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Thiefboy109

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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg366972#msg366972
« Reply #48 on: July 16, 2011, 11:30:24 am »
You don't need two fractals to win, because you draw out the whole deck. With anubus they won't die either, quinted GotP are strong.

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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg367007#msg367007
« Reply #49 on: July 16, 2011, 02:35:47 pm »
You don't need two fractals to win, because you draw out the whole deck.
I disagree:

Against any god with healing (eg. Ferox) you simply need more damage to win.

Against ANY god you can very easily run out of shields=loss.  Speed can avoid this.

And anyway; the faster the deck, the more effective the farming. (the extreme of this being shakars revenge and acelinks rush)


Thiefboy109

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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg367205#msg367205
« Reply #50 on: July 16, 2011, 11:23:20 pm »
Ah yeah, forgot about ferox... my bad.

Sha'kars is not as good as Bucky1andomly's modded voodoo panic. Acelink's rush is outdated now, bad example =P

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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg367337#msg367337
« Reply #51 on: July 17, 2011, 07:54:33 am »
Ah yeah, forgot about ferox... my bad.

Sha'kars is not as good as Bucky1andomly's modded voodoo panic. Acelink's rush is outdated now, bad example =P
I just used them as an example... Whether they're the best or not their still decks designed to kill gods really fast.

EDIT: Added a new FG killer; it's upped, and pretty darn good too.

superjake08

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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg367341#msg367341
« Reply #52 on: July 17, 2011, 08:33:32 am »
the fast-draw deck is also very effective against AI4

 :D

and the one bad thing about the invisible fat man is its name!!!  :P :P :P

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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg368346#msg368346
« Reply #53 on: July 19, 2011, 04:27:53 pm »
the fast-draw deck is also very effective against AI4

 :D

and the one bad thing about the invisible fat man is its name!!!  :P :P :P
And the conversation is killed... lol...

What to you guys think of my new FG-bow?

CPU24/7

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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg368751#msg368751
« Reply #54 on: July 20, 2011, 10:08:54 am »
Well...looks very effective.  Maybe try a fractal? :aether

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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg368839#msg368839
« Reply #55 on: July 20, 2011, 03:12:18 pm »
Well...looks very effective.  Maybe try a fractal? :aether
Hmmm... I'd have to fractal an enemy creature. Most gods do have decent, cheap creatures though so it's probobly a good idea.

Do you think I should add a 4th hourglass for consistency?

Thiefboy109

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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg368867#msg368867
« Reply #56 on: July 20, 2011, 03:54:09 pm »
Yes, 4th hourglass will be useful to draw PC away from your perms and will also ensure getting extra draw power early.

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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg369313#msg369313
« Reply #57 on: July 21, 2011, 03:53:22 pm »
Yes, 4th hourglass will be useful to draw PC away from your perms and will also ensure getting extra draw power early.
Updated with fractal and 4th hourglass.

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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg369698#msg369698
« Reply #58 on: July 22, 2011, 07:26:49 am »
I'm gonna be off elements for 2 weeks so no more decks until then.

One last thing before I go: Please don't let this thread die!  :P

Offline Onizuka

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Re: Djhoppers "decks-in-progress" https://elementscommunity.org/forum/index.php?topic=27783.msg372033#msg372033
« Reply #59 on: July 27, 2011, 01:44:27 am »
Half blood super vamps is quite similar to a deck used in war 3 by Team Darkness. We called it "Adrenavamps". Quite a simple name based off the cards the deck has.

However, there are multiple flaws in the deck. For one, your damage is extremely fragile. 3/3 creatures are very weak and vulnerable to creature control. The combo is also hard to initiate. You need a minor vampire, enough quanta to adrenaline, and nightfall for optimum efficiency. To relieve the fragility that the deck has, you can insert cloaks into it. Cloaks will protect your creatures from creature control for 3 turns, besides from area of effect cards (Rain of Fire, Pandemonium, Lightning storm, Plague, etc.). You can also use dusk mantle as a shield, as the current deck is usually somewhat tight on life quanta. Thorn Carapace is also a very slow shield to bring out, since you will want to bring out your adrenavamps combo first.

Here is a sample deck based on my suggestions:
Hover over cards for details, click for permalink
Deck import code : [Select]
5c7 5c7 5c7 5c7 5c7 5c7 5uk 5uk 5uk 5uk 5uk 5uo 5uo 5up 5up 5uq 5uq 5ut 5ut 5ut 5ut 5ut 5ut 5v2 5v2 5v2 606 606 606 606 606 606 606 8pn


You're just as selfish as I am. You're just not as good at it yet.

 

anything
blarg: Onizuka