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jappo97

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Deck aether/time doesn't work well https://elementscommunity.org/forum/index.php?topic=29636.msg377175#msg377175
« on: August 08, 2011, 10:35:42 am »
This is my deck.
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4t3 5lf 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5ri 5ri 5ri 5rj 5rj 5rk 5rl 5rm 5rm 5rn 5rn 5rr 5rt 5ru 5ru 5ru 5ru 5ru 5t2 61o 61o 61o 61o 61o 61o 61o 61o 61q 61r 61r 61r 61s 61v 622 623 63a 63a 8ps


I think it has a lot of problem, so i want to change =).

I have only 72 score points, so I can reset my deck too.

I'd rather not change tactics ( attack and immortality ) but if it's useful i will do it.

Thanks =)

Offline pikachufan2164

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Re: Deck aether/time doesn't work well https://elementscommunity.org/forum/index.php?topic=29636.msg377180#msg377180
« Reply #1 on: August 08, 2011, 10:56:13 am »
The two main problems that I see are that the deck lacks focus, and it's too large for its current amount of draw power.

Simple things you can do to make your deck better:

- Focus on doing one thing well. Have a clear goal and win condition in mind.
- Slim down the deck to 30 cards. Unless you have multiple Hourglasses in your deck, you're not going to have enough draw power to support your cards' casting costs.

You've stated that you wanted to attack with an army of immortal creatures. I'll be turning to Anubis for its reusable Quint ability, and GotP as a main attacker. Lightnings help you use up some of that leftover :aether quanta and also serves as creature control to use on targets that aren't worth using Reverse Time on.

Here's a sample build; feel free to experiment and see what works best for you :)

Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rn 5rn 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 61q 61q 61q 61q 61q 8pu
I'm doing science, and I'm still alive.

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