I've been playing this for a short while now. I knew coming in that there were going to be almighty decks that can beat anything and such. I wanted to avoid that and play with what I get. Ive been doing that, and boy is it rough, but its working.
Now, I wish to see if I can be guided slightly, just to see what will get thrown out.
Current W/L: 120ish/100ish
Element: Time
Deck: Tri-ele, Time/Light/Dark, 60c
thanks to Jelly for the pic ^^; agreed on picture > wallotext
Phew ok yeah that is probably a messy deck, but it works. I play risky in every game I play, this included. A few things bout this. I wanted Miracles in, very lightly supported element due to it. I use the heck out of the Hourglasses, hence why I use a full 60. I try to use Scarabs to the limit, usually works but as i play risky, i may not ever get the right quantums in to do so, same with Anubis. I wanted Steals in so again, lightly supported element, moreso than Light though. Sparks fill in the gap and possibly provide scarab fodder. This deck plays with what its drawn; speeddraw, miracle, or devouring.
I seem to do well against most opponents, luck permitting, but usually get wrecked by Time, Air, and poison decks no matter what. T50/PVP/Gods wreck me due to no upgrades. I havent bought many cards at all, main ones being scarabs and light pillars. At times i cycle in photons and more sparks, and extra darkness cards of those listed. This setup works best though.
Any tips for my deck or where i should go now? I actually love how this deck works and would like to keep its spirit, but if any tweaks can be done, throw em out. A number of coin and excess cards to sell so willing to try things. And again, yes I know my deck is all over the place, but I love it.