I was gone for some days, and came back to a lot of nice thoughts.
What struck me as I came by is that I may have failed to explain what I find so enjoyable about this deck.
I find that this deck does well, not because it packs a lot of damage, not because it has a lot of CC, not because it has some PC, not the quanta control, nor the alternative damage through the voodoo dolls, but because it combines a little bit of many different aspects of the game. Changing how it looks now really seams like a game of solitaire not meant to be solved (to me anyway).
I'll make a Rainbow deck topic for it and link to the post
here.