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Azure Reaper

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Lava Golems https://elementscommunity.org/forum/index.php?topic=34203.msg431468#msg431468
« on: November 27, 2011, 06:27:55 pm »
8x burning pilar
6x lava golem
6x immolation
2x rage potion
2x fire pendulum
6x photon


Import Code : 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5fb 5fb 5gi 5gi 5l9 5l9 5l9 5l9 5l9 5l9 8pm

Offline Djhopper :)

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Re: Lava Golems https://elementscommunity.org/forum/index.php?topic=34203.msg431471#msg431471
« Reply #1 on: November 27, 2011, 06:34:31 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5fb 5fb 5gi 5gi 5l9 5l9 5l9 5l9 5l9 5l9 8pm


Use deck image creator. Here (http://elementscommunity.org/forum/index.php/topic,5036.0.html)'s a guide.

Azure Reaper

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Re: Lava Golems https://elementscommunity.org/forum/index.php?topic=34203.msg431477#msg431477
« Reply #2 on: November 27, 2011, 06:48:55 pm »
thanks

Re: Lava Golems https://elementscommunity.org/forum/index.php?topic=34203.msg431481#msg431481
« Reply #3 on: November 27, 2011, 07:01:47 pm »
way too quanta heavy....
swap like half of those pillars with like deflag, rage pot, etc.

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Re: Lava Golems https://elementscommunity.org/forum/index.php?topic=34203.msg431652#msg431652
« Reply #4 on: November 28, 2011, 12:40:42 am »
Don't need that much :fire. Immolations give you more than enough. How about you add in either more rage potions, deflags, or plate armors to protect your golems? (momentum and other cheap rainbow cards work nicely as well)

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Re: Lava Golems https://elementscommunity.org/forum/index.php?topic=34203.msg454823#msg454823
« Reply #5 on: January 30, 2012, 04:24:50 pm »
Well this looks awfully familiar. I've used way too many decks that are far too similar to this in the past. So much so that I'm kinda stuck with them. I love them too much ;)

So let's see what we can do here. As far as a pure Fire Rush goes, it's reasonably difficult to find a stable version that is completely unupgraded. Especially now with the string of Fire Nerfs we've had. Between Immo producing less quanta and Deflag costing more quanta, Fire has its work cut out for it when trying to make a speedy rush that is also stable enough to be a reliable yet entertaining farmer for a while.

As with any Immo Rush, we need the fuel sources to get things going. Due to the nerfs, we'll likely need a few more pillars than usual, but we'll still want a full set of six Immolations and six Photons. You could try Gnome Riders if you wish, but I would say the decrease in speed far outweighs the benefit they bring due to how fragile this deck already is. The end result is generally determined pretty quickly. It's also best to stick with a lot of Lava Golems as they're low cost enough to be played with a single Immolation where Phoenixes will take extra. As far as control goes, it's probably best to take minimal. Two to three Deflags should be enough, maybe a Rage Potion or two if we're desperate. The focus of a Golem Rush should be to put out as much damage as quickly as possible though, not deny your opponent more than you need to. As a result, a Crimson Dragon might be another excellent addition to help soak up some of that extra Fire should you have any. So perhaps something like this:
Hover over cards for details, click for permalink
Deck import code : [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5fb 5gi 5gi 5l9 5l9 5l9 5l9 5l9 5l9 8pm


"Of course you should fight fire with fire. You should fight everything with fire."

 

anything
blarg: