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schep

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Adrenaline Rainbow, no upgrades https://elementscommunity.org/forum/index.php?topic=34767.msg438492#msg438492
« on: December 14, 2011, 03:36:14 am »
I'm somewhat new to this game.  Below is the first deck I built myself that does rather well against level 3 AIs.  I'm looking for suggestions to tweak and improve it.

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vd 4vh 4vj 4vj 4vj 52k 55r 5bs 5c1 5c1 5c7 5c7 5c7 5c7 5c8 5c8 5fa 5fb 5i7 5jm 5lb 5lf 5lf 5mq 5ol 5rl 5up 5ut 5ut 606 606 61t 61t 8pn


The focus is on Adrenaline, and certain creatures that go extra well with that buff.

I like that quantum pillars get you more total than other pillars and pendula, so I wanted to try a rainbow deck and threw in one or two of my favorite cards from each element.

As far as strategy, Adrenaline goes well on scorpions and vampires, since they have a per-attack effect.  Blessing goes well on Pegasus, vampires, or sometimes the Otyugh to get him started.  I save shields until later in the game when the opponent is more likely to have more attack power out.

Right now I have very few cards that aren't in the Bazaar.

I'm considering replacing some quantum pillars with novae, since the deck right now is sometimes a bit slow to get started.  Not often painfully slow, though.

So, any cards you would try adding, removing, or replacing?

Thanks,
-- schep

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Re: Adrenaline Rainbow, no upgrades https://elementscommunity.org/forum/index.php?topic=34767.msg438498#msg438498
« Reply #1 on: December 14, 2011, 03:51:46 am »
Hi, and welcome to the forums!
Your deck is passable, but neither efficient nor organized at this point.

Regarding your quanta production:
Novas are usually used for early bursts of quanta, to help provide an early game bonus. Having only 3 of them really defeats their purpose. Either replace more of your quantum pillars with novae or your novae with pillars. In addition, try not to mix in other pillars/pendulums- if they're really that necessary, you would have more of them; here, they're really a waste of a draw. Your quanta usage should be balanced without the need of an extra pillar or pendulum here and there.

Next, I really have to ask what vulture is doing here. I can see the blessings, adrenaline, and other creatures working in concert, but the vulture doesn't gain too much- only the Otyugh and rage potion really have any synergy with it. You could do much better with a mummy.

Finally, and perhaps the issue that will bring you the most complaints- one hourglass for a 50 card deck isn't going to cut it if you want consistent draws. Having such a large deck makes it prone to exacerbated imbalances, whether its in your initial draw, your quanta, or the cards you're able to put out. Try to slim it down to 40 at least, and even then you'll probably want more ways of speeding your deck up. Unfortunately, that would require the addition of more :time, so you'd have to re-balance everything.
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Re: Adrenaline Rainbow, no upgrades https://elementscommunity.org/forum/index.php?topic=34767.msg438500#msg438500
« Reply #2 on: December 14, 2011, 03:52:56 am »
I would suggest Momentum - it gets scorpions through and overall helps damage output.
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Re: Adrenaline Rainbow, no upgrades https://elementscommunity.org/forum/index.php?topic=34767.msg438519#msg438519
« Reply #3 on: December 14, 2011, 04:35:34 am »
50 cards with only one hourglass generally isn't a good idea. Cut it down to between 30-40 cards. Secondly, Adrenaline is best used on creatures with either 3, 8, and 15, so it's best to use it on creatures with those attacks.

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Re: Adrenaline Rainbow, no upgrades https://elementscommunity.org/forum/index.php?topic=34767.msg438631#msg438631
« Reply #4 on: December 14, 2011, 03:51:31 pm »
DECK MAKING RULE NO.1

If a deck has more than fourty cards and isn't a stall, it should have six hourglasses.

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Re: Adrenaline Rainbow, no upgrades https://elementscommunity.org/forum/index.php?topic=34767.msg438634#msg438634
« Reply #5 on: December 14, 2011, 04:01:04 pm »
DECK MAKING RULE NO.1

If a deck has more than fourty cards and isn't a stall, it should have six hourglasses.
Not completely true, my version of scaredgirls old god farmer works fine with 4 and 47 cards. Though over 50 i will agree, 6 or bust.
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Re: Adrenaline Rainbow, no upgrades https://elementscommunity.org/forum/index.php?topic=34767.msg438739#msg438739
« Reply #6 on: December 14, 2011, 11:37:55 pm »
DECK MAKING RULE NO.1

If a deck has more than fourty cards and isn't a stall, it should have six hourglasses.
^ is not a rule. Many, many decks of 40+ cards function well. Not all 40+ card decks are rainbows or decks with :time in them, so they aren't necessary.
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Re: Adrenaline Rainbow, no upgrades https://elementscommunity.org/forum/index.php?topic=34767.msg438889#msg438889
« Reply #7 on: December 15, 2011, 02:35:56 pm »
- Random pendulums, pillars
- Vulture(What the hack is doing here?)
- Freeze
- some quantum pillars
+ Novas
+ Horglasses
+ Dim shields.
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