Version 2
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7dk 7dk 7dk 7dk 7dk 7dk 7dp 7dp 7dp 7dp 7dp 7dp 7jp 7jp 7jp 7jp 7jp 7jp 7q9 7q9 7q9 7q9 7q9 7q9 7qb 7qb 7qb 7qb 7qb 7qb 8po
I think this idea has promise since it can essentially deal 100 damage as fast as your can deck yourself.
It essentially has 12 extra cards to work with to be as reliable as possible.
Would towers and hourglasses work better?
Won 4/5 with 1 against a discord for 6 turns and a black hole.
![](http://i.imgur.com/7SwlD.jpg)
![](http://i.imgur.com/hgobQ.jpg)
![](http://i.imgur.com/HQNF6.jpg)
![](http://i.imgur.com/ddkay.jpg)
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5rp 5rp 5rp 5rp 5rp 5rp 7dk 7dk 7dk 7dk 7dk 7dk 7dp 7dp 7dp 7dp 7dp 7dp 7jp 7jp 7jp 7jp 7jp 7jp 7qb 7qb 7qb 7qb 7qb 7qb 8ps
I have tried it with upped sundials but it seems to mess with the mulligan. I chose RoL because you can normally leave it on the field for a turn or 2 to gather light for the sundials. solved because mark of fire allows much more room for control
Another problem is the clogging of hands, if you draw cremations and fire bolts only you have to discard but you cant lose any of them. mark of fire solves this as well
Went 4-10