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wavedash

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Prospective AflaBow FG Grinder https://elementscommunity.org/forum/index.php?topic=18397.msg234026#msg234026
« on: December 27, 2010, 09:29:45 am »
I was playing around with my CCWB variant, and I found myself thinking, "oh god oh god, please please give me the Aflatoxin, dear god" an awful lot. Very few Gods are not susceptible to Aflatoxin in a CCWB variant: Divine Glory (immortal creatures), Eternal Phoenix (Phoenixes do not general Cells on death, Dragons require Antimattering), Osiris (if he begins Devouring Cells), and Octane (without a reflecting shield, he kills Cells with Gas). Some Gods with Feral Bonds require either a Blue / Air Nymph for a one-turn kill or permanent control, preferably both in case things don't go as planned. All other Gods are either completely neutered or handicapped by a field full of Cells.

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Of course, I started with my CCWB deck variant. Three Alfatoxins makes it easy to get one early; others can be used for creature control. A Mark of Death offsets the fairly high cost of 6 Death quanta. Because of this, Supernovas are not viable. And following that, I decided to base my deck on PuppyChow's Can Haz Moar Drawz deck in terms of drawing power and quanta generation.

This deck has one big problem, though. It is incredibly Time-heavy. If I make it less Time-heavy by taking out Hourglasses, I can't draw as quickly, which is something I really need. A Mark of Time really slows down the Aflatoxins, and a Mark of Entropy with Supernovas limits the number of Alfatoxins I can play. Any help is very much appreciated.

Blue Nymph (1): Incredible damage output against Gods without reflecting shields. In other cases, can be used to generate Cells on my side of the field.
Improved Antimatter (1): Especially useful when the Gods have a limited play field. More than one is difficult to utilize without a Mark of Entropy, though.
Pulverizer (2), Eternity (1), Skeleton (1), Protect Artifact (1): These two are arguably the best weapons in the game. Cheap permanent control and deck-out prevention by Rewinding the Skeleton. Protect Artifact mostly used on the Eternity, but it is sometimes useful on...
Permafrost Shield (2): Best shield in the game in most situations, enough said
Mirror Shield (1): A cheaper version of the Jade Shield. Basically an auto-win against Gods like Decay and Octane. Cheaper cost is helpful, because getting it out early is good if you also have an early Aflatoxin.
Electrum Hourglass (3), Sundial (3): Drawing power with the addition of stalling. Sundial is nice for stalling out Aflatoxin poison counters on more bulky creatures.

Stats given are in the format (Games won)-(Total games played)
Octane: 2-2 Mirror Shield and Shards make this an easy win.
Dark Matter: 0-1 In testing, Dark Matter was a giant dick and got a Nymph out turn 2.
Decay: 1-1 Mirror Shield and some Shards makes this an easy win.
Destiny: 1-1 Permafrost.
Dream Catcher: 1-1 Even with a turn 2 immortal Butterfly Effect Abomination, you can still win when he Antimatters all of the Cells on his side of the field.
Elidnis: 1-2 Permafrost Shield slows down boosting shenanigans to a manageable pace. Without one, match-up is pretty difficult. Late-game, you have the option of an early Eternity to Rewind 22 / 24 Spectres or a Pulverizer to destroy those 80 Feral Bonds.
Eternal Phoenix: 0-2
Ferox: 2-2 Aflatoxin and Permafrost. Antimattering a Dragon is the win button.
Gemini: 2-2 Phase Recluses are perfect Aflatoxin targets.
Incarnate: 0-1 No shield is a lose.
Obliterator: 0-1 Turn two Protected Pulverizer is sort of auto-lose.
Paradox: 0-1 Drew zero Shards. Should have been a win.
Rainbow: 0-1 If it takes you 6 turns to get 6 Death quanta, you should probably just quit.
Scorpio: 0-1 No Aflatoxins, lost.
Seism: 1-1 Get an Aflatoxin off and Rewind his big creatures, hope that he plays Gemfinders or Graboids instead of Dragons.

Wynden

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Re: Prospective AflaBow FG Grinder https://elementscommunity.org/forum/index.php?topic=18397.msg235203#msg235203
« Reply #1 on: December 29, 2010, 01:50:07 am »
Switch Skelly for a Photon; free = awesome.
But on that note, I'm wondering if you actually need the Eternity. It doesn't seem to do much in the deck, really. You have 41 cards, and any compotent player knows when to stop hastening. That said, Dials, with their draw ability, make the deck essentially 38 cards with stall. which is a pretty nice sized deck to not need to bounce a card back.
Would Shrodinger's Cat work better than Antimatter? Just a possibility.
Crusader might find its way into this deck as well.

wavedash

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Re: Prospective AflaBow FG Grinder https://elementscommunity.org/forum/index.php?topic=18397.msg235254#msg235254
« Reply #2 on: December 29, 2010, 02:49:39 am »
I chose Skeleton because I don't want an opening hand with 3 Aflatoxins, 3 Hourglasses, and a Photon.

Good point about the Eternity. I just threw it in because most stall Rainbows have one. With the Blue Nymph and two Destroyers, I never really use it outside of Rewind opponent's creatures.

I'm not entirely sure why I would use a Schrödinger's cat, unless I add in a Boneyard. Which I could do.

Crusader with Lobotomize is the one thing that could be useful, but a Mind Flayer can do that.

zse

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Re: Prospective AflaBow FG Grinder https://elementscommunity.org/forum/index.php?topic=18397.msg235408#msg235408
« Reply #3 on: December 29, 2010, 08:23:50 am »
If you want Eternity target for not decking out, use Mindgate instead of Photon/RoL/Skeleton/etc. Spine Carapace works great with Aflatoxin, try that for 4th shield.

Offline Daytripper

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Re: Prospective AflaBow FG Grinder https://elementscommunity.org/forum/index.php?topic=18397.msg235456#msg235456
« Reply #4 on: December 29, 2010, 10:24:33 am »
I thought the same thing. However, there are ways to cut in CCYB to add the afla. You only need one, so it doesn't matter if you're low on death. You can play the other ones MUCH later. You already cut the 1 Antimatter. Why don't you play a CCYB with 1 less AM?

This deck will be very slow. You can't fractal the golems and a nymph can run into reflection. However you must save all your damage cards, because an early explosion kills the malignant cells, possibly the dude you AM'd. In other words, I don't think mass CC + antimatter/cells has any synergy.

See, this is my basic ccyb variation deck. It all fits well enough. If you want 3 afla's, there is some healing to cut. I do not do it though. I hang the AM's on the worst ones, 2 afla on the rest. Result: Enemy has almost no attack. Fractal the golems and you won't deck out anyway. You can even use steam machines if you can miss the water. They don't require fractaling. Just be careful with the choice of your shield. Jade shield is probably best if you go that way. It doesn't freeze, but it can't be stolen. 

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Shards aren't overpowered, as long as you have them yourself.

 

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