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0gr0

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Accelered Voodoo Dolls https://elementscommunity.org/forum/index.php?topic=29269.msg373379#msg373379
« on: July 29, 2011, 11:30:50 pm »
what do you think and what can i improve??
mark:  :gravity
by 0gr0
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55t 55t 562 562 562 562 562 562 5uq 5uq 5uu 5uu 5uu 5v0 5v0 5v0 5v0 5v0 5v0 606 606 606 606 606 606 606 606 606 606 606 8pl

Offline Aves

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Re: Accelered Voodoo Dolls https://elementscommunity.org/forum/index.php?topic=29269.msg373389#msg373389
« Reply #1 on: July 30, 2011, 12:36:47 am »
Looks nice! Only problem I see is the possibility of getting a slow start, as it'll really take time to do any damage. If you're using gravity pull to defend yourself/use a doll, you don't need 6 accells. Try removing 1 or 2 and put in either a drain life or vampire dagger or a vampire, for healing.
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Offline Gocubbies1212

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Re: Accelered Voodoo Dolls https://elementscommunity.org/forum/index.php?topic=29269.msg373417#msg373417
« Reply #2 on: July 30, 2011, 01:45:55 am »
*looks at this deck, then slowly looks at his own deck, then exclaims, "Hey!"*

Version I'm using:
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55k 55k 55k 55k 55k 55k 55q 55q 55t 55t 55t 55t 55t 562 562 562 562 562 562 576 576 576 5uo 5ur 5v0 5v0 5v0 5v0 5v0 5v0 8pt


hahaha  the one I posted is no where near streamlined...  I'm trying to get it to work in SL...  :/  gpull works as pretty good CC If your having a hard time with dragons ;)
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Offline nilsieboy

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Re: Accelered Voodoo Dolls https://elementscommunity.org/forum/index.php?topic=29269.msg373514#msg373514
« Reply #3 on: July 30, 2011, 06:45:25 am »
this looks rather interesting, always liked decks like this. you get yourself stronger while your opponent loses small hp when you gotta do almost nothing for it :P.
first of all: do you really need the nightfalls? they give only +1/1 and that's not a big boost, especialy when you don't have a lot of creatures.
so first thing i'd say is remove the 2 nightfalls. then you gotta think what to add instead of them and you have multiple options:
liquid shadow: good if you use it on a strong voodoo doll wich will heal you a lot, removes acceleration.
momentum: nice against stalls, voodoo is hard to kill so cc doesn't matter a lot and you pass shields this way wich is pretty nice.
dusk shield/vampire stilleto: you don't use weapon/shield and those 2 are the best choices if you wanna use them ;).
what i did? i chose for momentums cause they give the cheap +1/1 boost just like nightfall but giving voodoo momentum is just really awesome against shield based decks.
i also removed some accelerations, if you wanna use gravity pull on your doll then you shouldn't use acceleration with it and i think 6 is overkill ;P.
i'll show the deck wich i'd advice:
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55q 55q 55t 55t 562 562 562 562 562 5ur 5uu 5uu 5uu 5v0 5v0 5v0 5v0 5v0 5v0 606 606 606 606 606 606 606 606 606 606 606 8pl

and then you got it, a deck wich will get very  high damage potential with some early game defence throuh gravity pull'd doll or a slower opponent and late game you'll have the high damage potential of accelerations with the healing power of liquid shadow.
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Offline TheCrazyMango

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Re: Accelered Voodoo Dolls https://elementscommunity.org/forum/index.php?topic=29269.msg374012#msg374012
« Reply #4 on: July 31, 2011, 05:18:30 pm »
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55t 55t 560 560 562 562 562 562 562 562 5uu 5uu 5uu 5v0 5v0 5v0 5v0 5v0 5v0 606 606 606 606 606 606 606 606 606 606 606 8pl

This is how i personally would run it.
there isnt much possible help to give here, you pretty much hit the nail on the head. I switched out nightfalls for chimera because once you have two or three decent attack voodoo dolls, chimera and then liquid shadow for the mutha effing win!(and probably elemental mastery) Also, if you hold back a voodoo until after you play chimera, Gravity pull if to take the Gravity pull off of chimera, a nifty little trick right there.
Chimera is such an underused card, and it works really good in this deck. You can probably switch the 2 gravity pulls for Dusk mantles if you want to grind arena, or you might want to keep them considering the amount of permanent control in the arena.
But i posted a deck like this before, when overdrive was still beta, and i know how fun these decks are to play.
But in terms of upgrading these cards, first upgrade the accels, then upgrade the pendulums, then teh voodoos, then teh liquid shadows, then teh chimeras
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Amphetryon

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Re: Accelered Voodoo Dolls https://elementscommunity.org/forum/index.php?topic=29269.msg380051#msg380051
« Reply #5 on: August 14, 2011, 01:35:04 am »
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562 562 562 562 562 562 5uk 5uk 5up 5up 5ur 5ut 5uu 5uu 5v0 5v0 5v0 5v0 5v0 5v0 606 606 606 606 606 606 606 606 606 606 8pl
This is how I've been testing out a similar deck.  It's pretty amusing.

Offline gumbeh

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Re: Accelered Voodoo Dolls https://elementscommunity.org/forum/index.php?topic=29269.msg380067#msg380067
« Reply #6 on: August 14, 2011, 02:04:17 am »
Chimera is such an underused card, and it works really good in this deck. You can probably switch the 2 gravity pulls for Dusk mantles if you want to grind arena, or you might want to keep them considering the amount of permanent control in the arena.
Neat ideas with the chimeras. One chimera really helps to change the deck from one where you basically spam out all your cards and hope the tactic will work against your opponent, into a deck that you can play artfully to adapt to a few different scenarios.

 

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