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longleaf

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My first Deck https://elementscommunity.org/forum/index.php?topic=13209.msg166459#msg166459
« on: September 28, 2010, 02:26:52 pm »
Hi everyone,
i'm not a native speaker, so i apologize in advance for any grammatical errors.

I am still quite new to elements and wanted to build my first own deck.
I like having control on the table and i like having a small deck.
I have seen, there are numerous decks out there that go the ways via otys. My question is, why don't you go the other way round?
Using an early afiatoxin should do the trick. I tried to put something together:

Code: [Select]
6rm 6rm 710 710 710 710 710 715 715 717 717 719 719 71a 71b 71b 71c 71c 71c 7t8 7t9 7t9 7ta 7ta 7tc 7tc 7um 7um 7um 7um
But i have the problem, that it seems quite unstable.
My idea was, to get an early afiatoxin out, shield with a skullshield, and as soon the enemie doesn't have any creature spots free, play a bonewall, and a plague, so i get with eclipse a 23 elite skeleton army with 4 dmg each and a about 30 charge bonewall. It worked for example against gemini, but it seems very luck-dependent.
any suggestions? everything is welcome.

edit: mark should be death. done
longleaf

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Re: My first Deck https://elementscommunity.org/forum/index.php?topic=13209.msg166464#msg166464
« Reply #1 on: September 28, 2010, 02:46:26 pm »
While I love this deck idea, the quantum is unstable which is the reason behind your luck dependency you spoke of.  To pull off your combination efficiently you need the equivalent of ~10-12 death towers, and 8-10 dark pends/4-5 obsidian towers.  The Shards also add a little bit more quantum usage, but this should be a good approximation (unfortunately this would in turn mean the deck needs to be tweaked/expanded, but this is still entirely possible).
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Offline Ryli

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Re: My first Deck https://elementscommunity.org/forum/index.php?topic=13209.msg166581#msg166581
« Reply #2 on: September 28, 2010, 05:45:38 pm »
I feel that the siphon lifes won't do much in this deck, as you can't gather a load of darkness easily. To help with the quanta problems you could probably drop them for 2 bone pillars or 1 bone pillar and 1 dark pendulum.

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Re: My first Deck https://elementscommunity.org/forum/index.php?topic=13209.msg166585#msg166585
« Reply #3 on: September 28, 2010, 05:55:53 pm »
And since you rely on skull/bone walls and your dark quantum is low id also ditch the dusk mantle for a pendulum.

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Re: My first Deck https://elementscommunity.org/forum/index.php?topic=13209.msg166834#msg166834
« Reply #4 on: September 29, 2010, 12:27:56 am »
Maybe a thunderstorm is better, but try taking out a siphon life and a dark pendulum for 2 pests.

longleaf

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Re: My first Deck https://elementscommunity.org/forum/index.php?topic=13209.msg167201#msg167201
« Reply #5 on: September 29, 2010, 09:51:34 am »
hmm the siphon life is there for taking down a creature in the same round i can play afiatoxin.
As I rely heavily on the enemy bringing out not too many creatures, I found it makes a huge difference if the malignant cells start reproducing one turn earlier. Thunderstorm seems a good idea, it would double the bonewall due to the instant hit, but would probably require an air mark. If I play only plague, each cell gets still 1 attack before dying. But the problem are not the charges, i have difficulties to survive long enough to block the enemy, thats why i have a dusk mantle in place. But i admit i'm not really satisfied with my solution.
As i really need only 5 darkness quanta (1 siphon life, 4 eclipse, steal is optional, depends on the god i encounter) i am thinking about, switching pendulums out complete and replace them with supernovas. That would allow adding 1 or 2 phase shields to survive the beginning and not make the deck much bigger.
Thank you for all your feedback.

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Re: My first Deck https://elementscommunity.org/forum/index.php?topic=13209.msg167216#msg167216
« Reply #6 on: September 29, 2010, 11:01:47 am »
If you want to use Thunderstorm, you can pair it up with Fog Shield so the air quanta won't go to waste (and it's also a good replacement for that quantum-heavy Dusk Mantle).

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Re: My first Deck https://elementscommunity.org/forum/index.php?topic=13209.msg167262#msg167262
« Reply #7 on: September 29, 2010, 01:20:59 pm »
The problems of this deck are:

1) The winning combo is long:
you need minimum:
Aflatoxin + Skull Buckler + Plague + Boneyard.

Nightfall and Bonewall are only useful in the end part of the combo.

2) Little quanta.

3) Almost every deck with Creature or Permanent Control can beat it easily (if the player is good enough)

Creature Control: Kill the first Malignant Cell. Kill the Skeltons, when the combo has finished= bye bye
Permanent Control. Deflag Boneyard and/or Arsenic = bye bye.

Other decks: High defense of creatures = long time for Aflatoxin. Growing creatures = Aflatoxin useless. Immortal creatures = no Aflatoxin.


4) You play cards, which are in conflict with other cards you play.

Improved Dusk <-> Skull Shield /Bonewall
Steal <-> Arsenic, Your Shields.
Other decks: often faster.

5) key cards are not often enough in the deck.
It doesn´t need to be a problem in a rainbow deck with good defence, that key cards are only 2-3 times in the deck, but for your death deck with low defence, it is.

Wouldn´t use the deck against opponents , better than lvl 2.
But it´s probably better than my first deck.

Is this deck idea useful for you ?.
Maybe as an idea for a Rainbow Deck against the weaker False Gods.
e.g. Aflatoxin + Jade Shield + Bonewall/ Graveyard + Rain of Fire and many supporting cards like SoG, Hourglass, Oty ...
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longleaf

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Re: My first Deck https://elementscommunity.org/forum/index.php?topic=13209.msg167268#msg167268
« Reply #8 on: September 29, 2010, 01:26:52 pm »
After a bit of testing, i decided to go back a step, and concentrate on the cards i really need for this to work. And taking some advice ;)

This is:
- Afiatoxin (obvious)
- Something that reduces the damage at least by 1 (to negate the malignant cells)
- Graveyard
- Eclipse (to push the skeletons)
- Anything that does at least 1 dmg to all creatures on the field, to kill malignant cells.
- Steal (not really necessary, but offers better chances against many gods)
- damage to creatures (I found, i had to be extremely lucky to prevent the enemy from getting out to many creatures before my combo started)

Bringing out one graveyard should be enough. ideally there are only malignant cells on the field, so 1 graveyard will fill up your creature field anyway. So adding more to the deck just improves the chances of drawing it early. Same with eclipse and afiatoxin.

That means, getting a total of 11 death-quanta and 4 (+3/6 for steal) darkness quanta should be enough.
While i can halfway rely on getting the 7 darkness quanta sooner or later via supernovas, getting 11 death quanta needs towers.
Because i can concentrate on Bone-Towers and replace death-towers with supernovas i could free some card-slots and I am able to use other quanta.
As dmg source i thought abaut 6x lightning instead of syphon life. Needs only 1 quanta, does 5 dmg, kills most creatures and does not use darkness-quanta. It is mainly needed to stop the enemy from bringing out too many creatures before my cells do their job.

As a shield im quite unsure still. I think permafrost uses to much quanta (should in no case be over 6 or it becomes unlikely i will get it out in time). Phase shield is out, too, because of lightning. mirror shield should do the job, makes me even immune to spells. Maybe an additional Fog-Shield against early dmg. Thanks to novas i should have some quanta left that i don't need and can use for SoGs.
Taking in one or two Anti-Matter would be nice against stronger creatures that i can't kill. I am unsure about that, cause i can't play it before round 6 (mark is the only source of Entropy).
My original idea with bonewall seems not necessary. As i kill nearly all creatures on the field, and have a bit of healing with SoGs bonewall comes simply too late.

After a bit of trying i came up with something like this in mind:

Code: [Select]
6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 710 710 710 710 717 717 71c 71c 71c 7k0 7k0 7n1 7n1 7t9 7t9 7ta 7ta 80a 80a 80a 80a 80a
I think about adding 4 sundials to consume a bit of unneeded time-quanta and delaying the enemy, and taking out 2 Antimatter and 2 SoGs. A sixth lightning could also help.
It can in fact beat at least some false gods. I defeated Gemini, Decay, Seism and Obliterator (though that was really lucky) so far.
Some are simply impossible with this deck, e.g. morning glory.

I will do some testing and see how it works out.

Edit: in fact there are 2 "stand alone combos":
1. Aflatoxin + Skull-Buckler(now mirror shield). Maybe Lightning to speed it up. Against most false gods this is enough, if played early enough. If i have him filled up with cells, most gods tend to do nothing, so i can wait until i draw the right cards.
2. Plague (now thunderstorm) and Eclipse (though Eclipse is not necessarily needed).

Well it is not especially useful for me, i use an upgraded cc why bother? deck that works for me. But i wanted to create something own, that can beat a false god ;)

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Re: My first Deck https://elementscommunity.org/forum/index.php?topic=13209.msg167351#msg167351
« Reply #9 on: September 29, 2010, 04:54:53 pm »
That'd probably run better without antimatter, as it takes 6 turns (more if SoGs suck up the entropy). It also means you'd be able to use your combo slightly faster.

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Re: My first Deck https://elementscommunity.org/forum/index.php?topic=13209.msg167354#msg167354
« Reply #10 on: September 29, 2010, 05:04:59 pm »
The newer version seems a bit unstable for quanta usage...
Why not try Quanta Towers instead of Bone Towers?
That way you can use cards regardsless of whether you get a Supernova, though I'd also recommend more towers or you'd have an enormous chance of not starting with one (I'm afraid that once it's done tweaking, you'll end up with an existant fg farmer that way though XP)

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Re: My first Deck https://elementscommunity.org/forum/index.php?topic=13209.msg167808#msg167808
« Reply #11 on: September 30, 2010, 10:24:42 am »
So far i am quite pleased how it works out. Quanta issues tend to be not as much a problem as i thought. Getting out only 1 tower is sufficient to play afiatoxin in round 3, i tend to draw 2 novas quite early. i took out 1 SoG, and 2 Antimatter, added 1 purify. Guess i will switch out one thunderstorm for a firestorm. Should kill a few creatures more that are still out.
I am still thinking about adding a weapon. Ideally you have 23 Sekeletons x 4 damage each = 92 dmg a turn. I am able to steal most shields;) ) Getting out a weapon like titan could reduce the "killing rounds" from 3 to 2.
Getting in Quantum Towers did not help. I realy need only 2 light quanta 1 Aether quanta and 6 death quanta. Everything else is wasted in the beginning.
I have beaten paradox, scorpio, seism, chaos lord, firefly queen, ferox, osiris, decay and gemini so far. ( i have not much time for testing though, and didn't encounter all gods).
Unless you get a very bad draw, i tend to get acceptable results, although i have no statistic so far.
The "advantage" is, that with most gods, you know in round 4, if you are going to beat them. That speeds it up a bit.
Since i took out bonewall, elemental mastery is not really happening often. But i do this to win cards anyway.
In best case i get out toxin lightning and mirrorshield in round 3 (2 rounds waiting for nova). after that 5 turns of waiting and killing creatures with lightning and 2-3 finishing rounds.
This deck can in fact beat a false god in 10 rounds (until now only with stealing a weapon). Though most times i have to wait with the field full of cells to draw the right cards.

I admit this deck is against other opponents especially in pvp a bad idea. I never designed it to work there anyway.

I will try to test this a bit and add the final deck and statistics. I am really surprised how it works. Thought it was much worse ;)

Thanks for your feedback. I really appreciate it.
If i ever find out, how to add screenshots i could proof it works ;)

 

blarg: