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Offline YawnChainHowTopic starter

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Fleshock (Death/Aether) Tips? https://elementscommunity.org/forum/index.php?topic=21118.msg269760#msg269760
« on: February 13, 2011, 02:20:07 am »
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This deck's dependence on death triggers leaves me at a loss for what opponent is should be designed for, since I lack upgraded cards and have only been toying with it in the trainer. I almost never pay attention to AI targeting logic in the actual game, so I don't know what kind of opponent this would be best suited for.

Comments and criticism are welcome!

EDIT: I was doing a search in Duo/Trio for similar decks and forgot to switch back to Deck Help...oops. Moved, it's good now.

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Re: Fleshock (Death/Aether) Tips? https://elementscommunity.org/forum/index.php?topic=21118.msg269829#msg269829
« Reply #1 on: February 13, 2011, 04:17:13 am »
Generally I find that Retrovirus is the most reliable death trigger. Repeated plagues serve as great CC, but you still have something to do if your opponent doesn't have any creatures.

For ideas have a look at DoSA (http://elementscommunity.org/forum/index.php/topic,17967.0.html). If you aren't playing against FGs, the SoGs probably aren't necessary.

Offline RavingRabbid

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Re: Fleshock (Death/Aether) Tips? https://elementscommunity.org/forum/index.php?topic=21118.msg269889#msg269889
« Reply #2 on: February 13, 2011, 07:04:35 am »
Call it FleshDance, please.
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Offline YawnChainHowTopic starter

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Re: Fleshock (Death/Aether) Tips? https://elementscommunity.org/forum/index.php?topic=21118.msg269939#msg269939
« Reply #3 on: February 13, 2011, 10:19:49 am »
Generally I find that Retrovirus is the most reliable death trigger. Repeated plagues serve as great CC, but you still have something to do if your opponent doesn't have any creatures.

For ideas have a look at DoSA (http://elementscommunity.org/forum/index.php/topic,17967.0.html). If you aren't playing against FGs, the SoGs probably aren't necessary.
I do recognize Retroviruses as a powerful source of CC, which is why I sprinkled a few in, but they do their work rather gradually, which begs either healing, or some sort of defense, neither of which I have found a way of incorporating without bloating my deck. In truth, I depend on the Recluses themselves as a source of death effects in addition to bolts and retros, seeing as the AI is often all too eager to kill one off with a CC card. I might replace the retros with Mummies just to have more fractalable, fragile attackers to draw.
Call it FleshDance, please.
Highly unlikely. Fleshwaltz doesn't sound half bad either, but something is still missing.

Offline jippy99

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Re: Fleshock (Death/Aether) Tips? https://elementscommunity.org/forum/index.php?topic=21118.msg270502#msg270502
« Reply #4 on: February 14, 2011, 02:19:14 am »
Good deck, I like the concept.  Maybe throw in a few graveyards/bonewalls, it would most likely help the deck.  Fractal Retrovirus=lots of deaths=great for graveyard and bonewall+your opponents creatures dont stand a chance.
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Re: Fleshock (Death/Aether) Tips? https://elementscommunity.org/forum/index.php?topic=21118.msg270681#msg270681
« Reply #5 on: February 14, 2011, 10:40:29 am »
try BLs for faster start?

 

blarg: