5l9 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q3 7q5 7q5 7q5 7q7 7q7 7q7 7q8 7q8 808 808 808 808 808 808 80j 80j 80j
The ? ? ? are Mind Gates.
Tested and tuned for a few hours against AI5, didn't try against False Gods but I guess my problems will just be amplified.
Early game, the idea of this deck is to get your opponent's cards with the Mind Gates and then immortalise their creatures when you play them (the Quantum Towers were added in case you get creatures before Pillars/Towers).
Later in the game, you use the Eternity to reverse time your opponent's creatures and then get copies of them with your Mind Gates.
However, I'm having some problems with consistency. I'll have a really good game sometimes and the deck works as it should, but then other times the strategy really falls to pieces.
Fire Shield/Buckler and Spine Carapace both defeat this deck if you have both Eternity out, but it is possible to win if you keep one back in the weapon slot (Fire usually targets Electrum Hourglasses/ Mind Gate with Deflagration/Explosion instead of Eternity).
If anyone can offer advice on how to improve my win rate whilst keeping the strategy the same, it'd be appreciated.