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Offline kaempfer13Topic starter

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Immortal Nymphs and tentacles https://elementscommunity.org/forum/index.php?topic=56084.msg1160489#msg1160489
« on: October 14, 2014, 11:31:24 pm »
Couldnt find anything (similiar (actually i didnt find shit)) with deck search.
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7gk 7gk 7gr 7gr 7gr 7h0 7h0 7h0 7h0 7i6 7i6 7i6 7i6 808 808 808 808 80d 80d 80d 80e 80h 80h 80h 80j 80j 81q 81q 81q 81q 8pp

So obviously the idea is to create 1 immortal Aether Nymph and then send in a few more nymphs and make them immortal right away. Artic squids and phase shields should provide enough stalling. Mind Gates are for matches against decks of similiar elements and more interesting Nymphs (in case of a different element).
Stuff to do:
- quanta balance: Didnt spent much time on this, I actually balanced this around having targets for NT rather than having enough of each quanta
- Better ways to stall: ~maybe a permafrostshield could be reasonable (though it would seem redundant with squids)
                                   ~icelances (also work against weapons)?
- Copycount: f.e. only having 4NT in a deck thats build around it is not very satisfying (and you likely need 2 of them)
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Offline ddevans96

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Re: Immortal Nymphs and tentacles https://elementscommunity.org/forum/index.php?topic=56084.msg1160493#msg1160493
« Reply #1 on: October 14, 2014, 11:43:23 pm »
Immortal nymphs and tentacles? Sounds like a fun night.

Crude humor aside, I like this. I've never seen NT-Aether done quite like it. Props to you :3
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Offline CrockettRocket

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Re: Immortal Nymphs and tentacles https://elementscommunity.org/forum/index.php?topic=56084.msg1160501#msg1160501
« Reply #2 on: October 15, 2014, 12:30:46 am »
Change phase shields to lightnings since you have artic squids to make it less quanta strained. Then -2 aether towers +2 aether pends. -1 quint +1 lobo. Could -1 NT and +1 lightning because you already have some repeatable CC and regular CC. The lightnings are versatile in targetting and make the deck run more efficiently. Also allows you to kill enemy creatures that are spammed cause they see your squids, and make it viable for you to NT an opponents tower then kill it with lightning, providing a way to quanta deny if the opponent gets a 1 tower start or smth.
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Offline kaempfer13Topic starter

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Re: Immortal Nymphs and tentacles https://elementscommunity.org/forum/index.php?topic=56084.msg1161096#msg1161096
« Reply #3 on: October 19, 2014, 12:51:11 pm »
Change phase shields to lightnings since you have artic squids to make it less quanta strained. Then -2 aether towers +2 aether pends. -1 quint +1 lobo. Could -1 NT and +1 lightning because you already have some repeatable CC and regular CC. The lightnings are versatile in targetting and make the deck run more efficiently. Also allows you to kill enemy creatures that are spammed cause they see your squids, and make it viable for you to NT an opponents tower then kill it with lightning, providing a way to quanta deny if the opponent gets a 1 tower start or smth.
Lightnings might be a good idea, but they can deal only with one threat at a time (and only creatures), while phase shields take care of most threads all at once. Quanta are indeed problematic though.
Lobo is actually not that good in this deck, squids do its job much better, but I didnt want to keep the weapon slot empty.
Taking out a quint might be reasonable, but is probly more a question of preference (do I want to guarantee that I will always be able to make all of my creatures immortal without giving my opponent a timeframe to kill anything or is the risk of drawing essentially dead cards the worse case?)
I will certainly not take out another NT; its the primary way of dealing dmg and to pull off the wombocombo you need 2 of them (though it is oftentimes better to create the :water nymph first).

This deck can take 2 routes:
-The stallbreaker: Dont give the stalls a chance to touch your creatures while you can fill your board uninterrrupted. If we take this route 1 or 2 Sows would be good to ensure that we can kill the opponent before deckout.
-The antidom: Dominationdecks are designed to beat rushes, by having only slightly slower speed and a lot more CC. This deck is not affected by CC much. Lightnings would make this deck excel in this strategy; but so would dimshield unless they have PC.
« Last Edit: October 19, 2014, 12:53:59 pm by kaempfer13 »
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Offline CrockettRocket

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Re: Immortal Nymphs and tentacles https://elementscommunity.org/forum/index.php?topic=56084.msg1161118#msg1161118
« Reply #4 on: October 19, 2014, 02:56:21 pm »
If you have a rush, depending on how tight your left over space is and if in the rush you're using shield-bypassers or not, people are much more likely to throw in PC before CC. Lightnings also again allow you to hit opponents HP and that could end up making you faster than their deck.
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline kaempfer13Topic starter

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Re: Immortal Nymphs and tentacles https://elementscommunity.org/forum/index.php?topic=56084.msg1161141#msg1161141
« Reply #5 on: October 19, 2014, 05:13:00 pm »
I dont think this deck can handle rushes (at least not with 3 lightnings). The Antidom path means countering the counter of rushes (pc doesnt help much against rushes). And in a NTbased deck you tend to overkill opponents significantly (coincidently  :aether nymph has the highest attack of the Nymphes). Going with Lightnings is not terrible and indeed makes the quanta more manageable, but I dont think it helps much against decks that this deck cannot beat in its current state.
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