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Offline ViveleslardonsTopic starter

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Gravity/death/darkness, let's eat some monsters! https://elementscommunity.org/forum/index.php?topic=42136.msg523794#msg523794
« on: July 20, 2012, 11:55:18 pm »
Hi,
 
My original idea was to make a Trio with darkness (steal + Night fall + parasite/devourer, and even voodo maybe), but that didn't works, so I decided to take of Darkness (because I'm not use to create Trio deck)... and it's still to weak. What do you think? Is there anything to do in this idea, with this cards combinaison?

This is the last version of the deck, so without darkness
 
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52h 52h 52i 52i 52k 52n 52n 52r 52v 52v 542 542 542 542 542 55k 55k 55k 55k 55k 55p 55q 55q 55r 55r 55r 55s 576 8pl


Quote
I just realize that this deck do not contains my first and main idea... :
I wanted to use catapult, but with voodoo doll (I could use poison on them, so poison would be applied a first time and the voodoo, and another time when throwing!). I read in the catapult detail on the wiki that this is spell damage so very interesting to avoid shields (thing that I totally lost in this shitty deck ^^) AND that applies "death effect"(= a creature die) !
Thats why I tried to use gravity with death and darkness, and to take advantage of the death effect.
I completely forget that yesterday and removed dools and catapult...
I found hard to equilibrate 3 elements but I tried to do something like that :
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52k 52n 52n 52r 52v 52v 542 542 542 542 542 55k 55k 55k 55p 55q 55r 55r 55r 55s 561 561 576 5uk 5un 5un 5up 5up 5uq 5v0 5v0 5v0 5v0 5v0 5v0 5v1 8pt


So I do not remember exactly but before making test I prefer to know if this idea could work. I may want to use to much things?
As you can see I've not decided yet which shiled to choose, but on this deck death is less important, so just block to big creatures with the other shield can be an effective
defense with Otyugh.
Soul catcher are important here, it allows me to profit from death element (so vulture, infection, boneyard to feed Otyugh, and maybe the shield) without wasting pillar in this element.

So I'm sorry, but could you make a new analyse  :-[  ;D
« Last Edit: July 21, 2012, 02:08:51 pm by Viveleslardons »

Offline eaglgenes101

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Re: Gravity/death(/darkness?), let's eat some monsters! https://elementscommunity.org/forum/index.php?topic=42136.msg523798#msg523798
« Reply #1 on: July 20, 2012, 11:57:58 pm »
Needs. Moar. Focus.
Take out the dragons, the momentums, the gravy shield, and the titan.
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Re: Gravity/death(/darkness?), let's eat some monsters! https://elementscommunity.org/forum/index.php?topic=42136.msg523800#msg523800
« Reply #2 on: July 20, 2012, 11:59:45 pm »
Unbuffed Otys (2 momentums do not count as a buff) won't be eating much of anything.

Offline Dm

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Re: Gravity/death(/darkness?), let's eat some monsters! https://elementscommunity.org/forum/index.php?topic=42136.msg523808#msg523808
« Reply #3 on: July 21, 2012, 12:16:56 am »
Needs moar focus and definitely more hitting power. You look quanta starved on death because Otyugh won't eat a lot anyway. Gravity Shield is okay for a choice but you also have bonewall, which makes it useless. Not only that but you won't benefit from your vulture a lot 'cause, again, you won't be killing a lotta stuff to actually benefit from it.

My few cents : (You can make any other duo, but going off that you want to keep THIS deck..)

A) Add more momentum and make your deck focus on death quanta rather than on gravity quanta. Gravity Un-upped sucks for attack (and just for a lotta things really..)
B) Take off the Virus. They help but it won't help you a lot in the long run - A buffed up oty is better than a Virus, IMO.
C) Stabilize (is that a word? Sowwy.) your quanta. It looks fairly splashed as of now, it's what it looks like for me. Leave the dragons in there for attacking potential and make use of the otyughs and better quanta to deploy your stallish deck faster.
D) Decide on what you should replace your cards with. No one can tell you what to do or what not to do exactly, you can mod the deck in anyway you wish. Find a balance between Momentum to buff the otyughs and boneyard/bonewalls (I'd prefer more bonewalls to have more chance to draw them) that you like and use it.
E) Last but not least, if you feel like you reached step C correctly, take off the Soul Catchers and fill them in with more useful cards, like another momentum, or a bonewall, or whatever you like really.

(I suggest, again, that you focus more on death. You'll be using more of it than gravity in this, which means that it deserves to be getting more quanta then gravity, specially when you consider you only need 2 gravity to nom with a otyugh per turn.)

Just... some stuff I wanted to say. ^^'

Offline ViveleslardonsTopic starter

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Re: Gravity/death(/darkness?), let's eat some monsters! https://elementscommunity.org/forum/index.php?topic=42136.msg523964#msg523964
« Reply #4 on: July 21, 2012, 01:49:47 pm »
Thanks Dm for your response it's quite intersting.
I just realize that this deck do not contains my first and main idea... :
I wanted to use catapult, but with voodoo doll (I could use poison on them, so poison would be applied a first time and the voodoo, and another time when throwing!). I read in the catapult detail on the wiki that this is spell damage so very interesting to avoid shields (thing that I totally lost in this shitty deck ^^) AND that applies "death effect"(= a creature die) !
Thats why I tried to use gravity with death and darkness, and to take advantage of the death effect.
I completely forget that yesterday and removed dools and catapult...
I found hard to equilibrate 3 elements but I tried to do something like that :
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52k 52n 52n 52r 52v 52v 542 542 542 542 542 55k 55k 55k 55p 55q 55r 55r 55r 55s 561 561 576 5uk 5un 5un 5up 5up 5uq 5v0 5v0 5v0 5v0 5v0 5v0 5v1 8pt


So I do not remember exactly but before making test I prefer to know if this idea could work. I may want to use to much things?
As you can see I've not decided yet which shiled to choose, but on this deck death is less important, so just block to big creatures with the other shield can be an effective
defense with Otyugh.
Soul catcher are important here, it allows me to profit from death element (so vulture, infection, boneyard to feed Otyugh, and maybe the shield) without wasting pillar in this element.

So I'm sorry, but could you make a new analyse  :-[  ;D
« Last Edit: July 21, 2012, 02:08:21 pm by Viveleslardons »

Offline Dm

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Re: Gravity/death(/darkness?), let's eat some monsters! https://elementscommunity.org/forum/index.php?topic=42136.msg523973#msg523973
« Reply #5 on: July 21, 2012, 02:59:03 pm »
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52h 52h 52i 52i 52i 52i 52i 52r 52r 52r 561 561 561 576 576 576 576 576 5un 5un 5un 5un 5v0 5v0 5v0 606 606 606 606 606 606 8pk


6-4 on AI3. Good enough for a prototype. I'll edit this later.

 

anything
blarg: