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Offline Ge0metry v1.2Topic starter

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  • Ge0metry v1.2 is a Spark waiting for a buff.
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Sparcal Vultures? https://elementscommunity.org/forum/index.php?topic=7283.msg79124#msg79124
« on: May 31, 2010, 11:09:15 pm »
While playing AI3 today, when the AI had a Vulture on the field, he played Spark, and obviously, when the Spark died, his Vulture gained +1/+1.
Which gave me this new deck idea - based upon Fractaling Sparks, and creating Super Vultures.

Here's what I have so far...

Code: [Select]
52g 52g 52g 52g 52k 52k 52k 52k 52r 52r 61o 61o 61o 61o 61o 61o 61o 61o 61o 61p 61p 61p 61p 61p 621 621 622 622 622 622
How could I improve this? I think that it would be a fine deck, just needs some tweaking.
Back just for Mafia.

sSethia

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Re: Sparcal Vultures? https://elementscommunity.org/forum/index.php?topic=7283.msg79128#msg79128
« Reply #1 on: May 31, 2010, 11:13:42 pm »
This deck has been posted before in the Duo Section.

As for your deck, I would take less Aether pillars for more Bone Pillars.

icybraker

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Re: Sparcal Vultures? https://elementscommunity.org/forum/index.php?topic=7283.msg79153#msg79153
« Reply #2 on: May 31, 2010, 11:54:17 pm »
You don't really need the Quintessences; you can take those out for 2 more Bone Pillars. Then, you can take out another Aether Pillar for another Spark.

unionruler

  • Guest
Re: Sparcal Vultures? https://elementscommunity.org/forum/index.php?topic=7283.msg79454#msg79454
« Reply #3 on: June 01, 2010, 12:19:12 pm »
-2 quint, +1 vulture, +1 bone pillar

The idea is that the vultures are supposed to grow so rapidly that they deal a huge amount of damage and are almost invulnerable to creature control, much like a well-grown forest spectre.

 

anything
blarg: