I'm new, and so is my girlfriend. We enjoy playing Elements against each other for fun and against the computer.
I modified the Aether mono grinding deck I found on the wiki like so:
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Note: I'm not trying to improve the above deck. I'm trying to counter it.It turns out, with no upgraded cards, this is a nightmare to try and counter. It's a bit like trying to solve an equation with three equal signs. Again, I'm new, so my knowledge of card synergies and dynamics is probably weak.
For brevity, I'll make a few acronyms (as I don't know what the standard acronyms are):
LOB = Lobotimizer
PSI = Psion
PD = Phase Dragon
IMM = Immortal
DIM = Dimensional Shield
PSI is a large concern, due to spell damage. Fractal is just icing. If the match continues too long, I end up with an army that all do spell damage.
Counter: The only reliable counter is one of the reflective shields from Light or Life, as they completely bypass all other shields. Locking them down with freeze is problematic due to LOB. Packing more Freeze spells into the deck weakens it's chances of dealing with the other problems.
PD is also bad news, because it's immortal and hits hard. I can't use any creature control on it.
Counter: A damage reducing shield, or ice shield, or the best is gravity shield. Unfortunately Gravity shield happily lets IMM and PSI straight to my health bar. Using Procrastination slows it down a bit, but the damage is still getting through.
IMM is in the middle. It hits as hard as PSI, but I can't target it. The only useful shields might be ice or a damage reducer.
Counter: Nothing directly reliable. Procrast helps, but again that damage is coming through.
DIM is a huge problem. 18 turns of "you can't hit me."
Counter: Steal / Deflag / Momentum some creatures. Getting enough qaunta for a firebolt or icebolt takes too long, and means I can't spend it to counter other aspects of the deck.
Lightning bolt is also very bad news, as a lot of the creatures I could use for strategies have 5 or less health.
LOB ties it all together, as it neutralizes so many abilities useful to counter other parts of the deck.
I've played against it in the trainer, building and rebuilding numerous decks to come up with a solution. Nothing works reliably, but here's what I've tried.
1. I call it Frozen Steam
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Strategy:
Get rid of LOB as soon as it appears. Use squid / freeze to lock down PSI. Pump Steam Machines while hoping the PD and IMM will freeze on ice shield. Accumulate enough water quanta to power Ice Bolt, and get a late game win.
Result: It's too slow.
If LOB comes out early and I don't have a deflag, I can't catch up in speed. PSI's hit the field, followed by IMM and finally the PD. The incoming damage is too much to mitigate in time to get the steam engines powered up or get nearly enough water quanta to power a decent ice bolt.
Even if I kill LOB in time, I have to build up enough damage from Steam. If I'm able to keep the PSI's locked down (very difficult due to lightning bolt / LOB) it's hit or miss if the ice shield can mitigate enough incoming from IMM and PD.
If I make a single mistake, or lag behind in quanta, it's always game over.
2. I call it Legend of Chimera
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Strategy:
Simple. Get past DIM with chargers, while Armagio mitigates damage. I accelerate and momentum some Armagio's while others tank. I try to get as many on the board as I can and then throw down Chimera.
Result: LOB owns me.
I can't stop LOB with this setup. It kills momentum and gravity pull dead. It just neutralizes the whole strategy. The only way to win is if LOB comes out late.
3. I call it Shadow Dragon
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Strategy:
Throw up Mantle, cloak the dragons to stop lightning bolts, and hope I get enough steals to keep DIM out of way long enough to take that health down.
Result: Too slow to get a three card combination.
It takes too long to get enough quanta to get the combo going before I die, either because Mantle didn't stop enough damage, or too much PSI damage.
I've tried about 4 other decks, but this post is far too long already. The others weren't nearly as effective, so they're probably not worth mentioning.
Here's the bottom line:
A. Trying to solve all of the problems presented by the deck forces me to use too many colors. This causes slowdown in getting the quanta needed, the damage available, or both. Aether wins.
B. Trying to solve two aspects of it (say DIM + PSI, or Damage + LOB, or DIM + Damage) leaves two other aspects unaccounted for, and Aether wins.
C. Aether wins more than it loses, in very cheap ways, that don't require any strategy or card synergy. Even without LOB and fractal, it's just brutal.
I just want to know: Can it be done? If so, can it be done using one of these as a base? If not, what should I start with?
Please refrain from strategies involving a bunch of upgraded / rare cards, we don't have access to them yet.