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PuppyChow

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Re: Blue nymph x2 https://elementscommunity.org/forum/index.php?topic=6364.msg76120#msg76120
« Reply #12 on: May 27, 2010, 08:12:07 pm »
But if you draw a cremation on turn 1 instead of an air tower, then it results in lower air quanta.

Take this example. In one deck you make mark fire and replace the cremations with air towers, and in another you keep it the same.

Deck 1 Draw: 7x air tower, mark of fire
Deck 2 Draw: 6x air tower, 1x cremation, mark of air

Deck 1 Quanta After Turn 1: 14
Deck 2 Quanta After Turn 1: 13

So you see, if you replace the cremations with air towers and change mark to fire, in any draw where you WOULD have drawn a cremation on turn one, you will end up with a single more air quantum overall.

If you WOULDN'T have drawn a cremation, you lose 1 air quanta every turn you wouldn't have drawn one. Of course, then you run into the problem that you wouldn't have drawn a cremation so you wouldn't be able to explode the gasses anyway :) .

Overall, mark of fire is more reliable and can sometimes actually result in MORE air quanta.

Finally, a single cremation is sufficient, and if you happen to draw more than one that card is useless and redundant. At the same time, you need 3 in the deck so you draw at least one early, so you NEED to risk having more than one in your hand. Risk isn't good.

Offline yaladilae

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Re: Blue nymph x2 https://elementscommunity.org/forum/index.php?topic=6364.msg76127#msg76127
« Reply #13 on: May 27, 2010, 08:19:40 pm »
Sorry,  i forgot to say thats a pvp build lol

But if you draw a cremation on turn 1 instead of an air tower, then it results in lower air quanta.

Take this example. In one deck you make mark fire and replace the cremations with air towers, and in another you keep it the same.

Deck 1 Draw: 7x air tower, mark of fire
Deck 2 Draw: 6x air tower, 1x cremation, mark of air

Deck 1 Quanta After Turn 1: 14
Deck 2 Quanta After Turn 1: 13

So you see, if you replace the cremations with air towers and change mark to fire, in any draw where you WOULD have drawn a cremation on turn one, you will end up with a single more air quantum overall.

If you WOULDN'T have drawn a cremation, you lose 1 air quanta every turn you wouldn't have drawn one. Of course, then you run into the problem that you wouldn't have drawn a cremation so you wouldn't be able to explode the gasses anyway :) .

Overall, mark of fire is more reliable and can sometimes actually result in MORE air quanta.

Finally, a single cremation is sufficient, and if you happen to draw more than one that card is useless and redundant. At the same time, you need 3 in the deck so you draw at least one early, so you NEED to risk having more than one in your hand. Risk isn't good.
Interesting, but my build defense way better against stingy devourers, yea i hate darkness =P

Offline teffy

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Re: Blue nymph x2 https://elementscommunity.org/forum/index.php?topic=6364.msg76175#msg76175
« Reply #14 on: May 27, 2010, 10:06:19 pm »
I would try something like this. (I have no Air nymph)  :'(


Code: [Select]
5oi 5oi 5oi 5oi 5oi 5p0 6rn 6rn 6rn 7dl 7dl 7dm 7dm 7dm 7dm 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mv 7mv 7mv 7n5 7n5 7n5 7n5 7n5
Strengths:
- Hard control of Creatures and Permanents, the OE has good damage+ creature control
  sometimes the OE is safer in the slot than on field, sometimes not
- The damage of the gas goes around shields.
- creatures with high health, and good damage ( but not enough for a speed deck)
- Fire Shield is often a surprise to your enemy - which opponent thinks that the immortal creatures would die
- You can deflag stolen cards, if nessecary.
- Can beat the deck with RoL and Hope, and many Fire decks

Weaknesses:
- Low defense, use a Fog Shield instead of Fire Shield if you want
- Rewind, Lobotomize
- Some Speed decks.
- some I could add later.

You could use the second nymph instead of a dragon.
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unionruler

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Re: Blue nymph x2 https://elementscommunity.org/forum/index.php?topic=6364.msg76315#msg76315
« Reply #15 on: May 28, 2010, 04:14:06 am »
I would try something like this. (I have no Air nymph)  :'(


Code: [Select]
5oi 5oi 5oi 5oi 5oi 5p0 6rn 6rn 6rn 7dl 7dl 7dm 7dm 7dm 7dm 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mv 7mv 7mv 7n5 7n5 7n5 7n5 7n5
I think you try to accomplish too much in one deck. Not only do you want heavy creature control and permanent control from explosions, you also want hard hitters in the form of sky dragons.  :air quanta's gonna be a bit tight. Note that even the FG octane, despite having double draw, does not attempt a 3 pronged strategy. 2 strategic thrusts is tough enough to deal with, those being brute force unstable gases with explosions, as well as creature control from the flying OEs.

 

anything
blarg: