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Offline EspithelTopic starter

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Death Nymph / Seraph Immo Rush https://elementscommunity.org/forum/index.php?topic=55527.msg1152681#msg1152681
« on: August 24, 2014, 06:49:37 pm »
IT'S NO USE!!!!!
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Question: How do I add PC into this deck without screwing up how unreliable its opening hand can be?
I'm trying SouFflé, but...

I mean, this deck is basically immune to CC, and it's ridiculously fast, but the opening hands can be so unreliable.
And dims are so evil.
... So, uh... What do I do?
« Last Edit: August 24, 2014, 06:59:38 pm by Frozengaia »

Offline Higurashi

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Re: Death Nymph / Seraph Immo Rush https://elementscommunity.org/forum/index.php?topic=55527.msg1152683#msg1152683
« Reply #1 on: August 24, 2014, 06:55:20 pm »
Best you can do is probably -1 SoBe, +1 Explosion.
Then you have to consider if it's worth doing -1 Catcher and -1 Nymph for a SoBe or Explosion or something else, because just removing 1 Catcher or 1 Nymph would result in either too much or too little :death, though it -can- run on 4 Catchers, especially with SoBe in the mix.

Personally I don't like packing more than 4 SoBe in most decks. That 5th one is almost always dead for me, which can be disastrous when you're already trading card advantage away. There are exceptions in the fastest decks around, i.e. Monoair and BoomBalls with SoBe, in which case I usually pack 5. In those cases it's the 6th one I don't like.
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Offline EspithelTopic starter

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Re: Death Nymph / Seraph Immo Rush https://elementscommunity.org/forum/index.php?topic=55527.msg1152689#msg1152689
« Reply #2 on: August 24, 2014, 07:04:57 pm »
This deck is strained for fire quanta. I do generate far too much death quanta later on, though.

So, considering that, I decided to take out a SoBra and a Catcher for 2 explosions, giving me this:
IT'S NO USE!!!!!
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That seems to have solved my problem rather nicely. Thank you. :D

 

anything
blarg: