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ntz

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discussion about attacking, defence, field killing and its balance .. https://elementscommunity.org/forum/index.php?topic=28543.msg364846#msg364846
« on: July 12, 2011, 07:46:00 am »
hi there.

i love this excellent game several past years .. i have fought more then 7000 fights and i always tried to balance style, niceness and win ratio .. maybe due to the this isn't my score too high (~30k) .. i want to ask how you balance your decks in meaning of following activities:

- opponent's life attack
- defence
- self healing
- creature control
- permanent control
- quanta control (inc molesting opponent's pillars no matter if by using earthquake or stealing)
- own drawing speed (inc. mindgate)

I really tested a lot, having more then 400 upped cards, and i have found - and it needs a time - that in PVP is quite enough (and i like it this way) brute force deck which wins in 90% of fights with just straightforward focus to just kill as fast as possible.

i have one saying about this: if it doesn't contain a dragon, it's not a deck ..

this discussion offers really lot. there is pvp, there are false Gods - and yeah, i've found, that although it sounds weird i'm harvesting Gods by traditional 30 cards fire, darkness or air. yes, there are some who are hard or even unable to slain, but the fights with them are fast and the most important for me is the ratio of how many coins you get (by selling won cards) in real time period ..

regards, ntz

Offline jmdt

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Re: discussion about attacking, defence, field killing and its balance .. https://elementscommunity.org/forum/index.php?topic=28543.msg364856#msg364856
« Reply #1 on: July 12, 2011, 08:48:35 am »
I really tested a lot, having more then 400 upped cards, and i have found - and it needs a time - that in PVP is quite enough (and i like it this way) brute force deck which wins in 90% of fights with just straightforward focus to just kill as fast as possible.

i have one saying about this: if it doesn't contain a dragon, it's not a deck ..
I like dragons.  Moreso than many folk in the community.  However adding dragons to every deck will not necessicarily make it better.  To play dragons, you need the quanta to play them.  This generally means more towers and hence less playable cards at your disposal.  You do get a card with a large attack rating and 'usually' high hp so this can also take the place of 2-3 other attackers and can soak up damage and still keep pounding.  Depending on your objective, dragons may work for or against you. 

It seems you prefer rush type decks as you focus on speed.  Rush decks are fun, but they are far from a world beating deck.  Decks with heavy control or stalling will murder a pure rush deck.  If they have a combination of shields, healing, creature contol, and/or draw power they can quickly get the upper hand and win in huge fashion.  Every deck has strengths and weaknesses.  That is why no 1 deck can effectively win versus everything.

ntz

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Re: discussion about attacking, defence, field killing and its balance .. https://elementscommunity.org/forum/index.php?topic=28543.msg364872#msg364872
« Reply #2 on: July 12, 2011, 10:24:31 am »
thanks jmdt for your reaction ... i wanted to say that perhaps due to the some epidemicly bad habits here or by any other mystical reason ppl try to combine all together and it slowdowns theirs deck .. because of the most off ppl do so such a deck is tolerant in this. win ratios are optically better.

it took some time until i had found a cure to my previously besetting imagery that every deck needs at least some (2 are enough) permanent control/creature control cards .. it led that i was all the time trying hard to create awkward hog-dog with these possibilities .. i was been combining it with skilled creatures (who are week) and i was getting so-so results .. maybe i should point out right now that i'm never playing rainbow decks or shards .. my personal motto about this is `rather death then dishonour' ..

now my typical 30 card deck has 12-14 pillars (or the best 6 creatures providing quanta and 8 pillars), 2-4 dragons (depends on other creatures inside and the cost of theirs skill) and 8-10 other creatures .. i stopped using any possibly threatening permanents to me if they are stolen and it just works.

of course i'm using the specific mark abilities, my the most favourite decks are these (other cards are chosen by actual taste):

darkness - vampires + pests are the core, max 2 steals in 30 cards
air - damselflys + some flying eagles' eyes
fire - my fire is focused to creatures not to destruction
life - my very favourite one and probably one of the possibly fastest .. here i don't use dragons (at all - not at all but just usually)
water - artic octopuses are the pillarstone

^^ i consider marks above as the only those able to kill opponent in 4-5 turns. This my strategy just works.

regards, ntz

Thiefboy109

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Re: discussion about attacking, defence, field killing and its balance .. https://elementscommunity.org/forum/index.php?topic=28543.msg364903#msg364903
« Reply #3 on: July 12, 2011, 12:23:42 pm »
Why not use shards or rainbows? They are some of the most effective kinds of decks. Speedbows are fast and bring a massive variety of strong creatures to the game, and also have CC and PC mixed in.

Are you using those monos for FG killing? Are they upped? If not, I don't think you can get a 4-5 turn kill with those...

ntz

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Re: discussion about attacking, defence, field killing and its balance .. https://elementscommunity.org/forum/index.php?topic=28543.msg364915#msg364915
« Reply #4 on: July 12, 2011, 12:47:39 pm »
Why not use shards or rainbows? They are some of the most effective kinds of decks. Speedbows are fast and bring a massive variety of strong creatures to the game, and also have CC and PC mixed in.

Are you using those monos for FG killing? Are they upped? If not, I don't think you can get a 4-5 turn kill with those...
yes, i'm using rarely unupped cards ... i played more then 7500 fights and collected about 400+ upped cards already

 

blarg: