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Offline eaglgenes101Topic starter

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Silence remains golden https://elementscommunity.org/forum/index.php?topic=48427.msg1059087#msg1059087
« on: April 11, 2013, 10:56:56 pm »
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Deck import code : [Select]
6rq 6rq 6rq 6rq 6rq 6s3 6s3 6s3 6s3 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 7ap 7ap 7qk 7qk 80k 80k 80k 80k 80k 8ps



The idea is the same as the original: Get the nymph out, draw, SoR mitosis while the opponent is silenced.


Help w/ optimization?
« Last Edit: April 11, 2013, 11:18:06 pm by eaglgenes101 »
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline Poker Alho

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Re: Silence remains golden https://elementscommunity.org/forum/index.php?topic=48427.msg1059099#msg1059099
« Reply #1 on: April 11, 2013, 11:11:18 pm »
you might need more than 2 nymphs to make sure you have one early enough before you deck yourself out or you run out of silences

Offline eaglgenes101Topic starter

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Re: Silence remains golden https://elementscommunity.org/forum/index.php?topic=48427.msg1059106#msg1059106
« Reply #2 on: April 11, 2013, 11:20:32 pm »
My thought is to let the opponent dump their pillars and one handful of creatures before locking up their hand and running them over. About 15 creature damage per turn is entirely survivable if you can kill in maybe 4 turns.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline mega plini

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Re: Silence remains golden https://elementscommunity.org/forum/index.php?topic=48427.msg1059111#msg1059111
« Reply #3 on: April 11, 2013, 11:30:29 pm »
you still use the pre-nerf shards in the code. you light want to change that  ;)
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