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Offline AkrilothTopic starter

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Water/Life Deck Build Help. https://elementscommunity.org/forum/index.php?topic=67765.msg1296174#msg1296174
« on: March 13, 2020, 02:48:22 pm »
Hello People! I was just looking for a little help for building a Water/Life Duo Deck.
I started playing this game a long time ago and have recently returned and wanted to get a fresh start.
I am quite fond of the lore behind cards and 'Elements' and thus my decks are more concept driven than anything;that said i would like a somewhat competitive deck.

Here's the Deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c1 5c1 5c1 5c1 5c2 5c2 5c2 5c7 5c7 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i7 5i8 5i8 5i8 5i8 5ia 5ia 5ia 6rk 7ad 7ag 7ag 7ag 7ag 7ag 7ag 7ap 7gp 7gt 7gu 7gu 7gu 7gu 7gu 7gu 7h3 7h3 7h3 8pp


I realize that decks are best with 30-35 cards for the sake of consistency however i have am not sure what to keep and what to remove.
The deck is suppose to be a Control/Damage deck that gets bigger over time (Life) and there's plenty to buy time (Water) (freeze, poison ect.)

So what changes should i make, keep or get rid of for a high Damage/Control deck?

I would like to use this deck against the most i can (Level 4 AI, Arena Bronze, Silver, Gold maybe plat?)
Here are some stats:

KDR: 4.75 (Wins: 950, Loses: 200), Yeah played this a lot!
Total cost of Blue cards: 78 (8 Pillars + Mark) Cost:Tower Ratio: 7.8 (Counting 'Mark' as two pillars.)
Total cost of Green cards: 59 (12 Pillars) Cost:Tower Ratio: 4.92
Total power of blue cards: 45 (Minimum power for ice bolt.)
Total power of green cards: 46 (Minimum power for Forest spirit.)
Ratio of Blue to Green Cards: 1.0339 (1 card is colorless).
Ask if any more stats are necessary and Thank You for the help in advance!  :)

P.S. While not necessary in the slightest;I would appreciate if the deck is not just one element heavy. Thanks again!  :)
« Last Edit: March 13, 2020, 02:50:24 pm by Akriloth »

Offline serprex

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Re: Water/Life Deck Build Help. https://elementscommunity.org/forum/index.php?topic=67765.msg1296175#msg1296175
« Reply #1 on: March 13, 2020, 03:27:25 pm »
You have too many decks in one, here are some of the decks trying to get out from inside it

Adrenalfish
Hover over cards for details, click for permalink
Deck import code : [Select]
7al 7an 7an 7an 7an 7ba 7ba 7ba 7gk 7gk 7gk 7gk 7gn 7gn 7gn 7gp 7gu 7gu 7gu 7gu 7gu 7h3 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 8pn

This deck is ramp, so some stall with freeze or healing helps stall while an adrenalfish stacks on the poison counters. Still, Pufferfish is kinda bad & you're probably better playing adrenalscorp mono
Adrenastaffish
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Deck import code : [Select]
5c5 5c5 5c5 5c5 5c5 5c5 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7an 7an 7bu 7bu 7bu 7bu 7bu 7bu 7gu 7gu 7gu 7n2 7n2 7n2 7n2 7n2 8pp
This goes for relying on adrenastaves as stall, leaving puffer as a bit of break. Doesn't meet your "not too much one element" ask
Forest Tears
Hover over cards for details, click for permalink
Deck import code : [Select]
5c1 5c1 5c1 5c1 5c1 5c1 7ai 7ai 7al 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7gk 7gk 7gk 7gk 7gp 7gp 7h0 7h0 7i6 7i6 7i6 7i6 8pp
There's a lot of room for mixing NT to get adrenaline, using forest spirits as ramp gives more room since you don't need to run combo pieces (adrenaline, flying weapon)

Splashing a couple purify in adrenaline water decks can be cute in case creatures get poisoned

Offline AkrilothTopic starter

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Re: Water/Life Deck Build Help. https://elementscommunity.org/forum/index.php?topic=67765.msg1296176#msg1296176
« Reply #2 on: March 13, 2020, 03:43:54 pm »
You have too many decks in one, here are some of the decks trying to get out from inside it

Adrenalfish
Hover over cards for details, click for permalink
Deck import code : [Select]
7al 7an 7an 7an 7an 7ba 7ba 7ba 7gk 7gk 7gk 7gk 7gn 7gn 7gn 7gp 7gu 7gu 7gu 7gu 7gu 7h3 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 8pn

This deck is ramp, so some stall with freeze or healing helps stall while an adrenalfish stacks on the poison counters. Still, Pufferfish is kinda bad & you're probably better playing adrenalscorp mono
Adrenastaffish
Hover over cards for details, click for permalink
Deck import code : [Select]
5c5 5c5 5c5 5c5 5c5 5c5 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7an 7an 7bu 7bu 7bu 7bu 7bu 7bu 7gu 7gu 7gu 7n2 7n2 7n2 7n2 7n2 8pp
This goes for relying on adrenastaves as stall, leaving puffer as a bit of break. Doesn't meet your "not too much one element" ask
Forest Tears
Hover over cards for details, click for permalink
Deck import code : [Select]
5c1 5c1 5c1 5c1 5c1 5c1 7ai 7ai 7al 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7gk 7gk 7gk 7gk 7gp 7gp 7h0 7h0 7i6 7i6 7i6 7i6 8pp
There's a lot of room for mixing NT to get adrenaline, using forest spirits as ramp gives more room since you don't need to run combo pieces (adrenaline, flying weapon)

Splashing a couple purify in adrenaline water decks can be cute in case creatures get poisoned

I Love some of these ideas! I think I'll try all three, see what 'clicks' and go on from there. Thanks for the help.  :)

 

blarg: