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breach

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Aether/Fahrenheit (for fun, mostly) https://elementscommunity.org/forum/index.php?topic=3421.msg29706#msg29706
« on: February 26, 2010, 02:48:10 pm »
Card list:
Mark is Time.
8x Burning Tower
3x Explosion
4x Fahrenheit
3x Animate Weapon (must be upped since you have no wind)
3x Precognition
4x Aether Tower
3x Twin Universe
2x Thunderbolt

Strategy:
Simple!
Cast Fahrenheit, multiply, sit back and watch the damage pile up.
Fahrenheits are nowhere as deadly as when in a pack.
Careful with the explosions since their only means is to explode any barrier the Fahrenheits encounter.
Precognition is non-important, just a little control to let you see what's ahead. You can easily replace
with Fire Lances.
Thunderbolt is immediate creature control.

REPLACABLE:
The mark is used for splashing a color, so feel free to use any mark other than time
and putting in any other cards. Precognition is replaceable with Steal.

Level 3 is easily beatable but those ain't really a challenge... and this ain't really a top-notch deck yet...
I was thinking of using Brimstones+Adrenaline and maybe even flying Druidic Staffs.
Advice more than welcome.

I'd like to expand this deck to take on Level 5

Offline Exarp

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Re: Aether/Fahrenheit (for fun, mostly) https://elementscommunity.org/forum/index.php?topic=3421.msg29755#msg29755
« Reply #1 on: February 26, 2010, 05:31:38 pm »
Wouldn't it be better to have a mark of aether and replace the precognitions with quints?
Drawing a card seems useless, since you could already have drawn that next card if this one wasn't in it. Sure, you could look at your opponent's hand, but wouldn't an inmaterial flying fahrenheit work better?
Treat people the way you want to be treated.

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Re: Aether/Fahrenheit (for fun, mostly) https://elementscommunity.org/forum/index.php?topic=3421.msg29882#msg29882
« Reply #2 on: February 27, 2010, 02:47:33 am »
Yeah, the Precogs feel really out of place and useless in this deck.

I'd run:


Mark of Aether
3x Aether Tower
12x Burning Tower

4x Fahrenheit
3x Explosion
3x Rage Potion

3x Twin Universe

3x Animate Weapon


A 31 card deck that plays up Fahrenheit's strengths with more Burning Towers, utilizes Rage Potion for creature control OR for making TU'd big enemy stuff even nastier, and can potentially field 7 Fahrenheits - 1 regular and 6 flying (via TU). 

If you've got 'em, replace 3 or 4 of the Burning Towers with Brimstone Eaters to avoid EQ/Trident denial.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

breach

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Re: Aether/Fahrenheit (for fun, mostly) https://elementscommunity.org/forum/index.php?topic=3421.msg30021#msg30021
« Reply #3 on: February 27, 2010, 02:06:40 pm »
Delreich: thanks for moving the topic to the help deck section.
I always bite myself for not remembering that place :x

well, the Steal works great with the deck.
I'm considering using Gravity mark and Pull/Momentum, since Momentum is more useful than Quint now (in my opinion)
Maybe even Life, for the healings and the Adrenalines that I consider usable on Brimstones.
I'd rather use Lightning for the kills since Fire Storm/Rage Potion drains precious Fire.

th1s1sr4nd0m

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Re: Aether/Fahrenheit (for fun, mostly) https://elementscommunity.org/forum/index.php?topic=3421.msg30982#msg30982
« Reply #4 on: March 01, 2010, 12:02:23 pm »
I reccomend

Mark of Aether
 :aether

3xaether tower
12xburning tower

4xfarentheit
3x twin universe
3x animate weapon
3x explosion
2x phase shield
1x protect artifact

the protection is to counter permanent removal and the shield is for shielding fast decks or something.
havent tested it in the trainer yet..

 

anything
blarg: