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Offline viniciuspacTopic starter

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Devourer/Vampire deck https://elementscommunity.org/forum/index.php?topic=58112.msg1186114#msg1186114
« on: April 14, 2015, 12:47:02 am »
This is a pretty common deck, but i would like to show my modifications to it:
The deck is:

10 obsidian pillar :darkness
6 minor vampire :darkness
6 devourer :darkness
6 aether pillar  :aether
1 Dusk mantle :darkness
2 nightfalls :darkness
4 fractals  :aether
3 steals :darkness
1 vampiere stilleto (if you have one) :darkness

As a lot of people know, the main objective of this deck is to get your devourers as soon as possible to drain the oponents quantum and use fractal in them so they can absord even more. The vampires are you're main source of damage and healing, if the oponents have alresdy lots of quantum and/or pillars, you can use fractal on your vampires to quickly drain they're life and healing at the same time.

Ok, a lot of people know this awsome deck, but the main point of this post is to show my version of this deck. It is a bit bigger, but it makes it AWSOME:

All of the above plus:
5-6 quantum pillars
3 parasites
3 drain lifes
1-2 black dragons
1 lobotimizer (if you have one)
1-3 shard of void (if you have any)
1 shard of freedom (if you have one)

Quantum pillars: They are an inportant adition to this deck, since the main weakness of this deck is area damage cards such as rain of fire, thunderstorm, plague, dry spell etc. With the quantum pillars, you can generate more quantum as a reserve, and can generste earth quantum to burrow your devourers. This is extremely handy, you will get rid of area damage cards and will mske your devourers untargetable.

Parasites: Really usefull with the quantum pillars, since they can poison creatures they can come in very handy and can free you from stressfull zituations.

Drain lifes: Since your quantum producing will be extremely big due to the devourers, drain lifes will become really strong, with a damage cap of 16 to any target.

Black dragons: Just for damage

Lobotimizer: EXCELLENT CARD, A REAL LIFE SAVER, this can counter LOTS of decks that rely on creature skill, lobotimizing creatures can be extrextremely useful, has saved me from lots of rusher decks, don't forget to add it :)

Shard of void: Not much to talk about, draining enemie max health for advantage :D

Shard of freedom: That makes your vampires AWSOME, even thought they are not air, this can severily buff your vampires by increasing damage and ignoring shields by a 25% chance of it to happen. Don't need to worry about quantum, since it only costs 2 air quantums and the quantum pillars do the hard work :).

Hope you enjoyed.

Just as a reminder: I'm new to the forum, if there is anything that I need to do or that I forgot to add, please tell me. I apreciste your help.



« Last Edit: April 14, 2015, 01:00:26 am by viniciuspac »

Offline AD TienzuStorm

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Re: Devourer/Vampire deck https://elementscommunity.org/forum/index.php?topic=58112.msg1186119#msg1186119
« Reply #1 on: April 14, 2015, 01:33:45 am »
Your deck is much too cluttered to be effective.

Parasites. They have no synergy with this deck, as of the point is to remove the threat of creatures coming out, and have Drain Life for damage and any surprise creatures. Three CC creatures are unneeded and make the deck far too unorganized.

The SoV (Shard of Void) literally has no use at all, considering that the only real healing spell you should be afraid of (if you're actually even draining quanta correctly) is Heal as of its the only one cheap enough and common enough to be used. It's unlikely the max HP decrease will ever have an effect in the game.

The SoFr (Shard of Freedom) is kind of iffy. There's a reason for it to be there, but I'm pretty sure that SoFr Vampires is another deck. And, it makes you have to have Quantum Pillars (abbreviated as QP for future reference), which isn't good considering there are only two different elements you need them for (Death and Air).

Having both a Vampire Stiletto and a Lobotomizer is bad for the deck, choose one weapon or use AW/FW (Animate Weapon/Flying Weapon), although that would add even more random card to the deck.

I'd suggest you slim it down to 30 cards for better draws and focus on the Devtal (Devourer + Fractal). Also, posting in the Newbie Area in Introduce Yourself is always nice for one of the first few posts, let's people know a little bit about you and stuff. :D
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Offline iDaire

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Re: Devourer/Vampire deck https://elementscommunity.org/forum/index.php?topic=58112.msg1186128#msg1186128
« Reply #2 on: April 14, 2015, 04:19:47 am »
Can we get a deck image going?

Offline kirbylover314

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Re: Devourer/Vampire deck https://elementscommunity.org/forum/index.php?topic=58112.msg1186129#msg1186129
« Reply #3 on: April 14, 2015, 04:50:08 am »
Can we get a deck image going?

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 5pa 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5um 5um 5um 5um 5um 5um 5un 5un 5un 5uo 5up 5up 5up 5uq 5uq 5ur 5us 5us 5us 5ut 5ut 5ut 5ut 5ut 5ut 5vi 5vi 5vi 61o 61o 61o 61o 61o 61o 61u 622 622 622 622


Done. Note I have no idea what mark is to be, I assume it's Aether though

Yeah, even without the cards not based core to Devtal (Devourer-Fractal), you still have too many cards for it to be efficient.

Offline viniciuspacTopic starter

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Re: Devourer/Vampire deck https://elementscommunity.org/forum/index.php?topic=58112.msg1186155#msg1186155
« Reply #4 on: April 14, 2015, 09:39:37 am »
Wow, thanks everyone that replied this post, I would never think it would have more than 1 replie. I agree thst the parasites and shard of void may be unecessary, even thought I still use it. But the lobotimizer went really useful for me, I won 6 matches only thanks to it, and I would like to keep it, same goes to the shard of freedom.

However, thanks to everyone that replied to this deck, thanks for the feedback and thanks for the tips and suggedtions, they will be kept into account :D

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Re: Devourer/Vampire deck https://elementscommunity.org/forum/index.php?topic=58112.msg1186157#msg1186157
« Reply #5 on: April 14, 2015, 10:00:34 am »
Look at the Tutorials section, you will see a lot of deck building tips that will help you make your decks more effective.
Also look at the Sticky threads in the Deck Help section for other helpful stuff   ;)
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Re: Devourer/Vampire deck https://elementscommunity.org/forum/index.php?topic=58112.msg1186158#msg1186158
« Reply #6 on: April 14, 2015, 10:05:43 am »
hate to be *that* person, though this board is used for decks which only contain darkness cards. yours contains darkness, aether (and air in the case of the 2nd deck).
the board you would be looking for is http://elementscommunity.org/forum/trio-quartet/ which plays home to decks containing either 3 or 4 different elements

i can see your misunderstanding but yea ^^
also welcome to the forums

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Re: Devourer/Vampire deck https://elementscommunity.org/forum/index.php?topic=58112.msg1186421#msg1186421
« Reply #7 on: April 15, 2015, 03:10:23 pm »
This topic has been moved to the Deck Help section for violating the following rule displayed in the Read this before posting sticky:

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Any topics which fail to post deck images in the proper format by using the forum deck image builder will be moved to Deck Help until this has been fixed.

If you would like for this deck to be moved to the Trio & Quartet decks section, please fix the opening post by following the instructions listed in the Read this before posting sticky. You may need to send me a PM in order for the change to be noticed.
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Re: Devourer/Vampire deck https://elementscommunity.org/forum/index.php?topic=58112.msg1186448#msg1186448
« Reply #8 on: April 15, 2015, 05:33:13 pm »
Stally Devtals are a thing that works, strange as they are in appearance. The downside compared to a fast one is that you have more threats to deal with because the quanta lock tends to come later, so a large part of the fatness needs to be removal that can come out early. With your win-con being either quanta lock or kill by Vamps, stally devtals tend to die to rainbow stalls (Bone Wall+Rain of Fire) unless they pack Black Dragons for the Fractal or enough Drains to OTK along with the damage on board. Drains are preferable because they let you deal with mid-game threats from a rush, which is the deck's main weakness in all incarnations (especially if coupled with quanta control).

Replacing Parasites, QP's, the SoFree, the SoV's and the Lobo, you free up space for 6 Lightnings, 6 Fractals and 6 Drains. You probably won't need to pack more than 4 Vamps for draw reliability, and 2 Dragons is fine for stallbreaking. With 6 Drains you may very well choose to eschew the Dragons since you can OTK anyway; more streamlined means better chance against a rush, which, again, is your main weakness.

5 Devs is technically enough for draw chance. You can experiment with this. Dusk Mantle and Stiletto are optional; the former helps against mid-game decks and the former against rushes. 3 Steals is enough against most decks, but rainbow stalls are going to be an exception in most games. Against those you'd want at least 4 Steals. The more Drains you have, the less Steals you will need in many situations, but not all.

If you find yourself facing a lot of rainbow stalls with the likes of buffed Otyughs and Firefly Queens, Lobo becomes a strong pick to re-add into the deck. Again more Drains help with this. Golly, they sure are handy in a stall, eh?

That's all I can think of off the top of my head when it comes to stally devtals. Good to see some enthusiasm for them :>
PS: Parasites are fun, I know.
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