55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55p 55q 55q 55q 55q 55q 55q 55r 55r 55r 55r 55r 55r 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf
Because I just started, the deck isn't quite finished. I'm going to add 1x Gravity shield, 3x Blessing, and more pillars depending on feedback. My basic strategy is to try to get out an Otyugh as early as I can, then bless and use momentum on it. This first Otyugh is known as my 'Alpha'. It's the one that will get most of the blessings and momentum. If I can get a good hand, the Otyugh will be mostly invincible. If I get more Otyughs, and if there are no other creatures, I use them as sacrifices for the Alpha. The momentums really help if the opponent has Wings, Bone Walls, etc.
The things I really have problems with are with Aether elementals with immaterial creatures, Parallel universe to copy my Alpha, or Lobotomize to completely destroy the whole deck. There are also the burrowers, Mutations, Reverse time, and the CC spells like Lightning and ice bolt which damage my Alpha, making it less effective to devour with or kill it entirely. Though the gravity shields are there to remove any massive threats like dragons.
If none of the above happens, I basically devour their deck, though I would like some help to take out some of the many flaws listed above.