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Wynden

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Re: Death Reaper https://elementscommunity.org/forum/index.php?topic=19923.msg253937#msg253937
« Reply #12 on: January 22, 2011, 04:51:01 am »
lol, I agree, but I was more making this for fun than for reality, I'd only use a fully upgraded deck if it was a fg killer, cos I've got like 10 upgrades :-[
You should still have a goal in mind  :P
Optimize it unupped, and work on upgrading it.

Offline doublecross

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Re: Death Reaper https://elementscommunity.org/forum/index.php?topic=19923.msg253941#msg253941
« Reply #13 on: January 22, 2011, 04:58:07 am »
Looks like a fun deck to play.
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Offline Vipy5Topic starter

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Re: Death Reaper https://elementscommunity.org/forum/index.php?topic=19923.msg253960#msg253960
« Reply #14 on: January 22, 2011, 05:26:54 am »
another problem I just realise, when using the nymphs, I use their abilities basically once a turn, and for the deck to work well, you need one out atleast on the 5th/6th turn, and to end up with another one soonish, you also need a dragon too do damage, while the nymphs and the cells block and kill any enemy creatures, a big problem with strategy is that you're very succeptable to fast damage, tough creatures, weapons and permanent control.

Offline omegareaper7

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Re: Death Reaper https://elementscommunity.org/forum/index.php?topic=19923.msg254056#msg254056
« Reply #15 on: January 22, 2011, 10:45:37 am »
then maybe try adding a bonewall or two back in? it would help to minimize damage against early rushes.
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Offline Vipy5Topic starter

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Re: Death Reaper https://elementscommunity.org/forum/index.php?topic=19923.msg254598#msg254598
« Reply #16 on: January 22, 2011, 10:36:21 pm »
Yeah I just added one, as you said, probably need another, update post with (unnupgraded) deck.
(btw I'm only having the three newest versions up so I'll take down the original)

Offline Vipy5Topic starter

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Re: Death Reaper https://elementscommunity.org/forum/index.php?topic=19923.msg255637#msg255637
« Reply #17 on: January 23, 2011, 11:16:25 pm »
bump :(

Offline doublecross

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Re: Death Reaper https://elementscommunity.org/forum/index.php?topic=19923.msg255640#msg255640
« Reply #18 on: January 23, 2011, 11:17:33 pm »
Why the frown?
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Offline Vipy5Topic starter

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Re: Death Reaper https://elementscommunity.org/forum/index.php?topic=19923.msg255981#msg255981
« Reply #19 on: January 24, 2011, 06:21:33 am »
Well I've been forced ta bump cos noones talkin on here >.<

Offline omegareaper7

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Re: Death Reaper https://elementscommunity.org/forum/index.php?topic=19923.msg256272#msg256272
« Reply #20 on: January 24, 2011, 05:12:23 pm »
i don't think slipping in the cats a good idea, i could be wrong though. giving it a shot wouldn't hurt.
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Re: Death Reaper https://elementscommunity.org/forum/index.php?topic=19923.msg256598#msg256598
« Reply #21 on: January 24, 2011, 11:47:46 pm »
The reason for the cats, is that against some decks you just can't get (m)any kills.

Offline omegareaper7

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Re: Death Reaper https://elementscommunity.org/forum/index.php?topic=19923.msg256853#msg256853
« Reply #22 on: January 25, 2011, 05:56:29 am »
true, but only against some, most decks you will, so you lower overall performance of the deck to help with the others.  that could help it over all i guess, but giving it that vulnerability just seems odd to me.
Youtube.com/user/thefatcatsofray New youtube channel for videos of sorts.
Each and every imagination of the human mind is a possibility in the physical reality. - William D. Catherine
"We will either find a way, or make one!" Hannibal

 

anything
blarg: