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tiebearius

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170 Bonewalls https://elementscommunity.org/forum/index.php?topic=23056.msg292470#msg292470
« on: March 17, 2011, 03:52:06 pm »
Would anybody like to try to tweak this deck? It wins about 70% And really really irritates the opponent. I regularly have 35-50 bonewalls up, And have exceeded 170.


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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 4vm 4vp 4vp 4vp 4vp 4vp 52n 52n 52n 52r 52r 52r 52s 52s 5c6 5f6 8pq


Mark of  :death

You use pandys to kill opponent critters and increase bonewalls and skeletons. Getting Bonewall out before boneyard should be your strategy. Use affatoxin on your skeletons then pandy in a turn or two to increase wall and skeletons again. Elf is for mutation but can be used for affatoxin if playing an opponent that uses big/ or few critters. You can also use affatoxin on opponent critters to help get bonewall up before using a pandy.

When you have allot of skellys out, Pandy casts reverse time on them allot! Between reverse time / parallel universe and elf you end up with some pretty big critters.

And its hard to deflag/steal 35 bonewalls!

So if anybody wishes to test this dec and has an idea to improve it, I would be grateful.

Re: 170 Bonewalls https://elementscommunity.org/forum/index.php?topic=23056.msg292472#msg292472
« Reply #1 on: March 17, 2011, 03:55:18 pm »
uintessence for the elves? That way they can be played without getting killed off by Pandemonium or opponent's control. Because Skeletons alone suck if they put a shield up ;)

tiebearius

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Re: 170 Bonewalls https://elementscommunity.org/forum/index.php?topic=23056.msg292476#msg292476
« Reply #2 on: March 17, 2011, 03:59:42 pm »
uintessence for the elves? That way they can be played without getting killed off by Pandemonium or opponent's control. Because Skeletons alone suck if they put a shield up ;)
You were fast my friend, (hopes you do not hear that allot from your mate! :P)

With reverse time/p universe from pandys. You almost always end up with a big critter. But quint might work as well.

Offline TheForbiddenOracle

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Re: 170 Bonewalls https://elementscommunity.org/forum/index.php?topic=23056.msg292480#msg292480
« Reply #3 on: March 17, 2011, 04:08:19 pm »
Add Vultures and Otyughs

tiebearius

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Re: 170 Bonewalls https://elementscommunity.org/forum/index.php?topic=23056.msg292489#msg292489
« Reply #4 on: March 17, 2011, 04:28:37 pm »
Add Vultures and Otyughs
I thought about those, But kept them out to keep deck around 30-ish cards.... Because your engine (pandys) Are needed early and often.

Offline Pineapple

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Re: 170 Bonewalls https://elementscommunity.org/forum/index.php?topic=23056.msg292490#msg292490
« Reply #5 on: March 17, 2011, 04:34:43 pm »
replace the deflag with a pulvy

replace aflatoxins with vultures and elves with quintessences

I think you could add more cards and then add two hourglasses...or even three

Then add a RoF if you want


Offline Ekki

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Re: 170 Bonewalls https://elementscommunity.org/forum/index.php?topic=23056.msg292513#msg292513
« Reply #6 on: March 17, 2011, 05:38:44 pm »
I think you could add more cards and then an hourglass or two
I disagree. It could make the deck too fat. This looks nice and simple... May need some rework, but I like how the idea looks.

Add Vultures and Otyughs
I thought about those, But kept them out to keep deck around 30-ish cards.... Because your engine (pandys) Are needed early and often.
True. Also, Vultures would be  :death overuse.

tiebearius

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Re: 170 Bonewalls https://elementscommunity.org/forum/index.php?topic=23056.msg292525#msg292525
« Reply #7 on: March 17, 2011, 05:58:46 pm »
Opps my bad, My dec has 5 :entropy switchies and 5 less quantum pillars.....

(It was early when I posted this, And I was severly lacking in go juice. (coffee) :P

MaTianLong

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Re: 170 Bonewalls https://elementscommunity.org/forum/index.php?topic=23056.msg292595#msg292595
« Reply #8 on: March 17, 2011, 07:52:06 pm »
Would anybody like to try to tweak this deck? It wins about 70% And really really irritates the opponent. I regularly have 35-50 bonewalls up, And have exceeded 170.


Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 4vm 4vp 4vp 4vp 4vp 4vp 52n 52n 52n 52r 52r 52r 52s 52s 5c6 5f6 8pq


Mark of  :death

You use pandys to kill opponent critters and increase bonewalls and skeletons. Getting Bonewall out before boneyard should be your strategy. Use affatoxin on your skeletons then pandy in a turn or two to increase wall and skeletons again. Elf is for mutation but can be used for affatoxin if playing an opponent that uses big/ or few critters. You can also use affatoxin on opponent critters to help get bonewall up before using a pandy.

When you have allot of skellys out, Pandy casts reverse time on them allot! Between reverse time / parallel universe and elf you end up with some pretty big critters.

And its hard to deflag/steal 35 bonewalls!

So if anybody wishes to test this dec and has an idea to improve it, I would be grateful.
I know i'll gonna lose but i 'd like to play vs you...

Thiefboy109

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Re: 170 Bonewalls https://elementscommunity.org/forum/index.php?topic=23056.msg295756#msg295756
« Reply #9 on: March 22, 2011, 01:44:55 am »
Looks like Death is overused...
Maybe take out a few quantums and add some bone pillers?
Can you get a screenshot of a 100+ Bonewall?  :P

Re: 170 Bonewalls https://elementscommunity.org/forum/index.php?topic=23056.msg295845#msg295845
« Reply #10 on: March 22, 2011, 07:37:59 am »
Maybe some Schrodinger's Cats?

 

blarg: tiebearius,MaTianLong