosion gets rid of shields and annoying weapons.

That's my 2 :electrum.

blacob

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Re: Fiery Flying Babies https://elementscommunity.org/forum/index.php?topic=30370.msg386064#msg386064
« Reply #5 on: August 29, 2011, 01:27:44 am »
i also don't really see it slowing you down too much.  you have to wait until turn 3 to play supernovas in this deck and by that point, you should already be able to play all of those cards if you had mark of fire and more life towers as omega suggested.


Love,


Blake

Offline aqwsz0Topic starter

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Re: Fiery Flying Babies https://elementscommunity.org/forum/index.php?topic=30370.msg386203#msg386203
« Reply #6 on: August 29, 2011, 12:19:56 pm »
10/35 cards are air.   I did the math yesterday, because i KNEW that people would tell me this.

it is about 28% of drawing this card. 
If we go first, its 2/7 cards that is Air
Its upped, so 4 in first turn (2 from playing it and 2 from end of turn)
Say we don't draw another one.  We would only have 6 air quanta at the end of each turn.
 So the third turn, if you STILL don't draw an air pillar, you can use supernovas, which speed up the fire process also (brimstone eater)

Offline omegareaper7

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Re: Fiery Flying Babies https://elementscommunity.org/forum/index.php?topic=30370.msg386232#msg386232
« Reply #7 on: August 29, 2011, 01:46:29 pm »
Fire mark also speeds up the fire process  ::)
Youtube.com/user/thefatcatsofray New youtube channel for videos of sorts.
Each and every imagination of the human mind is a possibility in the physical reality. - William D. Catherine
"We will either find a way, or make one!" Hannibal

Wadjet

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Re: Fiery Flying Babies https://elementscommunity.org/forum/index.php?topic=30370.msg386679#msg386679
« Reply #8 on: August 30, 2011, 09:45:12 am »
I just tried with and without supernovas in trainer. While there wasn't a huge difference, Mark change went about a turn faster on average (10 games tested with SN and 10 without so not a definitive sample), probably because of the fact that it got more cards in its hand, as SNs are a waste of a draw after 4+ turns with this deck.

Offline Djhopper :)

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Re: Fiery Flying Babies https://elementscommunity.org/forum/index.php?topic=30370.msg386736#msg386736
« Reply #9 on: August 30, 2011, 12:53:10 pm »
-Why so many farenhites when you have no Animate Weapon?

-Why brimstone eaters?

-Why 35 cards?

I'd go with:
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7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7dn 7dn 7dn 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7n3 7n3 7n3 7n3 7n3 7n3 7oe 7oe 7oe 8pr
Or
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7ac 7ac 7ac 7ac 7ac 7ac 7ac 7dn 7dn 7dn 7dn 7dn 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7n2 7n2 7n2 7n2 7n3 7n3 7n3 7n3 7n3 7n3 7oe 7oe 8pr

Offline oblivion1212

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Re: Fiery Flying Babies https://elementscommunity.org/forum/index.php?topic=30370.msg386760#msg386760
« Reply #10 on: August 30, 2011, 02:17:23 pm »
-Why so many farenhites when you have no Animate Weapon?
ninja'd...

yes, why?? :O
-i don't question you for the 35 cards (i always go 40-ish XD)
-brimstone eaters < elite fireflies

Offline aqwsz0Topic starter

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Re: Fiery Flying Babies https://elementscommunity.org/forum/index.php?topic=30370.msg386761#msg386761
« Reply #11 on: August 30, 2011, 02:22:50 pm »
this is just a suggestion deck.

Steals, defags, Destroy... you can take away sum...

 

anything
blarg: