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Offline haiwasTopic starter

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bonecat deck need help to improve https://elementscommunity.org/forum/index.php?topic=56411.msg1163603#msg1163603
« on: November 01, 2014, 01:32:58 pm »
hi!
I never used forum before, but now i've made a nice deck and want to share it whit you,
it isn't a champ deck but is near rareless and get a nice 50% chance on ia3.
what i'm asking is how can i improve it to smash ia4? XD
many thanks and sorry for my poor english :D

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4vd 4vd 4vd 4vk 4vk 4vo 4vo 4vp 4vp 4vq 4vq 4vq 4vq 4vq 50u 50u 50u 50u 50u 50u 52h 52h 52h 52h 52n 52n 52n 52q 52q 52r 52r 52r 52r 52r 52v 52v 52v 52v 52v 52v 8pj


this is a faster/smaller version

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4vd 4vd 4vo 4vp 4vp 4vq 4vq 4vq 4vq 4vq 50u 50u 50u 50u 50u 50u 52h 52h 52h 52h 52n 52n 52q 52r 52r 52r 52r 52v 52v 52v 52v 52v 8pj
« Last Edit: November 01, 2014, 01:50:27 pm by haiwas »

Offline andretimpa

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Re: bonecat deck need help to improve https://elementscommunity.org/forum/index.php?topic=56411.msg1163605#msg1163605
« Reply #1 on: November 01, 2014, 01:58:31 pm »
Boneyards and mutations won't help you a lot in this deck, and pandas are too much of a double edged sword unupped (your cats should provide enough bones for the wall).

I would cut 3 more cards to get 30 and swap one for a cat. Something I like too is using pillars and death mark. Helps a lot when you don't draw any catchers. Something like this

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4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vo 4vo 4vq 4vq 4vq 4vq 4vq 4vq 52h 52h 52h 52h 52q 52q 52r 52r 52r 52r 52v 52v 52v 52v 8pk


which is close to your small version.

It tested 5 wins in 5 games against ai3.
« Last Edit: November 01, 2014, 02:01:01 pm by andretimpa »
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Offline haiwasTopic starter

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Re: bonecat deck need help to improve https://elementscommunity.org/forum/index.php?topic=56411.msg1163612#msg1163612
« Reply #2 on: November 01, 2014, 03:20:16 pm »
less is more! :D
which one should I upgrade first to be more competitive?

Offline Chapuz

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Re: bonecat deck need help to improve https://elementscommunity.org/forum/index.php?topic=56411.msg1163670#msg1163670
« Reply #3 on: November 01, 2014, 09:45:31 pm »
Well it isn't a competitive strategy, as it's fairly slow and even soft CC destroys it.
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Offline andretimpa

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Re: bonecat deck need help to improve https://elementscommunity.org/forum/index.php?topic=56411.msg1163719#msg1163719
« Reply #4 on: November 01, 2014, 11:26:31 pm »
Upgrading the pllars will make it one turn faster, but that takes a lot of electrum. Upgrading the arsenics is something that is going to be useful in more decks. If you like death decks upgrading the bonewalls is a good choice too.

Soul catcher gets much better upgraded, but few competitive decks use it, so it is not such a good choice. Maxwell's gets more annoying upgraded, but I wouldn't make that a high priority.
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Offline bossitron

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Re: bonecat deck need help to improve https://elementscommunity.org/forum/index.php?topic=56411.msg1163724#msg1163724
« Reply #5 on: November 01, 2014, 11:37:52 pm »
this is mine it's more focused on  :death than yours and it pretty much wrecks AI4.
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vq 4vq 4vq 4vq 4vq 4vq 52h 52h 52h 52k 52k 52k 52k 52k 52k 52r 52r 52r 52r 52v 52v 52v 52v 52v 71f 8pj


upgrade priority: scrodingers cats, soul catchers, bone walls, dragons, amethyst pillars, vultures.

but if i were you and wanted to use  :entropy more i would remove the pandemoniums and BE and add more pillars and cats, remove the bonewalls and mutations.

i'm certainly no pro at this game but i do know how to make this kind of thing. try to get it down to less cards.
« Last Edit: November 01, 2014, 11:46:09 pm by bossitron »
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Offline haiwasTopic starter

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Re: bonecat deck need help to improve https://elementscommunity.org/forum/index.php?topic=56411.msg1164779#msg1164779
« Reply #6 on: November 07, 2014, 09:57:31 am »
first of all THANKS for all the replies :D

well i'm not a competitive gamer, i just play on my spare time, and came up to this deck mainly for two reason:

i find funny the cat's skill

bone-wall is a master of defense if well fed

plus: it's really funny to use pandemonium\mutation skill to see what will happen XD

I understand that other decks and cards are stronger but i find more challenging try to improve my deck and come up with something better instead to use hbgb to make money and follow the "easy way"


i've saw a deck that make cat's immaterial, it can be a good strategy?

modify: andretimpa your idea of deck it's working well, but now i've lost all control cards and it's hard to stand more than 12-15 turn if deck don't run correctly
bossitron I don't like vulture because computer always remove his skill or kill it
« Last Edit: November 07, 2014, 10:01:55 am by haiwas »

Offline zephyl

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Re: bonecat deck need help to improve https://elementscommunity.org/forum/index.php?topic=56411.msg1166200#msg1166200
« Reply #7 on: November 14, 2014, 11:36:49 pm »
I've never even considered a deck like this. Its pretty sweet.

One suggestion i would make is -2 soulcatchers and, -1 boneyard, +3 plagues

Offline Chapuz

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Re: bonecat deck need help to improve https://elementscommunity.org/forum/index.php?topic=56411.msg1166205#msg1166205
« Reply #8 on: November 14, 2014, 11:51:50 pm »
I like playing with no Soul Catchers, just loads of pendulums and bone walls. Bome Dragons for damage and 2 plagues /antimatter can help too. Bone yards are a total waste.
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Offline noah1212

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Re: bonecat deck need help to improve https://elementscommunity.org/forum/index.php?topic=56411.msg1166519#msg1166519
« Reply #9 on: November 17, 2014, 03:57:02 am »
Im playing around with it right now. As it stands with the version im playing it seems like the number of entropy quanta im getting is WAAAY too much. I removed all of the pillars, and just put in like 3 death pends, and it seems to be working fine. This deck has low cost creatures, that need sustained quanta, theres no point in building up like 7 pillars cause at most your using 2-3 per creature, then 7 for the bonewall which is by miles the highest cost. If you want to add more damage, it might make sense. I think having a plague as cc is a good idea.

I guess my major thought right now is asking myself how this is better then the oty-vulture combo.


this is what im currently using.



With this im about 6-0 vs ai3 and getting about 8-9 turns per win. Id be interested to see how this does in bronze
« Last Edit: November 17, 2014, 04:01:42 am by noah1212 »

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Re: bonecat deck need help to improve https://elementscommunity.org/forum/index.php?topic=56411.msg1166554#msg1166554
« Reply #10 on: November 17, 2014, 10:40:28 am »
Im playing around with it right now. As it stands with the version im playing it seems like the number of entropy quanta im getting is WAAAY too much. I removed all of the pillars, and just put in like 3 death pends, and it seems to be working fine. This deck has low cost creatures, that need sustained quanta, theres no point in building up like 7 pillars cause at most your using 2-3 per creature, then 7 for the bonewall which is by miles the highest cost. If you want to add more damage, it might make sense. I think having a plague as cc is a good idea.

I guess my major thought right now is asking myself how this is better then the oty-vulture combo.


this is what im currently using.



With this im about 6-0 vs ai3 and getting about 8-9 turns per win. Id be interested to see how this does in bronze
Oty+vultures is only good against opponents with loads of creatures, this deck ensures enough deaths.
Your variation needs a lot more of entropy quanta and has too many attackers (just use 4-5 dragons and 2 weapons!). Remember it's not a rush
I recommend you use all pendulums instead of that quanta balance.
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Re: bonecat deck need help to improve https://elementscommunity.org/forum/index.php?topic=56411.msg1166653#msg1166653
« Reply #11 on: November 18, 2014, 04:38:20 am »
Im playing around with it right now. As it stands with the version im playing it seems like the number of entropy quanta im getting is WAAAY too much. I removed all of the pillars, and just put in like 3 death pends, and it seems to be working fine. This deck has low cost creatures, that need sustained quanta, theres no point in building up like 7 pillars cause at most your using 2-3 per creature, then 7 for the bonewall which is by miles the highest cost. If you want to add more damage, it might make sense. I think having a plague as cc is a good idea.

I guess my major thought right now is asking myself how this is better then the oty-vulture combo.


this is what im currently using.



With this im about 6-0 vs ai3 and getting about 8-9 turns per win. Id be interested to see how this does in bronze

i personally think you can use only soul catchers. you really dont need the one plague also. that needs more  :entropy quanta imo too
« Last Edit: November 18, 2014, 04:42:50 am by bossitron »
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anything
blarg: