Well, if I don't suggest things to take out, then clearly I'm suggesting to take out the pillars.
Shard of Void is useless in increasing win-rate - you're not going to outrush rushes with it, and if you can stall enough to finish them off with SoV, then you can stall enough to deck them out or poison them to death. In addition, you only need 2 Eternities, or 1 and a Rewind, as it's pretty expensive to use as repeatable CC.
While bloodsuckers are okay in poisoning an enemy via voodoo doll, they really aren't too good as CC, especially since they don't immediately stop the creature from attacking. Since you're not using any water quanta, consider investing in squids. Freeze + Infection OP.
You also aren't using any Earth or Fire, so consider investing in Auburn Nymphs, Red Nymphs, or if you don't have them a Nymph Queen, or if you don't have one of those, some Nymph's Tears (though with a limited number of Tears, you'd be trying your luck with RNG in every game). They are superior forms of CC that also work well with Voodoo Dolls.
You're going to be relying a lot of flying Eagle's Eyes and creatures to provide the CC that makes up for the missing Stoneskins. This makes your 60-card stall weak against decks with heavy/repeatable CC. Thus, you should invest in at least a few Quintessences, with preferably an Anubis.
You also want to consider Salvagers, though I have never gotten them to work correctly. 4 PAs are usually better than 4 Salvagers, and anything less than 4 usually leads to bad draws.
Conclusion:
+ 4 Protect Artifact (Carapace > SoGs > Pillars > Eternity > Hourglass)
+ 3 Quintessence (Flying Eagle's Eye, Bloodsucker, wild card)
+ 1 Arctic Octopus
+ 1 Nymph's Tear (The only ones that don't fit into the deck are Light and Gravity)
+ 1 Miracle (Should really be more than one, but meh)
- 4 Shard of Void
- 3 Animate Weapon (You really don't need an army of EEs and Eternities...)
- 1 Eternity
- 2 Bloodsuckers
The I don't like about suggesting cards to take out is that the deck creators generally have more attachment to certain cards and a differing view of their deck's core theme. That's why I instead like to bring up cards they might have missed - especially if they're really important like PA and Miracle.