*Author

Offline zombie0Topic starter

  • Full Member
  • ***
  • Posts: 320
  • Reputation Power: 5
  • zombie0 is a Spark waiting for a buff.
  • Swagger Coach
Zombie0's FG farming deck, with updates https://elementscommunity.org/forum/index.php?topic=7632.msg85202#msg85202
« on: June 07, 2010, 08:53:26 pm »
hi everyone, posting the deck i use.  will be editing it as i get additional cards and test new stuff.

suggestions and questions are welcome   ;)

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6u6 6u6 71b 71b 74b 74b 74b 74b 7am 7am 7do 7do 7n3 7n3 7q5 7q5 7q5 7q5 7q5 7q5 7q9 7q9 7q9 7q9 7q9 7q9 7t9 7t9 7t9 7t9 7t9 7t9 80h 80h 80h
every card needs to either

1) win the game

2) create card advantage

3) do something amazing defensively

4) optional - create elemental masteries


FG results -  http://elementsstatistics.comxa.com/getstatistics.php?dv=3607534874 (ignore the Chaos Lord reg win that i cant find a way to remove)
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

dragonhuman

  • Guest
Re: Zombie0's FG farming deck, with updates https://elementscommunity.org/forum/index.php?topic=7632.msg85207#msg85207
« Reply #1 on: June 07, 2010, 09:01:31 pm »
I believe you could subsititue some super novas in for some towers since super novas help rainbow decks a lot

but its just an opionion based on what I've seen in FG decks

Offline zombie0Topic starter

  • Full Member
  • ***
  • Posts: 320
  • Reputation Power: 5
  • zombie0 is a Spark waiting for a buff.
  • Swagger Coach
Re: Zombie0's FG farming deck, with updates https://elementscommunity.org/forum/index.php?topic=7632.msg85208#msg85208
« Reply #2 on: June 07, 2010, 09:02:50 pm »
GAME RECAPS

1 )  vs Miracle - EM win - miracle didnt do anything.  early huge light dragon morphed into a 1/2 momentum creature.  also morphed a quinted 0/2 on my side =\ (won miracle card!)
2 )  vs Morte   - loss - blew sundials way earlier than i wanted to.  was dying for a steal on his graveyard, and a bad morph turned his creature into a crimson dragon
3 )  vs Ferox   - loss - god hand by him.  dropped 4 creatures 1st turn, 2 more every following turn.  had oty out 2nd turn, didnt matter.  ALMOST stabilized, just barely lost
4 )  vs Morte   - EM win - he fought back with plague and creature spam, but overall smooth win
5 )  vs Octane - loss - got raped.  bone walled tons of eagle eye damage, didnt matter.  gas spam, even with massive steals.  oty in hand but no quint to cover
6 )  vs Destiny - reg win - i had hourglasses, he had eternity and rewind.  once stabilized, smooth win. (won fate egg!)
7 )  vs Morte   -  loss - this guy again.  amazing start, but no life gain to recover.  creature spammed, with no defenses and poison ticking away.  wtb SOG
8 )  vs Fire Queen - EM win - early quint oty and 4 sundials in a row saved my bacon.  smooth sailing after that. (won animate weapon!)
9 )  vs Scorpio - loss - fast loss.  sat at 2 earth for several turns, despite opening hand of oty w/ quint and massive pillars.  creature spammed, poison spammed.  bad luck
10) vs Fire Queen - EM win - early flying eagle eye is annoying, but deck didnt let me down.  survived and won (won animate weapon!)
11) vs Obliterator - loss - steal in hand but lacking 3 darkness quantum for 5 turns as his 1st turn unquinted pulverizer smashed my resources.  he protected one later just to teabag me
12) vs Incarnate - reg win - stole some early graveyards.  no life regen, so ended a lot closer than it should have.
13) vs Gemini - EM win - dunno how i won.  was staring at huge momentum+quint creatures all game.  SOG saved me while i fished for sundials (won twin universe and unstoppable!)
14) vs Elidnis - EM win - took a chance and stole a single blue tower early.  paid off big, well established before he played anything.  good game of solitaire
15) vs Seism - loss - expected loss.  rewinded my oty, blew up my towers.  useless, useless feral bonds
16) vs Paradox - EM win - lots of huge deva vus.  pillars + hourglass start, chain sundials to stay alive.  firestorm+bone wall sweep.  anticlimactic after that. (won morning glory!)
17) vs Eternal Phoenix - loss - never had a chance.  nothing to say really
18) vs Neptune - EM win - easy win.  nothing to say really
19) vs Seism - loss - tried to slowplay pillars.  when he started spamming creatures, had to rush for defense.  sure enough, topdecked earthquakes.  gg
20) vs Octane - reg win - lucked out.  somehow muscled through a fire shield (had to steal the non flying eagle eyes and gas).  won with 10 health
21) vs Scorpio -  loss - raped.  20 poison about 10 turns in, miserable quantum situation
22) vs Miracle - EM win - early light dragon vs bone wall.  bone wall wins
23) vs Gemini - reg win - another game that could have gone either way.  steal on phase shield necessary to survive the TU spam
24) vs Obliterator - loss - chanted pulverizer.  next
25) vs Ferox - loss - firestorm was nice, but the fatties that remained were not
26) vs Paradox - EM win - survived the rush, easy win
27) vs Octane - loss - 1 pillar hand, exploded immediately.  fastest loss so far
28) vs Eternal Phoenix - loss - never had a chance.  nothing to say really
29) vs Divine Glory - loss - 4 explosions in his first 10 cards.  suckered 3, then had to lay down the hourglass.  no dice
30) vs Eternal Phoenix - loss - this guy has 4 cards in the deck, explode, 4/1 stupid to kill, 15/3 beatdown, and fractal.  impossible to stop
31) vs Fire Queen - EM win - my one pillar vs no creatures.  thank goodness!  never took a point of damage (won fahrenheit!)
32) vs Decay - EM win - good start, 2 quint oty eating all the pests (won improved dusk!)
33) vs Osiris - EM win - stole eternity, bounced his pharaohs every turn (won rewind!)
34) vs Octane - loss - flying eagle eyes and gas spam.  worthless feral bond, again
35) vs Fire Queen - loss - god draw by FFQ, oty too late to save it
36) vs Octane - loss - 1 pillar hand = lose
37) vs Fire Queen - EM win - easy when theres no flying eagles early. (won feral bond!)
38) vs Graviton - loss - super fast elite oty could only stare at the 5+ HP attackers.  5 momentum attackers, no defense
39) vs Rainbow - loss - whoever designed darkness to stop at 2 has a cruel sense of humor.  not that it mattered, explosions and steals galore
40) vs Miracle - EM win - easy win.  (won elite pegasus and elite queen!)

13 cards won.  15 EM wins, 5 reg wins, 20 losses.  looks like 50% win with 75% EM vs FG so far

41) vs Octane - loss - same old story.  flying eagles, gas spam
42) vs Octane - loss - SIGHHHHHHHHHHHHHHHHHHHHH.  stuck at 2 dark quantum for 3 turns.  had easy win slip away
43) vs Ferox - loss - no fire storm.  3 dragons early
44) vs Decay - loss - 1 pillar hand vs decay.  is this even statistically possible?  5 siphon lifes to the face
45) vs Dark Matter - loss - 1 pillar hand again.  observe that i have 24 pillars out of 60.  seems a theme lately
46) vs Hermes - loss - tough FG
47) vs Decay - loss - kept snagging the quantum i needed
48) vs Neptune - EM win - struggled against neptune... /hangs head in shame.  2 useless feral bonds again.  rotating in a miracle for one
49) vs Fire Queen - EM win - easy win
50) vs Octane - loss - early flying eagle eyes.  strongly considering adding some more bone walls
51) vs Decay - loss - gotta love that the pests target low amount stacks of quanta, which means that whatever you use will be empty.  awesome mechanic
52) vs Decay - loss - this is getting absurd.  there are other FGs besides decay and octane right?  almost won, need more SoG of course.  seem to say that a lot
53) vs Dark Matter - loss - careful what you wish for...first turn black hole + 10/8 charger.  2nd turn black hole again.  3rd turn black hole again.
54) vs Neptune - EM win - thank goodness for free wins
55) vs Graviton - loss - hid behind a stolen gravity shield, needed both fire storms to completely reverse.  never happened
56) vs Rainbow - loss - watched myself get beatdown.
57) vs Dream Catcher - loss - 2nd turn micro butterfly quint.  left immediately
58) vs Octane - loss - 2nd turn flying eagle eye, 3rd turn another.  gas spam.  too bad my deck doesnt farm him
59) vs Destiny - reg win - survived the crazy creature randomness (won supernova!)
60) vs Decay - reg win - i won!  double fire storm to sweep, pests reappeared.  stupid fractal (won fractal!)

lot of losses lately.  changing deck -1 miracle -1 quantum tower +1 fire storm +1 bone wall  /crosses fingers

61) vs Destiny - reg win - noticeable lack of healing, but a win is a win
62) vs Chaos Lord - loss - slow start.  discord kept shuffling the fire quantum away, bad luck
63) vs Rainbow - loss - he had hourglasses, explosion, steal.  i didnt =\  wtb double card draw and triple mark quantum
64) vs Destiny - EM win - bone wall controlled early fate egg --> light dragon buffed.  (won maxwell's demon!)
65) vs Ferox - EM win - hahaha  he drew 2 small creatures, i drew fat pillars and oty.  never dipped below 80 health.  GSO stupid FG (won giant frog!)
66) vs Seism - loss - got rolled.  fat creature spam, he rewinded my weak oty defense.  slowplayed pillars, he topdecks earthquakes anyways
67) vs Dream Catcher - loss - forgot he had earthquake.  stuck at 2 gravity, butterfly pest + mass stuff.  dunno what i can do
68) vs Chaos Lord - loss - deck totally flat.  hand full of nothing, got beaten down by 2 chaos creatures.  ugh
69) vs Divine Glory - loss - solid try, but couldnt fuel a bone wall forever
70) vs Osiris - EM win - stole eternity, and bounced his one pharaoh until oty was big enough to eat it (won pharaohX2!)

currently deck looks like
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6u6 71b 71b 71b 74b 74b 74b 74b 7am 7do 7do 7do 7n3 7n3 7q5 7q5 7q5 7q5 7q5 7q5 7q9 7q9 7q9 7q9 7q9 7q9 7t9 7t9 7t9 7t9 7t9 7t9 80h 80h 80h
71) vs Dream Catcher - loss - 2nd turn butterfly+black hole.  man this guy has my number
72) vs Hermes - loss - enchanted farhenheit and a giant lava destroyer vs bone wall quint oty.  forgot to druid his creature.  complete misplay by me.  should have won
73) vs Chaos Lord - EM win - textbook stall and gain control.  armagio with steal was an interesting twist, but didnt change the win
74) vs Chaos Lord - loss - discord shuffled my fire quantum from 4 to 1.  never got enough to fire storm.  steal and explosion too, didnt know CL had those
75) vs Gemini - EM win - stole lots of shield, beat him down with fireflys. (won twin universe!)
76) vs Eternal Phoenix - loss - hung in there, just needed another fire storm to boost a bone wall.  closer than usual, stole as many fire pillars as possible
77) vs Osiris - reg win - won with 5 hp.  2 early pharaohs, had to work hard to recover.  could have gone either way
78) vs Neptune - EM win - solid game (won abyss crawler!)
79) vs Octane - loss - gah  6 gas in the first 10 turns
80) vs Ferox - loss - ouch, huge dragons.  needed bone wall to go with fire storm.  would have been easy
81) vs Dream Catcher - loss - really close.  needed quint for oty
82) vs Paradox - reg win - 2 life from an EM win.  big bone wall = :D  (won morning glory!)
83) vs Seism - loss - ate 2 early earthquakes due to heavy creature pressure.  almost survived, but no quantum for 2nd fire storm before bone wall melted :(
84) vs Elidnis - loss - 7 forest specters damnnnnn
85) vs Paradox - EM win - good control, very easy deck to beat

another 50% win session.  wondering if 2 pulverizer + 3/4 enchant artifact might give me a shot against the other 50%.  maybe replace steals

86) vs Destiny - EM win - 2 early fate eggs popped aether nymph and death nymph.  thankfully supernova the only aether quantum they get.
87) vs Rainbow - loss - creature spammed.  all hail our super rainbow god
88) vs Rainbow - EM win - chanted hourglass, then chanted pulv, quint oty.  pretty much, drew everything needed to survive.  yay!  (won elite graboid!)
89) vs Scorpio - loss - ugh poison.  if i had a steal instead of useless chant artifact, would have stolen trident
90) vs Elidnis - loss - creature spammed,  no oty, no bone wall, no chance
91) vs Graviton - loss - dropped about 4 firemasters and +1 oty at me.  i had no response
92) vs Scorpio - loss - made my deck look like a chump again.  fast big creatures, and poison
93) vs Dark Matter - loss - chanted pillar stack helped, but hourglass hid in deck until right as i died.  turn 1 charger beat me down all game
94) vs Scorpio - loss - im bitter about this one.  should have won, 7 creatures and 12 life regen per turn.  deadly poison spam sure is hard
95) vs Fire Queen - EM win - no super flying eagle eyes FFQ spam of doom = ez win
96) vs Seism - loss - needed enchant artifact
97) vs Miracle - EM win - survived 2 light dragon early.  easy game once established
98) vs Dream Catcher - loss- slow oty, and no hourglasses.  shame, seems like the FG had a lousy hand
99) vs Paradox - loss - never seen a more hapless opening. no firestorm, no hourglasses, no oty
100) vs Divine Glory - loss - dunno.  decent start, just spent the entire time keeping a bone wall alive
101) vs Miracle - EM win - good ol miracle.  longish, but easy win.  4 light dragons dont scare me :D
using this lately
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6u6 71b 71b 71b 74b 74b 74b 74b 77f 77f 77i 77i 77i 77i 7am 7do 7do 7do 7n3 7n3 7q5 7q5 7q5 7q5 7q5 7q5 7q9 7q9 7q9 7q9 7q9 7q9 80h 80h 80h
102) vs Seism - reg win - kickass!  slow creature spam let me slowplay the pillars and safely get rolling.  rare win indeed
103) vs Destiny - loss - fate egg created a gravity nymph.  unlucky
104) vs Morte - loss - wow.  dunno how i lost...oh wait yes i do.  poison.  man i need more SoGs
105) vs Fire Queen - loss - stupid stupid loss.  all of the right cards in hand, quantum fail.  dunno, starting to consider supernovas, but this isnt entropy
106) vs Chaos Lord - loss - super fast loss.  some 12/10 creature with discord screwing with my quantum
107) vs Rainbow - loss - needed to read the computers mind to know i had a small window to use pulverizer unchanted (was scared it would get stolen)
108) vs Scorpio - loss - &%$@.  seriously, amazing start...died to poison.
109) vs Fire Queen - EM win - smooth game (won feral bond!)

at this point i decided that most issues can be solved with SoGs i dont have.  deck wins enough, and nice EM ratio...but playtesting is pretty much over.  most likely ice shield is good IF you have the life regen to allow it time to work.  i know what FGs to avoid with this deck, so its time to just farm some cards to buy a poison deck for top 50 farming.  thanks for everyone that read all the way down here.  been fun playtesting an idea.  hopefully after getting some SoGs, this deck will be as good as i hope.  till then, take care fellow elements players :D
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Offline zombie0Topic starter

  • Full Member
  • ***
  • Posts: 320
  • Reputation Power: 5
  • zombie0 is a Spark waiting for a buff.
  • Swagger Coach
Re: Zombie0's FG farming deck, with updates https://elementscommunity.org/forum/index.php?topic=7632.msg85453#msg85453
« Reply #3 on: June 08, 2010, 01:34:58 am »
looking back, this deck is nothing special.  its fun to draw lots of cards, and its possible that its one or two cards away from being top quality...but lets face it.

40% deck on a sunny day

the idea was to make something that can win against everything.  instead, it just farms the same easy ones over and over and dies varying slowness of death against its counter decks.

its way more complicated than a lot of smaller decks, and punishes misplays very very hard

the EM % is impressive.  75% of wins are EM.  especially for being so life gain unfocused, thats a positive thing
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

unionruler

  • Guest
Re: Zombie0's FG farming deck, with updates https://elementscommunity.org/forum/index.php?topic=7632.msg85677#msg85677
« Reply #4 on: June 08, 2010, 12:39:08 pm »
1 SoG and 2 Feral Bonds in a 60 card deck is scarcely enough regen. Fallen druids without boneyard(s) are useless, if you wanted them for defensive mutations, take unupped fallen elves. You elected not to make use of the weapon's slot--that is something I find rather queer, wonder how you would justify it. Listed below are my recommendations:

+2 SoG, +1 Improved Antimatter, -4 Steal, +1 Pulverizer, -2 quantum tower, -1 fallen druid, +1 quint, +1 permafrost, +1 boneyard

That goes for without changing your deck too much. If you could afford it, I suggest you take a look at the smaller entropybows such as the Puppychow and it's variants--they'd save you a lot of time getting your wins.

Offline zombie0Topic starter

  • Full Member
  • ***
  • Posts: 320
  • Reputation Power: 5
  • zombie0 is a Spark waiting for a buff.
  • Swagger Coach
Re: Zombie0's FG farming deck, with updates https://elementscommunity.org/forum/index.php?topic=7632.msg85881#msg85881
« Reply #5 on: June 08, 2010, 06:45:21 pm »
1 SoG and 2 Feral Bonds in a 60 card deck is scarcely enough regen. Fallen druids without boneyard(s) are useless, if you wanted them for defensive mutations, take unupped fallen elves. You elected not to make use of the weapon's slot--that is something I find rather queer, wonder how you would justify it. Listed below are my recommendations:

+2 SoG, +1 Improved Antimatter, -4 Steal, +1 Pulverizer, -2 quantum tower, -1 fallen druid, +1 quint, +1 permafrost, +1 boneyard

That goes for without changing your deck too much. If you could afford it, I suggest you take a look at the smaller entropybows such as the Puppychow and it's variants--they'd save you a lot of time getting your wins.
thanks for the feedback.  i really would like to include more SoGs, if i could get them. :(  used miracles in the past, but white quantum is at a premium

fallen druids without boneyards arent useless.  boneyards without fuel are though.  is there a combo that doesnt require oty AND boneyard AND creatures it can eat?  if you think druids are generally useless, you are using them wrong

i feel that any single card included needs to be completely overpowered by itself.  theres no way to know when you will get it, including all the way at the bottom.  since there are no restricted cards yet, if the card is that special why only include one?

permafrost is nice, but doesnt shut down all damage like a bonewall or even dissipation field might.  staring at the blue mana and taking a beating until i get 7?  no thanks.  if i need to freeze stuff that bad, its probably better to stick to congeal or arctic octopus.   yes, i understand the purpose of the card, and if you get lucky it can shut down cards that you cant target, or are too big to nuke.  also, its an autowin vs decay or FFG.  the only actual issue is that my deck doesnt fear small creatures, it fears big ones, specifically big fast ones (big = 5+ HP).  the exception is Eternal Phoenix, because that joker has the perfect deck unless he doesnt draw fractal.  you cant stop that card (aether mark quantum not pillars).  almost every loss came to fast beatdown, or permanent destruction.  honestly, any FG with explosion is almost an autoloss.  permafrost does not solve this problem

taking away steals will not happen.  the best counter to another deck is stealing permanents from it (if possible).  best immediate card advantage in the game

to summarize why this deck loses right now, its the card "explosion".  even steal isnt that bad, since i can steal back.  is there any way currently to solve this problem?  i dont see it.  cant enchant everything, and to include enough to get one early means a lot of copies, and a severely dead card against any non explosion deck.  possibly switching to some deck with no creatures and all permanents, enchant artifact might be worth the spot.  as is, you just pray to out muscle them. (btw tried the no creature deck on trainer.  ungodly slow, and no real killer card.  very unfun to play)

antimatter isnt bad, but the cost is 8.  way way too much, and you suggest even less pillars.  the solution to single big creatures is bone wall, not antimatter, unless you are trying to tech a FFQ to not get targeted or something creative.

+1 quint isnt a bad idea, but every time i use 4, they all bumrush my opening hand.  might give it another try

+1 pulverizer isnt bad, but steals are better in almost every normal case.  in every other case, they have explosion.  plus, i steal a lot of their weapons

i suspect that a lot of the other decks are similar in wins to mine, or have full SoGs.  id replace 4 pillars with 4 SoGs.

Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

unionruler

  • Guest
Re: Zombie0's FG farming deck, with updates https://elementscommunity.org/forum/index.php?topic=7632.msg86121#msg86121
« Reply #6 on: June 08, 2010, 11:42:05 pm »
fallen druids without boneyards arent useless.  boneyards without fuel are though.  is there a combo that doesnt require oty AND boneyard AND creatures it can eat?  if you think druids are generally useless, you are using them wrong

i feel that any single card included needs to be completely overpowered by itself.  theres no way to know when you will get it, including all the way at the bottom.  since there are no restricted cards yet, if the card is that special why only include one?

permafrost is nice, but doesnt shut down all damage like a bonewall or even dissipation field might.  staring at the blue mana and taking a beating until i get 7?  no thanks.  if i need to freeze stuff that bad, its probably better to stick to congeal or arctic octopus.   yes, i understand the purpose of the card, and if you get lucky it can shut down cards that you cant target, or are too big to nuke.  also, its an autowin vs decay or FFG.  the only actual issue is that my deck doesnt fear small creatures, it fears big ones, specifically big fast ones (big = 5+ HP).  the exception is Eternal Phoenix, because that joker has the perfect deck unless he doesnt draw fractal.  you cant stop that card (aether mark quantum not pillars).  almost every loss came to fast beatdown, or permanent destruction.  honestly, any FG with explosion is almost an autoloss.  permafrost does not solve this problem

taking away steals will not happen.  the best counter to another deck is stealing permanents from it (if possible).  best immediate card advantage in the game

to summarize why this deck loses right now, its the card "explosion".  even steal isnt that bad, since i can steal back.  is there any way currently to solve this problem?  i dont see it.  cant enchant everything, and to include enough to get one early means a lot of copies, and a severely dead card against any non explosion deck.  possibly switching to some deck with no creatures and all permanents, enchant artifact might be worth the spot.  as is, you just pray to out muscle them. (btw tried the no creature deck on trainer.  ungodly slow, and no real killer card.  very unfun to play)

antimatter isnt bad, but the cost is 8.  way way too much, and you suggest even less pillars.  the solution to single big creatures is bone wall, not antimatter, unless you are trying to tech a FFQ to not get targeted or something creative.
Fallen druids without boneyard simply mean that to churn out each improvecd mutant of your own you need to spend 2+1=3 :life quanta, because you have to pay for the fireflies as well. What's wrong with taking a boneyard since your feral bonds complement it anyway?

You could play aflatoxin directly or indirectly via a death nymph, then use a jade/permafrost to block the damage and simultaneously clog up your opponent's field with malig cells. There are definitely resources on that in the anti FG decks section, or you can go to cokeandaspirin personally and ask for her decklist.

Permafrost at 7 :water and antimatter at 6 :entropy only take up one card slot each. I don't understand why you're complaining when i use both of them to great effect in a 35 card deck. You generate much more quanta, plus you have sundials to stall and generate even more. Antimatter especially has it's uses--Paradox won't TU something with -11|11, neither will Gemini do so for a -9|30. It slows down opponents significantly because they need 2 similar creatures to regain the damage they were doing with that one creature before it was antimattered. Permafrost is not my idea--I think it's Puppy's, but it's long been recognized as a viable option in anti FG rainbows.

Stealing isn't usually the best option. With most FGs, you only need to steal 1 or 2 permanents to achieve some sort of game balance. If you're confident that you'd have the quanta to sort of play their strategy as it is, you should just go for the permafrost and antimatter.

If your intention is to argue for your deck, post it in the anti FGs section. If you want suggestions, then you ought to listen to experience more. Shan't quote, but I feel that some parts of your post were rather impudent.

 

anything
blarg: