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Deck Ideas => Deck Help => Topic started by: Mr Muffin on February 10, 2016, 03:04:03 am

Title: Adrena-Cells
Post by: Mr Muffin on February 10, 2016, 03:04:03 am
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4vj 4vj 4vj 4vj 4vj 4vj 52s 52s 52s 52s 52s 5c7 5c7 5c7 5c7 5c7 61p 61p 61p 61p 61p 710 710 710 710 710 7hi 7hi 7hi 7hi 8pn


I once used adrenaline on a malignant cell and thought to myself, "Wow those cells stack up fast." so I built a deck then searched if the idea had been done before and found this.
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4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 52s 52s 52s 5bs 5bs 5bs 5c5 5c6 5c6 5c6 5c6 5c7 5j2 5j2 5og 5rp 5rp 5rp 5rp 5rp 5rp 61p 61p 61p 61q 8pk

Not sure if mine is better or worse than the old one. It's faster but has no defense. Mine is more focused on adrenaline+cells+shard of patience which is why I'm posting it. It's a meh grinder and is meant for fun but I still want it to be as effective as it can be while displaying the strategy proudly.


 
Title: Re: Adrena-Cells
Post by: JonathanCrazyJ on February 10, 2016, 03:20:57 am
Cool idea in principal.

needing 4 out of 6 novas to play Adrenaline makes this awful, but the idea stands.
I do not think that managing this tactic unupgraded would work, due to needing 4 life, 6 death and 3 water to even hope to make the combo.
Upgraded could look like this (should be tweaked, drew up in about 3 mins):

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6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 71c 71c 71c 71c 7an 7an 7an 7an 7hi 7hi 7hi 7q9 7q9 7q9 7q9 809 809 809 809 8pk

Title: Re: Adrena-Cells
Post by: Mr Muffin on February 10, 2016, 03:29:17 am
Due to mark of life having the quantum for adrenaline is not a problem I have come across yet. I had it partly upgraded because I didn't have enough electrum to upgrade everything. I am aware that it wouldn't work unupped because I first built it unupped then when testing found it just didn't work good at all. Mark should be life but is for some reason it's posted as water. My mistake I will fix it.
Title: Re: Adrena-Cells
Post by: JonathanCrazyJ on February 10, 2016, 10:54:50 am
Life mark makes more sense, fair enough
Title: Re: Adrena-Cells
Post by: rob77dp on May 05, 2016, 12:40:56 am
[small-ish necro? -- hopefully this is an excusable case relating to tasks I am tackling for Phase 1 of 10th Trials of Death]

This thing is decent fun - for a player that did FG grinding before the days of Firecell, such as I am. JCJ, you have some good ideas and I would concur that upgraded is the way to go to make it really "functional".

Other than they play for free and hit for 5|0, I'm not sure Ball Lightning is the only "best choice" here. I've modified to use Ray of Lights in place of the Ball Lightning (JCJ's version) which has helped in a few situations where I was seeking Supernova (they are not a mulligan-trigger!) and the RoL gave me :light quanta to use on a Sundial or two to draw into a Supernova.

The trade off being -4 attack value but this only comes into play if you were getting to leave a BL in play anyways (I have not found myself with extra RoL on the board for this to hurt the deck's attacking).

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6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 71c 71c 71c 71c 7an 7an 7an 7an 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7q9 7q9 7q9 7q9 8pk






As I try to do every time I do deck posts on the forum, here are some in-action final winning turn screenshots:
Against AI3:
(http://i.imgur.com/bpDtWY9.png)


Against Bronze:
(http://i.imgur.com/TUk6L4f.png)


Agasint Plat (albeit a weak Plat opponent...):
(http://i.imgur.com/56aZ87i.png)
Title: Re: Adrena-Cells
Post by: Mr Muffin on May 05, 2016, 01:22:48 am
Wow I thought for sure this thread was dead. Thanks for the ideas and I'm happy to see my idea work as well as it seems to be working. Makes me want to spend some electrum and try it out.
Title: Re: Adrena-Cells
Post by: JonathanCrazyJ on May 05, 2016, 01:29:17 am
[small-ish necro? -- hopefully this is an excusable case relating to tasks I am tackling for Phase 1 of 10th Trials of Death]

This thing is decent fun - for a player that did FG grinding before the days of Firecell, such as I am. JCJ, you have some good ideas and I would concur that upgraded is the way to go to make it really "functional".

Other than they play for free and hit for 5|0, I'm not sure Ball Lightning is the only "best choice" here. I've modified to use Ray of Lights in place of the Ball Lightning (JCJ's version) which has helped in a few situations where I was seeking Supernova (they are not a mulligan-trigger!) and the RoL gave me :light quanta to use on a Sundial or two to draw into a Supernova.

The trade off being -4 attack value but this only comes into play if you were getting to leave a BL in play anyways (I have not found myself with extra RoL on the board for this to hurt the deck's attacking).

Hover over cards for details, click for permalink
Deck import code : [Select]
6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 71c 71c 71c 71c 7an 7an 7an 7an 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7q9 7q9 7q9 7q9 8pk






As I try to do every time I do deck posts on the forum, here are some in-action final winning turn screenshots:
Against AI3:
(http://i.imgur.com/bpDtWY9.png)


Against Bronze:
(http://i.imgur.com/TUk6L4f.png)


Agasint Plat (albeit a weak Plat opponent...):
(http://i.imgur.com/56aZ87i.png)

rob, it needs to be Ball Lightning, because if you have a SoP in play, and play a RoL with an Aflatoxin, it will not die. Ball lightning will.
Title: Re: Adrena-Cells
Post by: rob77dp on May 05, 2016, 01:31:24 am
-snipped-
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6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 71c 71c 71c 71c 7an 7an 7an 7an 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7q9 7q9 7q9 7q9 8pk

-snipped-

rob, it needs to be Ball Lightning, because if you have a SoP in play, and play a RoL with an Aflatoxin, it will not die. Ball lightning will.

Ah, I was using it by not SoP-ing until I had my first cell... was that 'wrong' or inefficient?
Title: Re: Adrena-Cells
Post by: andretimpa on May 05, 2016, 01:34:33 am
If you get a bunch of balls and SoPa, but no afla, Balls can still be used for raw damage (keep one in hand for when you get afla if you want) and will have a 2 turn headstart at that compared with RoL.
Title: Re: Adrena-Cells
Post by: JonathanCrazyJ on May 05, 2016, 01:34:59 am
neither tbh, it's just that it means you 'can't' do it that way around. With ball lighting, you can start playing balls and SoP before you get an aflatoxin, so long as you keep one ball back ready to do the combo. With RoL you can't play an SoP until you have not only drawn the combo, but made sure you have a malignant cell on the field :)

EDIT: damn, andre ninjad me :P
Title: Re: Adrena-Cells
Post by: kaempfer13 on May 15, 2016, 07:24:53 pm
Here a version that uses singularities as fodder instead:
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6u3 6u3 6u3 6u3 6u3 6u3 710 710 710 710 710 71c 71c 71c 71c 7ac 7ac 7ac 7am 7am 7am 7am 7an 7an 7ee 7ee 7ee 7ee 7hi 7hi 8pj
Title: Re: Adrena-Cells
Post by: JonathanCrazyJ on May 15, 2016, 07:27:29 pm
That is crazy risky. Singus have too much HP, by the time they have become a cell, there is a good chance they will have PUed themself, pretty much guaranteeing a loss
Title: Re: Adrena-Cells
Post by: kaempfer13 on May 15, 2016, 07:32:49 pm
nowhere near as much as you think it is; afla will copy over, be stregthened if singu adrenas itself and kill it through selfquinting; however my version is more suited to dicerolling versus opponents that are supposed to be stronger than you like FG and plat rather than being a consistent deck.
blarg: