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minamo9

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Help on fun randomness deck https://elementscommunity.org/forum/index.php?topic=33983.msg428677#msg428677
« on: November 21, 2011, 12:48:29 pm »
Hey guys. Im working on the ulitmate randomness/fun deck.

I want these cards to be in:

-Chaos seed

-Chaos power

-improved mutation

-upped eggs.

Any ideas how to make this work? I have bin thinking about fallen elf and nymph tears too, but i think the deck would be too weak for rainbowness.


Any help is appreciated ^^

minamo9

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Re: Help on fun randomness deck https://elementscommunity.org/forum/index.php?topic=33983.msg428796#msg428796
« Reply #1 on: November 21, 2011, 06:47:12 pm »
Would be awesome. No one else replied so far 0.0

Ekki

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Re: Help on fun randomness deck https://elementscommunity.org/forum/index.php?topic=33983.msg428797#msg428797
« Reply #2 on: November 21, 2011, 06:57:53 pm »
Huh, trying to fit both Chaos Power and Chaos Seed sounds bad to me, since you could only have 6 copies between those 2... I say something like 6xChaos Seed, 6xImproved mutation, 6xFate Egg, 6xSupernova and 6xEntropy Pendulums, with Mark of Time. I still don't like how the Chaos Seeds clog the deck instead of adding 2-4 Photons/Micro Abominations and more pillars...
If you don't mind losing those Chaos Seeds, I'd say 6xImproved mutation, 6xFate Egg, 6xMicro Abomination, 6xSupernova, 6xEntropy Pendulums, Mark of Time. It could work with Time pendulums and Mark of Entropy, but it's faster for the Supernovas to come out if you have Entropy Pendulums (1st turn upped Entropy Pendulum +1 :entropy , end your turn +1 :entropy , next turn you're ready for Supernova).

Try them and tell me how they work, for I have made them in 10 secs in my mind :P

Offline Kakerlake

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Re: Help on fun randomness deck https://elementscommunity.org/forum/index.php?topic=33983.msg428803#msg428803
« Reply #3 on: November 21, 2011, 07:27:34 pm »
If you're asking for randomness, then SoSer is the first thing you need! Pure fun messing around with that one^^

Lots of eggs, some mutating, Pandemonium for multi-targeting seed, and a random Fog for random blocking.
Hover over cards for details, click for permalink
Deck import code : [Select]
6s1 6s1 6s1 6s1 6s1 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u6 6u9 6u9 6ve 6ve 6ve 6ve 6ve 6ve 7n0 7q2 7q2 7q2 7q2 7q2 7q2 8ps

??? = SoSer

Offline furballdn

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Re: Help on fun randomness deck https://elementscommunity.org/forum/index.php?topic=33983.msg428826#msg428826
« Reply #4 on: November 21, 2011, 08:43:46 pm »
Sounds quite like Destiny's deck
Code: [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tt 6tt 6u2 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u6 6u6 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q2 7q2 7q2 7q2 7q2 7q2 7q4 7q4 7q4 7q4 7q5 7q5 7q5 7q8 7q8

minamo9

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Re: Help on fun randomness deck https://elementscommunity.org/forum/index.php?topic=33983.msg429137#msg429137
« Reply #5 on: November 22, 2011, 08:56:43 am »
Destiny comes a little closer to my idea. How do we skim that deck down to a max of 35 cards

Offline Kuroaitou

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Re: Help on fun randomness deck https://elementscommunity.org/forum/index.php?topic=33983.msg454732#msg454732
« Reply #6 on: January 30, 2012, 10:04:56 am »
Destiny comes a little closer to my idea. How do we skim that deck down to a max of 35 cards
***TRIALS RESPONSE***

I can't believe no one gave you a sample 35-card deck that you can use for your ultimate 'randomness' deck. ^^;;

Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6ts 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u6 6u6 6u8 6u9 6u9 6ve 7q0 7q2 7q2 7q2 7q2 7q2 7q2 7ri 7ri 7ri 7ri 7ri 7ri 8pj


First things first; you need to have a major focus. Nymph's tears (as stated in your original post) don't belong in this type of randomness deck because :water, :entropy, AND :time are hard to stuff together in 35 cards with Fate Eggs and Improved Mutations.

So we'll be focusing on one thing: Mutants. The best way to get them? By having LOTS of cards that are either a) cheap, or b) versatile. I'm assuming that you don't may not have a full set of 6 SoSe's (or Shard of Serenity), or if you do, that you haven't thought of the alternative with Shard of Readiness.

And that's the beauty of this deck; quanta can be scarce depending on what you obtain with your Mutants, and if you have two amazing creatures that require a certain amount of quanta (say, an Antlion with Steal and a Stone Dragon with Dive), using Shard of Readiness will help alleviate at least one of their quanta requirements so that you can become a kleptomaniac that will snatch any permanent played or a fearsome Stone Dragon wingman delivering hardcore blows to the enemy. If your mutants aren't looking so hot, you can instead use Shard of Readiness on an upped Fate Egg to get two of the same creature upon hatching to give you more mutant fodder (or better creatures at least). Chaos Power assists with damage while Butterfly Effect gets rid of nasty shields (and can be used on a Fate Egg with SoR to take down two permanents in the same turn!).


Hope this helps. :)

 

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