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dasdas

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Buff druids need speed https://elementscommunity.org/forum/index.php?topic=27291.msg346908#msg346908
« on: June 06, 2011, 07:12:24 pm »
Hello everyone,
I´m searching for help with my deck. I would like to add some speed to it. Or make it more stall, so I have more time against imo deck.
Most of rush deck (lava golems) can kill me in few rounds, so some card control or shield would go nice.
It´s a fun deck for pvp. I just love the heal when everything went well  8)

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 55q 55q 55q 55q 5c5 5c5 5c5 5c5 5c5 5c7 5c7 5c7 5c7 5oi 5oi 5oi 5oi 621 621 621
Thx for any help, or ideas..
 

Offline zombie0

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Re: Buff druids need speed https://elementscommunity.org/forum/index.php?topic=27291.msg349078#msg349078
« Reply #1 on: June 10, 2011, 05:32:45 pm »
i think you need more life quantum, possibly switch quantum pillars for life pillars.  this makes quints difficult, -3 quint and +2 nova.  should be faster, might get your healing online in time.  hard to test a deck like this against AI unless you know the deck to import (your lava golem decks for example)

hmm  the healing is good, but the damage is not.  needs some muscle
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Thiefboy109

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Re: Buff druids need speed https://elementscommunity.org/forum/index.php?topic=27291.msg349608#msg349608
« Reply #2 on: June 11, 2011, 05:44:40 pm »
i think you need more life quantum, possibly switch quantum pillars for life pillars.  this makes quints difficult, -3 quint and +2 nova.  should be faster, might get your healing online in time.  hard to test a deck like this against AI unless you know the deck to import (your lava golem decks for example)

hmm  the healing is good, but the damage is not.  needs some muscle
What do you mean, he does 12 damage per turn with a single staff, and if you have multiple staves the damage can be huge. Also, he cannot be blocked by steals.

Life quanta is fine, between novas and quantum pillars you have enough to get by.

I'm thinking -3 Quint +2 Nova +1 Pillar or +1 Forrest Spirit.

Also looks like rewind will kill you.

dasdas

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Re: Buff druids need speed https://elementscommunity.org/forum/index.php?topic=27291.msg349647#msg349647
« Reply #3 on: June 11, 2011, 06:49:27 pm »
i think you need more life quantum, possibly switch quantum pillars for life pillars.  this makes quints difficult, -3 quint and +2 nova.  should be faster, might get your healing online in time.  hard to test a deck like this against AI unless you know the deck to import (your lava golem decks for example)

hmm  the healing is good, but the damage is not.  needs some muscle
What do you mean, he does 12 damage per turn with a single staff, and if you have multiple staves the damage can be huge. Also, he cannot be blocked by steals.

Life quanta is fine, between novas and quantum pillars you have enough to get by.

I'm thinking -3 Quint +2 Nova +1 Pillar or +1 Forrest Spirit.

Also looks like rewind will kill you.
I dont like the idea -Quint, becouse as you wrote, rewind is a killer. Specially while the combo is 3cards+ .
I just got a idea now, to do -2 momentum +2 gravity pull, to have some defence against growing critters. The damage is still gonna do i guess.
The biggest problem is to get the combo. I just hate when I missing flying weapon  :-\
Thx


Offline Essence

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Re: Buff druids need speed https://elementscommunity.org/forum/index.php?topic=27291.msg349774#msg349774
« Reply #4 on: June 11, 2011, 11:06:09 pm »
Try this: quantum pillars are giving you a crapload of quanta you can't use.  Don't bother with them.  Use Novas to power Flying Weapon, a Life Mark like you have, and then a few Gravity and Aether Pendulums to get the quanta for the rest of your combo.

No time to make a sample deck, but it should work a bit more stably and a little faster than your current build.
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dasdas

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Re: Buff druids need speed https://elementscommunity.org/forum/index.php?topic=27291.msg350247#msg350247
« Reply #5 on: June 12, 2011, 11:33:25 pm »
ok guys, here is my new idea...

Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 55q 5c5 5c5 5c5 5c5 5c7 5c7 5c7 5oi 5oi 5oi 5oi 61o 61o 61o 61r 61r 61r 61r 61t 61t 63a 63a 63a
It´s bit faster than the old deck, but it´s missing the Quint so it´s still vulnerable against revers time.
Dim shield is great with the deck, loots EM if played in last few rounds.
Any suggestions to make it more stable

Offline Calindu

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Re: Buff druids need speed https://elementscommunity.org/forum/index.php?topic=27291.msg352209#msg352209
« Reply #6 on: June 16, 2011, 12:51:54 pm »
-1 Druid,+1 thorn carapace will probably kill fire rushes.
Note:I think no fie rush uses creatures with 2+ hp,so fire buckler would works too but is hard to power it.
I think you should have 1 or 2 PU's before you get the combo out because you may have 25*2=50 heal per turn,freaking awesome.
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dasdas

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Re: Buff druids need speed https://elementscommunity.org/forum/index.php?topic=27291.msg352828#msg352828
« Reply #7 on: June 17, 2011, 06:28:50 pm »
-1 Druid,+1 thorn carapace will probably kill fire rushes.
Note:I think no fie rush uses creatures with 2+ hp,so fire buckler would works too but is hard to power it.
I think you should have 1 or 2 PU's before you get the combo out because you may have 25*2=50 heal per turn,freaking awesome.
That is not bad idea, but most of fire rushes have pack few defrags. Adding PA would be to complicated, but I´ll give it try.
BTW:dunno how do you count, but one druid with adrenalin gives you 20 heal.. 2-40... 3-60... that´s awesome :D IMO
Thx

Offline Calindu

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Re: Buff druids need speed https://elementscommunity.org/forum/index.php?topic=27291.msg353996#msg353996
« Reply #8 on: June 20, 2011, 09:37:39 am »
-1 Druid,+1 thorn carapace will probably kill fire rushes.
Note:I think no fie rush uses creatures with 2+ hp,so fire buckler would works too but is hard to power it.
I think you should have 1 or 2 PU's before you get the combo out because you may have 25*2=50 heal per turn,freaking awesome.
That is not bad idea, but most of fire rushes have pack few defrags. Adding PA would be to complicated, but I´ll give it try.
BTW:dunno how do you count, but one druid with adrenalin gives you 20 heal.. 2-50... 3-60... that´s awesome :D IMO
Thx
Uh forgot about adrenaline count,it only gives you 4 attacks.
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Re: Buff druids need speed https://elementscommunity.org/forum/index.php?topic=27291.msg372301#msg372301
« Reply #9 on: July 27, 2011, 06:22:45 pm »
My 1st deck post was a flying staff with momentum deck, so this deck is definitely dear to my heart.

Generally speaking quint is not needed in this deck as the staves have 7 hp and are decently tough too kill.  If we remove the quints, we make this deck a trio.  Since we are looking at a trio, the quantum pillars and nova are no longer needed as you will have too much excess quanta available.  Removing the QP should significantly help to speed up the deck.  So for quanta, I will well keep the life mark and replace the 6 QP and 4 nova with 5 air pendulum and 5 gravity pendulum.  With this configuration you focus on the quanta you need and have a good efficient balance.  As for the extra 3 card slots from were we removed the quints, I would add in extra gravity and air cards to use up any excess quanta.  For air, fog shield will work brilliantly with the quinted staves effect, making your healing do more for yu so I will add 2.  For the remaining slot, saphire charger fits with the theme of momentum'd attacks so I will add 1.  I have my update deck below:

by jmdt
Hover over cards for details, click for permalink
Deck import code : [Select]
55l 55q 55q 55q 55q 576 576 576 576 576 5c5 5c5 5c5 5c5 5c5 5c7 5c7 5c7 5c7 5og 5og 5oi 5oi 5oi 5oi 5pu 5pu 5pu 5pu 5pu 8pn

 

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