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Korvboll

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Help with my FFQ deck https://elementscommunity.org/forum/index.php?topic=183.msg1679#msg1679
« on: December 15, 2009, 10:09:33 pm »

Hello there,

Right now I am playing an FFQ deck that looks like this:

6 Emerald Pillars
6 Empathic Bonds
12 Wind Pillars
4 Firefly Queens
2 Elite queens
1 Fog Shield
1 Owls Eye

Farming Level 3 ain't a problem except when you get either no pillars, or only pillars. Most of the time I get a few empathic bonds, a few Emerald pillars and then I am set.
But I have a lot of weaknesses, and I am guessing an my FFQ deck won't ever be able to do Top 50, right? What should I try to focus on? I have ~1000 coins right now so is there anything I can do to up my chances or just to make my deck better and better?

Offline Qwandri

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Help with my FFQ deck https://elementscommunity.org/forum/index.php?topic=183.msg3090#msg3090
« Reply #1 on: December 15, 2009, 10:09:48 pm »

hey, try putting rustlers in there, and that should help, i'm not sure after that, however.
Strike that, reverse it.

Help with my FFQ deck https://elementscommunity.org/forum/index.php?topic=183.msg3091#msg3091
« Reply #2 on: December 15, 2009, 10:09:48 pm »

6 empaths is too many in my opinion, you might want to use less.

Put in a few fire cards like deflag or rain of fire to use the fire quanta that your elite fireflies make - Brimstone eater would boost this even more. Obviously upgrade the RoF and deflags is you do put them in. Possibly a fire spectre.

Don't use rustlers if you can help it - they're too easy to kill. 1/1 makes then a lovely target for otyughs, elite or not. Use Leaf dragons if you want rustlers in there. You won't need as many emerald pillars then (photosynthesis).

Upgrade your emerald pillars to towers.



Offline Qwandri

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Help with my FFQ deck https://elementscommunity.org/forum/index.php?topic=183.msg3092#msg3092
« Reply #3 on: December 15, 2009, 10:09:48 pm »

i was assuming that he did not have huge amounts of moneh, and just wanted a quick boost.
Strike that, reverse it.

Help with my FFQ deck https://elementscommunity.org/forum/index.php?topic=183.msg3449#msg3449
« Reply #4 on: December 15, 2009, 10:09:49 pm »

Yeah, I was thinking more long term. If he sticks to this deck, that is.

Allana

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Help with my FFQ deck https://elementscommunity.org/forum/index.php?topic=183.msg4085#msg4085
« Reply #5 on: December 15, 2009, 10:09:51 pm »

I am also using an FFQ deck. Rustlers are essential to it, in my opinion. The speed at which a Rustler can generate Life Quanta once your Fireflies get going is incredible.

I start with a Life aspect, to start generating Life Quanta from the first turn. I can usually get my Firefly Queen out on my second or third turn. This goes well with my natural Life Quanta generation. By the time my FFQ is ready to use her skill, I have at least 3 Life Quanta. Two for my first Firefly, and one for my first Rustler.

The important thing a Rustler does, is it takes the place of Life Pillars. This opens up a few more options by giving you more room to toy with while keeping your deck down at 30 cards. The FFQ deck really needs to be kept as small as possible with very little bloat, because by nature, it is already a very slow deck.

I'm still playing around, testing, and adjusting my deck, because it is having a hard time dealing with certain decks that shut down the FFQ or Rustler. But the basic structure of my deck is this:

13 Wind Pillars (I may convert these to Wind Towers to get that extra burst of Wind Quanta early game. Late game, when you have 2 or 3 FFQ already out, Wind Quanta is pretty worthless. Ideally you want to generate enough Wind Quanta to get out the FFQ by your second turn. As by your third you are likely to have a Rustler and 3 Life Quanta to start your chain. Also, right now, every single one of my Wind Pillars are necessary if I want to have enough Wind Quanta to get out my first FFQ. Ideally, if I have all Wind Towers, I won't need this many Pillars. This will open up room for cards like the Emerald Dragon, Deflagration, Heal, etc.)

4 Rustlers (This is a good number to always have a Rustler in the first few turns. Also, it helps to keep spare Rustlers around, as they are easily taken out by everything from Lightning to Poison. By the same logic, you need to Photosynthesize every single Light Quanta every turn, because you never know when your Rustler will be destroyed. Without Life Quanta, a FFQ deck is a sitting duck. It may be a good idea to keep some Emerald Pillars for that reason. At the moment, I'm still debating if I should, since adding Emerald Pillars would mean taking out a Rustler or other essential card that would ultimately slow down my deck.)

3 Novas (Novas are very useful for dealing with Devourers and times when you need that one extra Air Quantum for your FFQ. Also, if you have a Ruster out, it can give you 3 Life Quanta instantly, which can be enough to get out an Empathic Bond or just more Fireflies. I'm testing out adding cards like Deflagration and such to utilize all the other Quanta it generates, but I need more tweaking with them and may need to add more Novas. The big problem I am having is from decks that can shut down the Rustler.)

3 Empathic Bonds (This is enough to get 2 Empathic bonds in a medium length duel usually. I find that to be a pretty good number. Too many will slow down the deck. But this is personal preference I think. More is ok, but I find that in the first 5-6 turns, the Empathic bond is not worth playing, because you don't have the Life Quanta or the number of creatures to warrant it. Thus having too many will result in dead/useless cards early in a duel if you draw them.)

6 Firefly Queens (These are my only creatures. Of course an FFQ deck must field their FFQs as fast as possible. Maximum number of Firefly Queens at six. Minimum number of cards in my deck at 30. I almost always get a FFQ by my second or third turn. If I don't, it's bad luck, and unfortunately, almost guarantees a loss. I've been thinking about using Elite FFQ's, but they would completely change the synergy in the deck. I would have to try it out a couple games to see how things work.)

1 Owl's Eye (It's the best Rare card for the deck. What can I say. It's great for taking down Otughys that can get annoying and other low health and annoying creatures. I'm thinking about adding some Lightning to my deck to increase the effectiveness of the Owl's Eye by making 4 health creatures killable in one shot and 7 health creatures killable in 2 shots.)

This makes my deck 30 cards in total. Hopefully, you can tweak your deck with some of my ideas. I love playing with and playing against FFQ decks. They are so epic when you get over 10 creatures a side and duke it out. Good luck.




jules.lt

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Re: Help with my FFQ deck https://elementscommunity.org/forum/index.php?topic=183.msg30067#msg30067
« Reply #6 on: February 27, 2010, 04:49:59 pm »
Replace 3 wind pillars with novas:
They will give you your early  :air faster, if not as much, but will also give you  :light and  :life which will start your rustler-firefly chain much faster (and open up the list of cards from which to improve this deck later)
You don't need much  :air after the first few turns anyway.

Also add an empathic bond, I find that with 3 I don't always heal fast enough to survive, let alone to get double money. I'm not sure what to remove, though: I don't own an owl's eye. Possibly a rustler, or stay at 31 cards.

 

blarg: