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Offline 0R0B0R0STopic starter

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[Time/Water] - Is it possible? (PVP1) https://elementscommunity.org/forum/index.php?topic=53679.msg1124992#msg1124992
« on: February 06, 2014, 07:09:13 pm »
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Here's the prototype for a time/water deck I've been playing around with. I came up with the idea when I was trying to find cards to abuse with Shard of Readiness (sorry if someone else has done this before).

The deck has some obvious flaws, for example lacking any way to stop shields. However, it can feed a ridiculous amount of Steam Machines.

Does anyone have any cool ideas to make the whole Steam Machine/SoR combo work? Adding more elements is fine as long as the deck stays consistent :D

Offline omegareaper7

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Re: [Time/Water] - Is it possible? (PVP1) https://elementscommunity.org/forum/index.php?topic=53679.msg1124994#msg1124994
« Reply #1 on: February 06, 2014, 07:11:02 pm »
You could get away with 4 less pendulums very easily.
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Re: [Time/Water] - Is it possible? (PVP1) https://elementscommunity.org/forum/index.php?topic=53679.msg1125021#msg1125021
« Reply #2 on: February 06, 2014, 11:16:31 pm »
Swap many pends for pillars. If you still feel low in water, replace a couple of RTs for pillars too.
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Offline jawdirk

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Re: [Time/Water] - Is it possible? (PVP1) https://elementscommunity.org/forum/index.php?topic=53679.msg1125048#msg1125048
« Reply #3 on: February 07, 2014, 06:24:28 am »
Every time I see a deck like this, it makes me sad because mono aether. Creative, well designed, and absolutely no answer to anything :aether.

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Re: [Time/Water] - Is it possible? (PVP1) https://elementscommunity.org/forum/index.php?topic=53679.msg1125058#msg1125058
« Reply #4 on: February 07, 2014, 09:48:01 am »
The idea is not new, indeed. As far as SoR abuse in water/time goes I prefer nymph rush :).
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Offline UndeadSpider1990

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Re: [Time/Water] - Is it possible? (PVP1) https://elementscommunity.org/forum/index.php?topic=53679.msg1125493#msg1125493
« Reply #5 on: February 09, 2014, 10:11:23 am »
I don't think you should have more Steam Machines than Shard of Readiness — PvP opponent's won't waste CC on a Steam Machine until you use the Shard on it.

I admire the creativity, but honestly I think what you gain with Time (from Reverse Time and cheaper Steam) is less than what you lose by dropping Fire (Deflagration, CC spells).
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Offline 0R0B0R0STopic starter

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Re: [Time/Water] - Is it possible? (PVP1) https://elementscommunity.org/forum/index.php?topic=53679.msg1125628#msg1125628
« Reply #6 on: February 10, 2014, 03:56:26 am »
The deck does need a lot more tweaking to be anywhere near decent.

I actually spun a 6th Shard of Readiness about 20 minutes after I posted this :D

I'll try out the changes sometime, but I think Spider makes a good point that fire does it way better!

-4 Water Pendulum
+4 Water Pillar
-1 Reverse Time
+1 Shard of Readiness

@andretimpa SoR would be so good with Golden Nymph! (It basically becomes a Pot of Greed from yugioh!). Unfortunately I only have one Golden Nymph. . . .

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Re: [Time/Water] - Is it possible? (PVP1) https://elementscommunity.org/forum/index.php?topic=53679.msg1125629#msg1125629
« Reply #7 on: February 10, 2014, 03:59:17 am »
Unfortunately I only have one Golden Nymph.

You're wrong. You're using Water; you have these :)

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Re: [Time/Water] - Is it possible? (PVP1) https://elementscommunity.org/forum/index.php?topic=53679.msg1125638#msg1125638
« Reply #8 on: February 10, 2014, 04:23:33 am »
Nymph rushes have the potential to become very potent if you get your combo off quickly. That SoR on both Nymphs mean you have zero cost for drawing cards and turning more pillars into nymphs.

 

anything
blarg: