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Offline SnoWeb

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Re: eternal dragons (ai abuser) https://elementscommunity.org/forum/index.php?topic=26157.msg373010#msg373010
« Reply #12 on: July 29, 2011, 06:22:01 am »
(This comment is part of Task III of Phase 1 - Trial of Time)

Time and earth have really strong affinities together. As Essence showed, Graboid is obviously one of them. The second is the strong denial interaction between eternity and earthquake. As you said earlier an eternity lock only works fully on a low attack creature. If you bounce a ruby dragon you might still be dead first. That's where earthquake enters in play. With a lower quanta income, your opponent will not be able to play high cost creatures again and again. Your lock will be more successful. Also, an early earthquake might well be sufficient to slow your opponent enough for you to grabo-rush him to death in the early rounds. The appropriate mixture of attack power and denial is also very efficient against bolt stalls (e.g.  :light :fire and  :light :water duo). Here is a little trick to handle your graboids at full strength against fire shield: when you evolve a graboid, it gives a shrieker with full HP. Also the eternity/hourglass combo might help you to remove status on them (poison, freeze, etc...). The deck I give below is based on Essence's version. I added some earthquakes, 2 gnomes for bouncing and quanta production and I switched a procrastination for a titanium shield. The latest will save your life against most swarms (as you can not rewind them all).

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Offline Kakerlake

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Re: eternal dragons (ai abuser) https://elementscommunity.org/forum/index.php?topic=26157.msg373346#msg373346
« Reply #13 on: July 29, 2011, 09:55:12 pm »
Nice deck you have there. I like to use the same strategy as well to draw lock the AI with Eternity.
Filtering all the usefull non-Pillar cards in your deck, I was amazed that there were actually only 15 cards.
(6x Dragon, 2x Shield, 2x PA, 3x Eternity, 2x AW)

First, I took out the Procastinations and one Animate Weapon.
They are really not needed. You strategy is to always rewind any creature that hits the field as soon as possible. It doesn't matter whether they are stunned or not, so all the glory of this shield is for naught. Having the Titanium Shields should be plenty.
Also, you will only need one less AW than weapons in your deck, the last one only fills space.

Then I removed the Hourglasses.
If you look at the deck, by removing 6 Hourglasses and the 2 Shields, you can also remove 8 Pillars, so you are already down to 34 cards, which is a reasonable decksize to not play hourglasses.

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58o 58o 58o 58o 58o 58o 58o 58r 58r 58r 58r 58r 58r 58s 58s 592 592 5aa 5aa 5aa 5aa 5aa 5aa 5rg 5rg 5rg 5rg 5rg 5ro 5ro 5ro 7n2 7n2 8ps

The problem you are facing now is that you are never able to play all the dragons you are drawing. They are just plain too expensive.
Keeping 2 Dragons  should be enough. To still have some damage going, you want to add Graboids, they are cheap and hit just as hard as a Dragon does. Also you could add some Reverse Times, to get a bridge over the time until you get your Eternity up and running. When you have some Reverse Time in your deck, you don't neccesairily need an Eternity in your starting hand. Drawing one half way in your deck should suffice as well, so having 2 of them is enough.

We are down to a modified ultraslim version of your deck:
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While this works pretty good vs. AI3, for PvP it would be probably better to go without any dragons at all and focus on the Graboid / RT / EQ combo.

Offline Kuroaitou

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Re: eternal dragons (ai abuser) https://elementscommunity.org/forum/index.php?topic=26157.msg374553#msg374553
« Reply #14 on: August 02, 2011, 12:55:49 am »
I don't understand why everyone is shoving Graboids in the deck if the poster wants to include dragons in his deck. If the deck is called 'Eternal Dragons', shouldn't there be, you know, dragons in the deck? ^^;

This was a challenge for me to analyze, and given that Graboids (despite their ridiculous efficient given the earth-time combo) are almost perfect for this deck, I think we can still manage to include Dragons somewhere and still make it viable:

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Instead of the traditional denial with Earthquake and Rewind, I thought that it would be more hilarious if you could Basilisk Blood enemy creatures that pop out in the early turns, then rewind them once the delay has worn off. While CC still hits this deck hard, and the figurative QI is slightly high, the addition of Ghosts with Dragons helps speed up the damage potential, while also providing a decent amount of CC against early threats with BB, Reverse Time, and Procrastination. I didn't put that many hourglasses or Enchant artifact, because this deck shouldn't be about protecting permanents; it's about managing your quanta to play your dragons carefully and effectively to deal the most damage, and also cause frustration to the enemy by stunning and rewinding creatures. For the most part, I won't stop you crowbarofjustice from using those Graboid decks above me, but if you want to name your deck that name, you should probably make sure that Dragons are still involved with the deck somehow. ^^;

 

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