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mrbarbarian

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Ai3 Rush/EM Decks https://elementscommunity.org/forum/index.php?topic=28996.msg370164#msg370164
« on: July 23, 2011, 09:34:00 am »
This is going to be a compilation of my various ideas for ai3 rush/grind decks, ill try to do put up some stats but ive got quite a few ideas after being away for couple of weeks so for now itll mostly be rough ideas that have showed signs of being sub 7 ttw average without being refined.

Mono-Darkness Decks: http://elementscommunity.org/forum/index.php/topic,28426.0.html
While these are not currently EM decks, one of the darkness decks looks to be 70%+ EM with a ttw that puts it at sub-5 ttw w/EM.

Unupped Light Rush

One of my accounts has 3 Morning Stars as part of its weapon collection (and 1 of maybe 3 or 4 others) so I was contemplating making a deck for it to replace the current one, simply for a bit of fun, this is what Ive got so far:
Deck:
Hover over cards for details, click for permalink
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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5lh 5mq 5mq 5mq 5mq 5oi 5oi 5oi 8pr



JADE LEAF

Deck List:
Jade Dragon - 6
Giant Frog - 6
Leaf Dragon - 6
Life Pendulum - 6
Light Tower - 3
Light Pendulum - 3
Light Mark

Deck:
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Deck import code : [Select]
7ad 7ad 7ad 7ad 7ad 7ad 7ae 7ae 7ae 7ae 7ae 7ae 7af 7af 7af 7af 7af 7af 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 8pq

Stats:
To be collected, based on 10 test games this is should be maybe 5.75-6.25 as I have had only 5/6 ttw but of course there will be bad draws/cc to contend with on occassion.


LONGBOW BLITZ

Deck List:
Longbow - 6
Wind Tower - 8
Damselfly - 6
Animate Weapon - 6
Sky Dragon - 4
Air Mark

Deck:
Code: [Select]
6rr 6rr 6rr 6rr 6rr 6rr 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7n2 7n2 7n2 7n2 7n2 7n2 7n9 7n9 7n9 7n9Stats:
Played
10
TTW Average
6.9
Time Average
63.1
Score Gain
159
Total Time
631
Score/Sec
0.251980983

Maxwell Demons, CC and bad draws have crippled me, I see the major weakness being bad draws with not enough animate weapon/longbow pairs.


FROGS OF DEATH

Deck List:
Bone Tower - 7
Flesh Recluse - 5
Deadly Poison - 5
Giant Frog - 5
Life Pendulum - 8
Death Mark

Deck:
Code: [Select]
710 710 710 710 710 710 710 713 713 713 713 713 718 718 718 718 718 7ae 7ae 7ae 7ae 7ae 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7buStats:
I do not have stats for this version of the deck as when I altered to improve quanta production I began lagging awfully despite the lowest settings.
BBoL

(Boosted Balls of Lighting)
The following is a series of decks based on 3 cards with the others changing. I havent tried these due to an inability to access the game but I will when im back:

Deck:
BBoL 1
Light Mark
Ball of Lightning - 6
Unstoppable - 6
Chaos Seed - 6
Improved Blessing - 6
Nova - 6

Deck:
BBoL 2
Gravity Mark
Ball of Lightning - 6
Unstoppable - 6
Mitosis - 6
Life Tower - 12

Deck:
BBoL 3
Gravity Mark
Ball of Lightning - 4
Unstoppable - 6
Quintessence - 4
Fractal - 4
Aether Tower - 12

Code: [Select]
808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80h 80h 80h 80h 80i 80i 80i 80i 74a 74a 74a 74a 74a 74a
Deck:
BBoL 4
Darkness Mark
Ball of Lightning - 6
Unstoppable - 6
Vampire Dagger - 6
Animate Weapon - 6
Nova - 6

Deck:
Gravity Mark
BBoL 5
Ball of Lightning - 6
Unstoppable - 6
Gavel - 6
Animate Weapon - 6
Nova - 6
PILLARLESS MONO-DEATH

Deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
52i 52i 711 711 713 713 713 713 713 713 718 718 718 718 718 718 71a 71a 71f 71f 71f 71f 71f 71f 809 809 809 809 809 809 8pk


This isnt a serious rush but its more than capable of 6/7 ttw and its quite fun to play, maybe with a bit of refinement it could challenge the standard.
FAILED SPEEDBOW

Deck:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 713 713 74e 74e 77g 77g 77g 7ae 7ae 7dm 7dm 7dq 7gm 7jr 7tb 7tb 80g 8pm

ADRENA-QUANTA

[These decks work on the principle that using epinephrine on quanta producing creatures allows you to produce 4 of that quanta per turn per creature + pends + un-adrenad creatures allowing for rapid strong creatures:

Adrena-Light

Deck:
Light Mark
Epinephrine - 6
Life Pendulum - 10
Ray of Light - 6
Light Dragon - 6
Morning Glory - 2

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7mt 7mt 7mt 7mt 7mt 7mt 7mv 7mv 7mv 7n9 7n9 7n9 808 808 808 808 808 808 808 80i 80i 80i 80i 81q 81q 81q 81q 81q 81q 81q 8pu

FLYTAL

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7mt 7mt 7mt 7mt 7mt 7mt 7mv 7mv 7mv 7mv 808 808 808 808 808 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pu


This deck has given me several turn 5 wins so far and a 4 turn win, the mass damselfly allows for fast dragons + lots of damage (Damselflys being 2str/0quanta)

Offline willng3

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Re: Ai3 Grind Decks https://elementscommunity.org/forum/index.php?topic=28996.msg371951#msg371951
« Reply #1 on: July 26, 2011, 10:49:23 pm »
Hmm... I have mixed feelings about your Jade Leaf deck.  It seems to me like you're trying to avoid damage from EQ decks but the quanta producer situation worries me a bit.  Namely because if you draw all Light Towers/Pends then you can't play a Leaf Dragon and therefore will have a much more difficult time recovering from that setback.  There's a few ways to fix that problem.
1)  Switch from Light Towers/Pends to almost completely Life Pends.  This has its benefits and drawbacks.  For example, you'll always get a turn 1 Leaf Dragon if the creature is in your hand that turn, but EQ will be pretty harsh in exchange.
2)  Switch to a Life mark and reverse the Pend/Tower split between Elements.  This ensures 1-2 turn Leaf Dragons, but not drawing a :light producer will make the deck slow as molasses in return.
3)  Try alternatives to the current Tower/Pend split.  This type of deck setup has a lot of different material that you can use and can try as you please.  One of my personal favorite decks using :life / :light like this is:
Code: [Select]
5lk 5lk 5lk 5lk 7af 7af 7af 7am 7am 7am 7ap 7ap 7ap 7ap 7ap 7ap 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7q9 7q9 7q9 7q9 7q9 7q9Which I understand is completely different from what you're looking for, I think it really demonstrates the array of potential this element combo has.  Personally, given what you're using I would go for a deck make like this:
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7ad 7ad 7ad 7ad 7ad 7ad 7ae 7ae 7ae 7ae 7ae 7ae 7af 7af 7af 7af 7af 7af 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 8pq

It's prone to CC, but quick to get out damage.

For your Longbow Blitz, I don't consider myself an expert on :air decks, but that's far too much :air production for what you're using.  I might consider replacing the Sky Blitz with Sky Dragons just to maintain the speed of playing those Long Bows and Damselflies quickly as I'd expect you're intending.

Frogs of Death has a lot of excess quanta that I think would be wise to be taken advantage of.  And what better way to absorb the overproduction than to use Mitosis?  The Poisons to me didn't seem like the best choice since they're basically 2 quanta for 3 damage, granted they can't be stopped by shields which is nice.  I think taking out a few for Mitosis and then replacing the remaining with 2 Arsenics would work nicely.  Now the problem is getting a constant supply of quanta to take advantage of Mitosis.  Personally, I would do away with a large number of Life Pends and try to do a rather odd Tower/Pend split along both Elements like so:
Hover over cards for details, click for permalink
Deck import code : [Select]
710 710 710 713 713 713 713 713 71a 71a 72i 72i 72i 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ap 7ap 7ap 7ap 7bu 7bu 7bu 7bu 8pk

Just from playtesting a few games, it ranges from 5 to 10TTW with 6-7 being about the average it seems.  It's not finished I would say, but I hope it gives you a few ideas of what else to consider.
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mrbarbarian

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Re: Ai3 Grind Decks https://elementscommunity.org/forum/index.php?topic=28996.msg372558#msg372558
« Reply #2 on: July 28, 2011, 09:45:01 am »
These are all really rough ideas, my main problem is too many ideas, nowhere near enough time to properly test any, once I have access to my normal computer ill prob take one of my new set of ideas, jade leaf and my darkness' to focus on, jade leaf being my favourite of these 3 and I feel the fastest potentially once properly refined.

Offline UTAlan

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Re: Ai3 Rush/EM Decks https://elementscommunity.org/forum/index.php?topic=28996.msg372703#msg372703
« Reply #3 on: July 28, 2011, 04:03:31 pm »
BBoL3
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808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 809 809 80h 80h 80h 80h 80i 80i 74a 74a 74a 74a 74a 74a 8pl

I played this a few times against AI3 and found that it is quite effective as is. Kudos. It can probably be slightly improved, though, as I had a TON of extra :aether quanta in pretty much every game I played. You could opt to add a couple more quintessences to protect your Momentum-ed Ball Lightnings, but I would suggest dropping two Towers in exchange for two more Fractals - maybe even three. I lost two games that I would have won if I had just draw a Fractal, but with only two in the deck, odds were not in my favor. Hopefully this will improve its winning percentage by a decent amount. I would definitely be interested in seeing how this deck would do in a TTW trial. When I have time, I might ask your permission to test it out. In the mean time, here is what the deck would look like with my recommended changes:

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808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 80h 80h 80h 80h 80i 80i 80i 80i 74a 74a 74a 74a 74a 74a 8pl

mrbarbarian

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Re: Ai3 Rush/EM Decks https://elementscommunity.org/forum/index.php?topic=28996.msg373023#msg373023
« Reply #4 on: July 29, 2011, 07:57:07 am »
Thanks for the advice and the deck code, I was wary about the qe's but the cc of the 1.27 ai3 seems to make them worthwile considering the fragility of 1 health. Feel free to edit and trial the deck as you see fit as long as you post stats here and the best version of the deck youve managed to create. I post my decks here so that if one of them actually works its there for anyone to use.

Offline bucky1andonly

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Re: Ai3 Rush/EM Decks https://elementscommunity.org/forum/index.php?topic=28996.msg373193#msg373193
« Reply #5 on: July 29, 2011, 05:21:25 pm »
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7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jv 7jv 7jv 7jv 7jv 7k5 7k5 7k5 7k5 7k5 7n2 7n2 7n2 7n2 7tb 7tb 7tb 7tb 808 808 808 80b 80b 80b 8pt
This is the deck I used when I did the first task of phase 1 for the trials.  The number of EM's in the arena were kind of ridiculous with this deck, very profitable, I upgraded a lot of cards while doing that task.  Getting 2/3 rings in platinum during the course of gaining 5k score when I finally completed the task, I had to play a lot of games, so I know that this works well in the arena, but I did get bad hands a lot (just my bad luck, I get bad hands even with other tried and true decks 90% of the time), and the bad hands with 2/3 rings meant starting over.  An EM in platinum was bringing in 340 electrum, and I would have to estimate that 1/3 games that I won were EM's.

Since I've never tried this against AI 3, I can't say for certain that this would work, but assuming that AI 3 is easier than platinum (more like since it is a fact) I would have to say that this is a very good deck for EM'ing AI 3.
To use this unupped might work well too, but you would have to remove the aether portion, and maybe replace with novas to produce the air you need for the flying weapons.

mrbarbarian

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Re: Ai3 Rush/EM Decks https://elementscommunity.org/forum/index.php?topic=28996.msg374224#msg374224
« Reply #6 on: August 01, 2011, 08:34:14 am »
Reminds me of beating wolfunit back in t50 , although the parallel universe is interesting, crusaders total 7 quanta cost while daggers 3 so id be surprised if bringing in the pus over more crusaders would be the best way to go, keeping it a trio with dark/light/air would be my better id assume but i guess you never know, my luck probably means ill fail with both.


Edit: Since swapping to dragons on lb ive had 2 5 turn wins of 4 games, although i had a loss i dont think sky blitz would have changed the outcome as it was a bad hand more than anything, one key thing is it needs a new name, maybe Azure Longbow?

Re: Ai3 Rush/EM Decks https://elementscommunity.org/forum/index.php?topic=28996.msg374244#msg374244
« Reply #7 on: August 01, 2011, 10:35:07 am »
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808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 809 809 80h 80h 80h 80h 80i 80i 74a 74a 74a 74a 74a 74a 8pl

With this deck its all about speed so i dont really see why you put quints in, ultimately they can slow your hand down if you get a bad draw and you also dont need them. If the opponent has heavy cc you will work that out fairly quickly so just keep 1 BoL in your hand after each fractal. Instead i woulds use TU or more fractals as you are really relying on a good draw to get them out in time, this is as UTAlan pointed out before you have to much aether quanta at times and with a TU you can get more than usual momentumed BoL's of out. That would also help against cc as they would use up their cc on the TUed ones and then when you get more momentums you can play them on your BoL's and not worry as much.

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808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 809 809 80b 80b 80i 80i 80i 80i 74a 74a 74a 74a 74a 74a 8pl


i tested this deck and i found it to work better than your previous version. I also tested it in the Arena and found it worked well against silver and bronze with it having a bit more trouble with gold. i hope this helps

Re: Ai3 Rush/EM Decks https://elementscommunity.org/forum/index.php?topic=28996.msg374438#msg374438
« Reply #8 on: August 01, 2011, 09:12:55 pm »
With regard to your Pegasus deck:

It should be all about draw reliability for a rush.  The Pegasi are fine, but let's try it without the Morning Stars.  They would be much more reliable with 6 Stars and 6 Animates, but Flying Glories isn't the theme of this deck, and packing so few, you're gonna run into dead cards fairly often.  Dead cards are bad.

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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lf 5lf 5li 5mq 5mq 5mq 5mq 5mq 5mq 5og 5og 5ol 5ol 8pr


What we have here is a streamlined deck that not only rushes, it can stall in a pinch.  You have one extra Pegasus and Blessing, plus renewable CC, hax shield, and a single Miracle.  The damage capability of the deck hasn't suffered much, but the stalling has increased vastly - this will allow you to outpace other rushes, especially ones with low-HP creatures like immorushes and mono-Life.  Buffed Pegasi fear rewind the most, not damage-based CC, so there's really no need for the immortality of Morning Stars; Owl's Eye is much more versatile.  While this deck will run a little hot on Air quanta, you can always favor Snipe over Dive for a turn to swing the battle back in your favor.  You don't need to be constantly running both.

While this deck will rush slightly slower than your version due to slightly lower Light quantum intake, it does provide bigger returns over the long term, being capable of dealing with a bigger variety of opponents, even among AI3.  Remember all the times Mutation has served you your own posterior?  Now you can deal with Fallen Elves before they get a chance to shut you down.  It may even be worth packing a couple Shockwaves just for slightly quicker CC in case you run up against a threat without your Owl's Eye out.

mrbarbarian

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Re: Ai3 Rush/EM Decks https://elementscommunity.org/forum/index.php?topic=28996.msg382574#msg382574
« Reply #9 on: August 20, 2011, 11:39:25 am »
Unupped Light Rush

One of my accounts has 3 Morning Stars as part of its weapon collection (and 1 of maybe 3 or 4 others) so I was contemplating making a deck for it to replace the current one, simply for a bit of fun, this is what Ive got so far:
Deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5lh 5mq 5mq 5mq 5mq 5oi 5oi 5oi 8pr

The idea was to create a deck using my current rares, the complete list is:

Titan - 1
Pulverizer - 1
Druidic Staff - 1
Fahrentheit - 1
Morning Star - 3
Owl's Eye - 1

I have a grabbix i can use for real farming but i thought it would be nice to create a viable deck using my rares, based on the numbers this would really only be the stars and maybe the owl eye along with a pegasus deck.

 

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