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Offline TsmujiTopic starter

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Gravity/Earth Damage Prevention https://elementscommunity.org/forum/index.php?topic=39170.msg487260#msg487260
« on: April 25, 2012, 04:27:14 pm »
I've had this idea for a while and came up with something along the lines of this, probably for use against Half Bloods:

Hover over cards for details, click for permalink
Deck import code : [Select]
749 749 749 778 778 778 778 778 778 778 778 778 77a 77a 77a 77a 77f 77f 77f 77i 77i 77l 77s 77s 78q 78q 78q 78q 78q 78q 8pl


Basic strategy is use nymphs/'emergency' basilisk bloods and a grav shield to completely shut out all creature damage, and use pulvy to clear up any weapons causing you problems, as well as any heal cards/shields that get in the way. I only want 30 cards as I feel anything above that w/out HGs is too slow and susceptible to bad draws more, but I'd like to throw in a few more protects/basilisk bloods as it's quite quanta heavy, and even that one basilisk blood has saved me quite a few times.

The other problem I have is damage, I don't know if I'm just used to decks with growers or if it's actually slow, I get the feeling that it's probably the second. It could maybe do with a bit more gravity generation so it isn't all eaten by the PC and then I could throw in chargers to leave the earth open to nymphs/pulvy, but I'm not really clever enough to work that one out. ._.

Finally, as I only have the one Earth nymph, does anyone know roughly how many basilisk bloods substitute for one nymph? 

Thanks for any help in advance.

Edit: The only topic in this section's first page without a reply, forever alone. ._.
« Last Edit: May 01, 2012, 04:44:59 pm by Tsmuji »

 

blarg: Tsmuji