-3 Dragons, +3 Adrenaline
-3 Lava Golem, +3 Phoenix
Don't worry about the instability; this deck requires a 2-card combo to get out its main attacker, and 1-2 more to play a hard-hitting dragon. (As an added bonus, Rustler dies to just about every CC in the game.) In other words, it can't really be 'fixed' without losing the essence of the deck - and that's what we love it for in the first place.