So I was just wondering, how many flaws are there to this deck and what are they
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the strategy is straight forward, animate as many weapons as possible, us the nymph for imortality on the weapons, phase shield to catch a breath at times, and the shards to try and save yourself/ get EM
Mmm, maybe that it is slow to set up, and for being a 40 card deck, chances to get the right weapon when you need it are very low.
You are very dependant on Aether Nymph, and I guess$ that most times, when you play it, it is going to be overkilled asap.
Also rewinding is mortal against this kind of decks and animate weapons are very prone to be dead draws until you draw one weapon.
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Against Pvp , any little versatile deck can destroy it, and also I think it can be winned by descent rushes, because sometimes it's hard to stall against a good rush deck with a rainbow with full of defensive cards.
If i had myself an Aether Nymph I will get a try and tell you more exactly how to improve or how much reliable are the arguments I told you, I only can say about my experience in flying weapons type decks.
Edit: Also the standart issue of eficiency. In a flying weapon deck, you need two cards for having one card in play. Yes that some weapons are nice, but most times two creatures do more than one weapon, and can be played staighforward without having to wait to combine.