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Offline Rubik87Topic starter

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Rubik's anti god deck, looking for feedback https://elementscommunity.org/forum/index.php?topic=1626.msg14515#msg14515
« on: December 27, 2009, 06:46:45 am »



Here it is. I haven't tested it too much yet, but it seems to work pretty well. I am sure it can be improved and tha's what I'm asking your help for. Any thoughts/suggestions from the experts?

Offline Kamietsu

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Re: Rubik's anti god deck, looking for feedback https://elementscommunity.org/forum/index.php?topic=1626.msg14517#msg14517
« Reply #1 on: December 27, 2009, 08:09:50 am »
I see you are going for a lot of stalling. In which case, remove at least one fire storm and put in a second phase shield. maybe remove a bone wall because once you get one out and get it powered up it will take awhile for it to be destoryed, so you have other bone walls coming up just taking space in your hand.
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Celidion

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Re: Rubik's anti god deck, looking for feedback https://elementscommunity.org/forum/index.php?topic=1626.msg14539#msg14539
« Reply #2 on: December 27, 2009, 02:16:51 pm »
I see you are going for a lot of stalling. In which case, remove at least one fire storm and put in a second phase shield. maybe remove a bone wall because once you get one out and get it powered up it will take awhile for it to be destoryed, so you have other bone walls coming up just taking space in your hand.
As Kamietsu has said, I would replace two bonewalls and a firestorm with phase shield. Also, adding a second pulverizer wouldn't harm anything.

Offline Wolfunit

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Re: Rubik's anti god deck, looking for feedback https://elementscommunity.org/forum/index.php?topic=1626.msg14569#msg14569
« Reply #3 on: December 27, 2009, 06:55:00 pm »
i agree with Celidion
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Re: Rubik's anti god deck, looking for feedback https://elementscommunity.org/forum/index.php?topic=1626.msg14586#msg14586
« Reply #4 on: December 27, 2009, 10:38:45 pm »
i agree with Celidion
Yep, what he said, but i don't see any good in a second pulverizer. You already got 2 weapons, that ought to be enough for anyone :D
Mark is entropy?
I will use a similar deck soon. But with less creatures, your ulitharid seems very unprotected, how it survives anything?
Maxwell seems to be useless, when it works, your Oty would also work (most of the time).

Offline Rubik87Topic starter

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Re: Rubik's anti god deck, looking for feedback https://elementscommunity.org/forum/index.php?topic=1626.msg14598#msg14598
« Reply #5 on: December 28, 2009, 12:20:22 am »
Thanks to all who replied so far, keep that coming.

Yes, there are some problems with this deck, first rebalancing the shields (4x bones and 2x phase) i'll do it immediatly.

Yes, the creatures are very exposed, i have to work on that. But ulitharid is ok, because its main goal is to lobotomize creatures with momentum against gemini and graviton, it should be pretty safe in those matchups.

4 Fire Storms, I really like having 4 of those, especially against graviton, where you want to storm twice in a row. Bone wall + firestorm is really good combination, i don't want to be without it.

I am considering removing the Fallen Druid, it does not really halp me much, what do you think about it?

Should I put 4 hourglass? (mark is TIME)

Celidion

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Re: Rubik's anti god deck, looking for feedback https://elementscommunity.org/forum/index.php?topic=1626.msg14604#msg14604
« Reply #6 on: December 28, 2009, 01:59:40 am »
I would switch a druid with a bonewall also.

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Re: Rubik's anti god deck, looking for feedback https://elementscommunity.org/forum/index.php?topic=1626.msg14610#msg14610
« Reply #7 on: December 28, 2009, 02:45:31 am »
do the SoG work better than the FB+graveyard that you ain't using?

Offline Dragoon

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Re: Rubik's anti god deck, looking for feedback https://elementscommunity.org/forum/index.php?topic=1626.msg14612#msg14612
« Reply #8 on: December 28, 2009, 03:07:36 am »
You make some interesting choices in your deck.

Are the SoGs enough to keep you alive?  They are cheaper and don't require combos to make them work like Feral Bond does, but they don't heal as much, especially once you get an Oty and Boneyard out.

How critical are the Miracles to this deck?  I'm just curious if SoG+Miracle is better than Feral Bond+Boneyard.

I personally like Druids as they are a big help against Gemini, Seism, & Miracle's high HP creatures as well as Rainbow & Hermes growth creatures.  But without Boneyards, you lose the other main reason to have them—to create uber-powerful mutants to beat the gods down with.  I guess you do have a FFQ, but that costs a lot of Life quantum to make FFs and then mutate them.

With the revamped AI coming soon, the Protect Artifacts are definitely going to be handy.

I would also strongly consider using 5-6 Hourglasses especially since Sundials only last 1 turn now.  With a big deck, you really need to get your cards fast.

Do you have trouble getting enough fire power out?  Most FG decks have three ways of winning: mutations, FFs, and Skeletons.  But if you get rid of your Druid, you'd basically have only one way to beat the gods.

If you do get rid of the Druid, definitely replace him with another Demon (with 2 Demons, you may be able to drop an Oty too).  Firestorm+Paradox will be the only way to take out most of those high-HP/runaway growth creatures.

If you're going to keep the SoG+Miracle, I might try replacing 1 Tower, 2 Bone Walls, 1 Druid (or Demon depending on which you decide to keep), 1 Ulitharid with 2 Hourglasses, 1 Demon (or Druid), 1 FFQ, 1 Phase Shield (Disclaimer: I haven't tested it; this might totally suck).

Take a look at this deck (http://elementscommunity.org/forum/index.php/topic,1098.msg12818#msg12818) to get some more ideas.

Offline Rubik87Topic starter

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Re: Rubik's anti god deck, looking for feedback https://elementscommunity.org/forum/index.php?topic=1626.msg14637#msg14637
« Reply #9 on: December 28, 2009, 10:23:43 am »
Thanks for all the feedback, keep it coming please.
Here is a new (and better, I think) version I'm playing.


mark is time.

This is not a fast deck. I'm not expecting to beat the fake gods quickly. It will lose quickly, or win slowly but surely.
The queen lonely can doo all the damage sometimes, against hermes only 1 oty and the weapon do the damage (I never put 3 creatures down with hermes), against miracle sometimes it is just quicker to let him deck out rather then going for the kill.

SoG vs FeralBons+boneyard: here there are pros and cons, but I really think SoG is better. The fact is that FB+graveyard takes too long to kick in and repay for the lost time. The boneyard sometimes lets you with an awkward choice between that and the bonewall, cause you may not have enough quantum at that time. The FB costs more and comes in later than the SoG. Only against big poison I would prefer having a bigger rigen, but you can't have it all.

Druids are there to combo with otys to take out big creatures, not much to do damage, so I might swap them with Elfs (elves).

Against hermes i found this deck surprisingly effective. I can even let one growth creature survive, it doesnt matter with the bonewall, the druids are used mainly to draw the firebolts out. And one oty can grow enough to slowly do all the job.

I haven't tested it massively, so I didn't have the pleasere to face rainbow yet.


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Re: Rubik's anti god deck, looking for feedback https://elementscommunity.org/forum/index.php?topic=1626.msg14890#msg14890
« Reply #10 on: December 29, 2009, 10:30:52 pm »
Really you may want to add a boneyard as the only mutation fodder you got is ffq. It also helps with your bonewalls and otys.

Offline Rubik87Topic starter

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Re: Rubik's anti god deck, looking for feedback https://elementscommunity.org/forum/index.php?topic=1626.msg15024#msg15024
« Reply #11 on: December 31, 2009, 01:22:50 am »
I've done a little testing with a similar deck, around 50 games is not enough to be reliable, but it can show the trend, I was just below 70%.

Now I'll try to test this new version which I think is an iproved one, and hopefully be above 70%.



23 towers seems the right number. You usually want to start with 3 in your first 8 cards, so 3/8 of 60 is 22.5

5 SoG is enough even for scorpio, 6 is overkill I feel (I tried it).

Maxwell demon is pretty good overal, and it helps fixing a little problem i had a couple of times against miracle, not being able to kill the dragons. Alone it can do 2/3 of the job that Oty + Druid can do only together.
The Octopus also helps, and I have free water quantum.
Quintessence kills rainbow and is good also against others.

 

anything
blarg: