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mradamant

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Can RoL/hope be used with only 1 lobo? https://elementscommunity.org/forum/index.php?topic=35813.msg450607#msg450607
« on: January 19, 2012, 11:15:30 pm »
If so what other 2 cards should I use?

Offline pulli23

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Re: Can RoL/hope be used with only 1 lobo? https://elementscommunity.org/forum/index.php?topic=35813.msg450608#msg450608
« Reply #1 on: January 19, 2012, 11:27:39 pm »
Problem is: you NEED an early lobo for quite a few gods to work against. - any unit with creature control NEEDS to be lobotomized. (morte & some other come to mind). You might win against growing decks (elidnis), and might hold of electrocuter till late vs fallen elves, yet even those pose a very difficult barrier without an early lobotomizer. So I'd say at least 2 is needed to get any decent chance of having the weapon up around the 3rd turn.

I'd replace each with a sanctuarity: extra healing negates not being able to lobotomize growers soon.

Offline burpcow

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Re: Can RoL/hope be used with only 1 lobo? https://elementscommunity.org/forum/index.php?topic=35813.msg450676#msg450676
« Reply #2 on: January 20, 2012, 02:36:47 am »
Yes, you definitely need at least two lobotomizers for RoL/Hope.  Some False Gods like Scorpio, Morte, Incarnate, Firequeen, Osiris, Elidnis, Paradox, and a few others will be much  harder to play against.  I started out with two Electrocutors in my RoL/Hope, but I added a third when I got another one.

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Re: Can RoL/hope be used with only 1 lobo? https://elementscommunity.org/forum/index.php?topic=35813.msg452351#msg452351
« Reply #3 on: January 24, 2012, 06:52:01 pm »
***TRIALS RESPONSE***

Since you don't have 3 Lobotomizers I assume you can't afford this deck fully upgraded either? If so, I would recommend this (http://elementscommunity.org/forum/index.php/topic,14533) deck as a baseline. Just removing 2 Lobotomizers would bring you at exactly 30 cards, although you have a much worse chance against decks like Fire Queen or Osiris, it's still profitable to farm fgs with it. You would also stand an even better chance against the easier fgs that don't need the Lobotomizer by drawing the other cards earlier, and never having a dead Lobotomizer in your hand.

So it'll basically look like this:
Hover over cards for details, click for permalink
Deck import code : [Select]
5la 5la 5lk 5lk 5lk 5lk 61o 61o 61o 61o 61o 61o 61u 622 622 622 622 622 63a 63a 63a 63a 63a 63a 7jp 7jp 7jp 7jp 7jp 7jp 8pu
Other than that it works the same as the thread I linked says, where "really needing early lobotomizer" translates to "you will probably lose". Of course, since you have one, and not no Lobotomizer you might sitll be able to draw one early, it's just less likely.

I'm not entirely sure how this deck works with 0, 1 or 2 Lobotomizers, so if you want a deck that doesn't require any rares and is tried and true I'd recommend using Liquid Antimatter (http://elementscommunity.org/forum/index.php/topic,17730.msg241141.html#msg241141). It requires a different way of thinking and is good against different kinds of decks. It's win-rate is low but it has the advantage of being cheap, still, it's best to try either out in the trainer first and having spare electrum before you start farming. These decks don't work as your regular decks, and you won't waste electrum in the trainer. In the end, it's best to choose the one that best suits your style, I hope this helps!

 

blarg: TheonlyrealBeef