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Hiya, I don't know if this has been posted already, I apologise if it has but I couldn't find it by searching.
Anyhow, this deck is just an idea I had when fiddling with the trainer and I thought I'd post it here for some criticism and modifications.
It basically only works against AI3 and PVP1, but I did beat AI4 with it once.
StrategyThe strategy for the deck is to get out Fallen Elf's and Adrenaline them, preferably on the same turn so you can get a few attacks in in case your opponent has good CC. If your opponent plays a card like Pharaoh, FFQ or a card with any other undesirable skill, mutate them with the Fallen Elf to get rid of the ability and then Antimatter the mutation if it's attack is high enough. So not only do you prevent it from using it's skill, it also then heals you.
The Butterfly Effect and Forest Scorpions are there for a little permanent management. I know 2 of each doesn't seem to be very good, but any more makes drawing the right cards difficult.
So, in summary: Fallen Elf + Adrenaline for damage, Antimatter for defence, Butterfly Effect + Forest Scorpion for permanent control.
It is very susceptible to Mono-Aether and anything with a lot of CC but it's still a fun deck to muck around with.
If anyone has any suggestions/improvements/criticisms please let me know.