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Offline DemagogTopic starter

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Entropy/Gravity Drain Deck https://elementscommunity.org/forum/index.php?topic=2853.msg23864#msg23864
« on: February 07, 2010, 05:57:58 am »
Here is what I originally had in mind.

Gravity Mark
12 Amethyst Tower
6 Amethyst Dragon
6 Black Hole
4 Discord
2 Maxwell's Demon

Basically, you use discord to slow your opponent, then black hole to heal yourself. Dragons are for damage, and demons are for a tiny bit of creature control. You could switch out the demons for something else if you prefer, many things would work (mutations, momentum, gravity force, antimatter, or shields come to mind). You could also go a few cards above 30 since you have healing and stalling via quanta disruption.

Post comments, and if anyone would test it that'd be nice.

Edit: The version I've been testing lately with great success is:

Mark Gravity
11 Amethyst Towers
4 Amethyst Dragons
4 Discords
3 Gravity Towers
2 Momentum
6 Black Hole
3 Flying Weapons

It's by no means final, but it's pretty amazing.

Offline xdude

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Re: Entropy/Gravity Drain Deck https://elementscommunity.org/forum/index.php?topic=2853.msg23891#msg23891
« Reply #1 on: February 07, 2010, 11:33:32 am »
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Offline DemagogTopic starter

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Re: Entropy/Gravity Drain Deck https://elementscommunity.org/forum/index.php?topic=2853.msg24043#msg24043
« Reply #2 on: February 07, 2010, 09:13:00 pm »
Strange. It wasn't working the other day when I tried to test it.

Offline Baily18

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Re: Entropy/Gravity Drain Deck https://elementscommunity.org/forum/index.php?topic=2853.msg24079#msg24079
« Reply #3 on: February 07, 2010, 10:31:11 pm »
add 3 animate weapons? don't see the use of 4 discords in a deck without animates.

Offline DemagogTopic starter

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Re: Entropy/Gravity Drain Deck https://elementscommunity.org/forum/index.php?topic=2853.msg24210#msg24210
« Reply #4 on: February 08, 2010, 04:02:51 am »
I thought about that, haven't had time to test it yet as tonight was the super bowl.

Offline DemagogTopic starter

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Re: Entropy/Gravity Drain Deck https://elementscommunity.org/forum/index.php?topic=2853.msg25165#msg25165
« Reply #5 on: February 11, 2010, 06:50:28 pm »
Delete this post.

Offline Glitch

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Re: Entropy/Gravity Drain Deck https://elementscommunity.org/forum/index.php?topic=2853.msg25249#msg25249
« Reply #6 on: February 11, 2010, 09:43:36 pm »
An interesting idea... have you tried adding gravity pull to make the paradox work better?  Or maybe otyughs?

Offline DemagogTopic starter

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Re: Entropy/Gravity Drain Deck https://elementscommunity.org/forum/index.php?topic=2853.msg25278#msg25278
« Reply #7 on: February 11, 2010, 10:30:16 pm »
I don't think otyughs are necessary since one major goal of this deck is to keep your opponent's quanta so low they can't play any creatures. Sure they usually get some out eventually, but by then it's too late. And using gravity pull is on my to do list, but I've been focused on other things since creating this deck. You're welcome to try out different things though.

I'll explain the current version though. The dragons are your main source of damage (obviously). You don't need too many though because your discords do six damage. Four discords seems to be perfect for this deck. I seem to almost always have one out by turn two, most of the time by turn one. The gravity towers ensure you'll get the quanta you need to use your black holes if you face a deck with devourers or get a discord stolen (before I added them those decks were a real problem). The momentums are the exchangeable cards, I find them useful though because you can still kill your opponent if they manage to get up a good shield, and when you place them on flying discords their effect isn't stopped. And the animate weapons need no explaining haha...

Anyway, you always want to get out a discord asap; otherwise, a dragon. If you're going up against a rainbow, discord doesn't help all that much as far as its effect goes (sometimes it does more harm than good), but the six damage is nice and cheap. If you get a good start and they get a bad start, use your black holes to keep them from playing anything. If you both get good starts, you might use one or two black holes early to gain a little advantage, but save the rest in case it gets ugly. If you get a bad start, regardless of what they get, just do what you can. It's a judgment call if you want to either slow them down or save your holes for healing. That's pretty much all the strategy to this deck, except for some special circumstances, but those are far and between.

 

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