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dabuda

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I don't know what to call this deck idea, but it needs some help https://elementscommunity.org/forum/index.php?topic=36053.msg453310#msg453310
« on: January 27, 2012, 04:30:24 am »
Ok, so as usual I have gotten bored of yet another deck and started making another one. This one is ALMOST a success. I have been playing platinum in arena and in 10 games was within 1 turn of beating 4 of them.... needless to say it has me pulling my hair out now >:( .

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52k 52k 52k 52k 52k 52k 52v 52v 52v 52v 52v 52v 55k 715 715 71b 71b 71c 71c 71c 744 744 744 744 744 744 74b 74b 74b 74b 8pk


The idea behind this deck is powerful CC and was created because I noticed that platinum was full of creature-reliant decks.

For those that can't see, or want to confirm, why I made it like this, explanations are below.
Cards:
Aflatoxin: A constantly doubling supply of 1/1 critters, controllable if needed with the Otyughs if it is needed (I have needed to do this once in my per-platinum trials). Can be used on a vulture if opponent has few/no creatures or to weaken strong creatures for eating at a decent speed.
Skull Buckler: It kills creatures, which privides faster :death . It also slows down damage, or completely negates damage from 1/1 creatures (see Aflatoxin).
Vulture: Feeds off kills from Otyughs and the Skull Buckler. nuff said.
Soul Catcher: Provides quanta per death. I tried towers at first, but that failed hard. I don't know why I thought of using them, I thought they were useless before I started using them.
Bone Wall: In situations that you can't Aflatoxin an opponent, but still need a shield better than the skull buckler, or even for early-mid game stalling, this is here.
Gravity Towers: By the time you finish reading this, you will realize that there is no reason I can tell you for adding these that you don't already know.

Any help would be appreciated.

Edit: I am thinking those stats may have been a fluke, another 10, this time on gold, won 1, lost 9 by a long shot. The problem seems to be the speed at which I get my defense out.

Offline furballdn

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Re: I don't know what to call this deck idea, but it needs some help https://elementscommunity.org/forum/index.php?topic=36053.msg453350#msg453350
« Reply #1 on: January 27, 2012, 06:15:15 am »
Soul catchers are nice, but are a bit slow to set up. Have you tried replacing them with bone towers or gravity pendulums?

Offline bripod

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Re: I don't know what to call this deck idea, but it needs some help https://elementscommunity.org/forum/index.php?topic=36053.msg453356#msg453356
« Reply #2 on: January 27, 2012, 06:27:44 am »
To start off with, - (2 Vultures, 1 Soul Catcher, 1 Gravity Pillar)  and + 4 Bone Pillars/Towers...

dabuda

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Re: I don't know what to call this deck idea, but it needs some help https://elementscommunity.org/forum/index.php?topic=36053.msg453362#msg453362
« Reply #3 on: January 27, 2012, 06:38:09 am »
@ Furballdn: I have indeed tried towers, however they were slow when I needed fast quanta, and faster at the start when it doesn't matter for that quanta type.

@ Bripod: I will try the reduced number of vultures and soul catchers, however I am not so certain about the gravity pillar, the deck is a bit short on gravity quanta as is.

Offline Drake_XIV

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Re: I don't know what to call this deck idea, but it needs some help https://elementscommunity.org/forum/index.php?topic=36053.msg453365#msg453365
« Reply #4 on: January 27, 2012, 06:43:04 am »
If that's the case, drop one of the Otys.  Maybe replace it with a Pillar

Offline ralouf

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Re: I don't know what to call this deck idea, but it needs some help https://elementscommunity.org/forum/index.php?topic=36053.msg453393#msg453393
« Reply #5 on: January 27, 2012, 08:59:16 am »
Your deck seems to be 2 decks in one, with not enough quanta, I think you should choose one strategy between the bonewall + oty + condor and the other deck : aflatoxin + skull shield.
And play more gravy pillar.
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Offline jippy99

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Re: I don't know what to call this deck idea, but it needs some help https://elementscommunity.org/forum/index.php?topic=36053.msg454626#msg454626
« Reply #6 on: January 30, 2012, 03:33:24 am »
***TRIALS RESPONSE***

Ralouf said it pretty well, you seem to have two deck concepts in one.  There is a way to combine them though.  The first step is to choose which shield combo you want to keep.  You can either stay with Aflatoxin+Skull Buckler to feed more creatures to your Otys or go with Bone Wall to provide your deck with total defense.  Having both in the same deck is not a great idea because as soon as you use one, the cards for the other combo become dead cards almost immediately.  I personally would choose the Afla+Skull Buckler route because it gives you more attack for your Otys and Vultures, but you can go either way.

After you have decided which shield combo you want to use, take out the cards from the other shield combo.  This will leave you with your Otys, Vultures, Soul Catchers, Gravity Pillars, and whichever shield combo you picked.  With the free cards here you should probably add cards that help the shield combo.  The next step is to settle the quanta generation.  As you and others have already said, it does seem that you are a little short on Gravity Pillars.  Also, 6 Soul Catchers is a little unnecessary.  I would take out 1 Soul Catcher and replace them with 1 Gravity Pendulum.  Those will give you both the Gravity quanta you need and a little boost in Death quanta.  Second, 6 Vultures are not needed.  The reason for this is the Otys gain attack after each creature they devour.  With all those Malignant Cells popping up, the Otys will be gaining attack at a very fast pace.  Because of this, you do not need 6 Vultures to match that pace.  I would take 2 Vultures out, leaving you with 4.  Now you have 2 free cards for your deck.  You could either fill this with more Gravity Pillars/Pends, more Otys, more Aflatoxins, or a combination.  I would choose 1 Oty and 1 Gravity Pillar or Pend.

With all these changes your deck should look a little like this:
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Deck import code : [Select]
52k 52k 52k 52k 52v 52v 52v 52v 52v 55k 576 576 576 715 715 715 71c 71c 71c 744 744 744 744 744 744 74b 74b 74b 74b 74b 8pk

This is for the Alfa+Skull Shield combo.  If you were to go for the Bone Wall version, your deck would look a little like this:
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52k 52k 52k 52k 52v 52v 52v 52v 52v 576 576 576 576 719 719 71b 71b 71b 71b 744 744 744 744 744 744 74b 74b 74b 74b 74b 8pk

Bone Walls in for Afla and Skull Buckler and Plagues add for a little extra CC.  Those can be changed to fit your liking.  Other than that, just make sure you don't combine the decks so you don't have cards that are counterproductive.  Good job with the deck idea.
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dabuda

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Re: I don't know what to call this deck idea, but it needs some help https://elementscommunity.org/forum/index.php?topic=36053.msg455439#msg455439
« Reply #7 on: January 31, 2012, 10:30:09 pm »
@ Jippy99 That has got to be one of the most helpful posts I have seen. thank you.

The skull buckler deck is very close to what I originally had and encompass' what I was attempting perfectly. The bone walls were there mainly because I was annoyed as hell at the big-health creatures that seemed to be all over arena when I was testing (those guys drove me batty  :)) ).

I will try your suggested changes now that my score is back at a decent level (damn my constant need to try to make unique decks), however I am currently a bit skeptical about reducing the number of vultures.

Again, big thanks for such a helpful post.

Edit: definite improvement but still needs work, going to grind some when I have the chance for more coin so I can upgrade cards.

 

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